What if when you use the sync on the engineer, it will have this "larger than everyone's" sync effect, maybe plays even longer than for every other unit, like if it was something special happening.... then it just remains an engineer. :V
MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion
#561
Posted 24 May 2016 - 06:39 AM
#562
Posted 24 May 2016 - 11:57 AM
What if when you use the sync on the engineer, it will have this "larger than everyone's" sync effect, maybe plays even longer than for every other unit, like if it was something special happening.... then it just remains an engineer. :V
#563
Posted 24 May 2016 - 09:55 PM
AS Discord server: https://discord.gg/7aM7Hm2
ComradeCrimson: AS is the product of Hungarian acid
ComradeCrimson: And magical hussars
Dutchygamer: and Weird Al.
#564
Posted 25 May 2016 - 12:30 AM
Make the Engineer's upgrade create a construction crane for him to drive around. That way you get a repair unit for infantry(Huntress) and one for structures/vehicles, a la construction crane. Note: if the Huntress nanoids repair vehicles, completely disregard this.
#565
Posted 25 May 2016 - 03:04 AM
There's already a Repair Unit for Vehicles its not announced yet but they definitely said a repair unit from infantry is redundant already.
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#566
Posted 25 May 2016 - 08:38 AM
#567
Posted 25 May 2016 - 12:40 PM
Oktavia that's pure madness!!!!!! MADNESS!!!!
Mainly because that would cause a shitstorm. A poor defense Kirov Rush ends badly enough as is, a horde of units repairing each other and taking turns wasting you sounds like a nightmare to say the least.
#568
Posted 25 May 2016 - 02:15 PM
Twist is: they can only repair enemies as well.
#569
Posted 26 May 2016 - 01:39 PM
I like it when discussion turns the Foehn faction from a survivor to a scavenger to an almighty Healer, Mechanic and Pacifist.
Sounds more like Yunru now.
#570
Posted 27 May 2016 - 12:31 AM
Personally I'm just fooling around now because it's not like there's actually anything to discuss. :V
#571
Posted 27 May 2016 - 02:56 PM
I haven't read the previous pages much (tl,dr), but some cool easter eggs would be fun I think. Like for example if you complete a mission in less than 5 mins or whatever, you'll unlock a HD wallpaper of a sexy female Foehn infantry unit... BUTT NAKED!. But if it takes you more than 2 hours, you get a Yuri one instead... ALSO BUTT NAKED! But this time it automatically installs itself on your desktop as punishment for being such a crap player. Or maybe a pic of Speeder HAHAHAHAHA
- iForceP likes this
#572
Posted 27 May 2016 - 03:14 PM
Because i couldnt resist.
#573
Posted 27 May 2016 - 08:34 PM
I haven't read the previous pages much (tl,dr), but some cool easter eggs would be fun I think. Like for example if you complete a mission in less than 5 mins or whatever, you'll unlock a HD wallpaper of a sexy female Foehn infantry unit... BUTT NAKED!. But if it takes you more than 2 hours, you get a Yuri one instead... ALSO BUTT NAKED! But this time it automatically installs itself on your desktop as punishment for being such a crap player. Or maybe a pic of Speeder HAHAHAHAHA
#574
Posted 27 May 2016 - 11:56 PM
You realize that's not possible and if it were made possible it would be malware or something malicious...
~ Getting cringe reactions when you see a RAINBOW means you have issues. ~
"This World is an Illussion,Exile" -High Templar Dominus
#575
Posted 28 May 2016 - 09:57 AM
Just watched the latest video
You probably should re-take it, since the green one got handicapped very early... Now we can't see it in full action like the other 2 xD (and I think it's EA who got handicapped, while the teal one is PF?)
And for the Soviet ones, I believe whichever first made 4~6 kirovs (twice maybe) will win... From what I can see, the AI's way of putting AA defenses still too low to tackle Kirovs (unless their HP has been greatly reduced)
#577
Posted 01 June 2016 - 06:42 PM
#579
Posted 04 June 2016 - 12:24 PM
Been speculating on Foehn basic tanks and their unique quirks and here are my guesses:
Last Bastion: A Tank that has the ability to repair itself from killing enemy vehicles by using nano-technology. kinda similar to the Red Alert 3's Hammer Tank ability.
Haihead: A bipedal walking tank reminiscent of the GDI Titan. slowest ground speed of any basic tank but excellent range thanks to it's height. can step on other vehicles (if it can catch them). my guess is because Haihead has the Megalodon mechs. so they have experience in that area of biped death machines.
Wings of Coronia: Either a slow but well armored hover tank that can make use of the "Windspin engine" technology to increase mobility. or a Cavalier / Rhino style tank with a basic tank cannon and a multipurpose missile launcher.
Also WoC might get something like the Hover MLRS as a dedicated ground siege/artillery unit. uses "Windspin" tech. the Foenn general would use an a hover APC that can also "Windspin".
end of speculation
Edited by Schottkey 7th Path, 04 June 2016 - 12:35 PM.
>>>>>>>> Unoffical compliation of upcoming features for the next MO Release https://forums.revor...-see/?p=1033314 <<<<<<<<
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users