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MO 3.3 // Side 4 "The Foehn Revolt" - General Discussion


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#1001 yunru the gundealer

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Posted 27 November 2016 - 02:25 AM

Well, Epsilon's first coop mission is already a pre-act 1 mission. Seems only the Allies are missing one. Should be one about what the US did in Japan, to clarify why did the Japanese branch of the Pacific Front allied with China. That always comes out of the blue. And I wonder what Australia thinks about all that post-act 1.

Australia is already filled with things that want to kill em' adding a few more (in this case a pissed usa) wouldn't hurt them too much :p


Edited by yunru the gundealer, 27 November 2016 - 02:26 AM.


#1002 XoGamer

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Posted 27 November 2016 - 08:11 AM

Yay we reached 1000 replies guys!

Whoop whoop.

 

 

 

 

 

In other news, Allied Epic Unit?

I like the idea of a huge Thor Gunship-like thing I heard of from somewhere.

Then again, does Allies really need an epic unit?


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#1003 TimeTravel_1

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Posted 27 November 2016 - 12:41 PM

 

 

"Could Boris still be alive? This mission has many randomized features, including the location of the first objective, which is why it's important to scout this map a bit first. It'll be included in the upcoming 3.3 release, which should still happen in 2016."

 

"It'll be included in the upcoming 3.3 release, which should still happen in 2016."

 

"3.3 release, which should still happen in 2016."

 

"should still happen in 2016."

 

"2016"

very soon ™

 

 

Is it that soon? It will come in less than 35 days from now.



#1004 Kirov_Fury

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Posted 27 November 2016 - 01:17 PM

I actually begin to lose my hope the mod is to be released within 2016 because, the release date is usually declared at least a month before the actual release. As such, the most optimistic guess would be that the release will be around the new year or jan. feb. 2017 or may be even later. :(

#1005 CLAlstar

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Posted 27 November 2016 - 02:04 PM

Something something Kerrigan saying "Such little faith for a templar"



#1006 yunru the gundealer

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Posted 27 November 2016 - 07:39 PM

Yay we reached 1000 replies guys!

Whoop whoop.

 

 

 

 

 

In other news, Allied Epic Unit?

I like the idea of a huge Thor Gunship-like thing I heard of from somewhere.

Then again, does Allies really need an epic unit?

they do have some very good units for not a very high price, i think throwing in a epic unit would slow down the play style a bit, and as for in story reasons it doesn't make much sense given how little land they control



#1007 Chrono Stormer

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Posted 27 November 2016 - 08:11 PM

Speaking of epic units, anyone remember the post saying Foehn had four? If that's the case we know the MADMAN is one of them, but sheesh, that's a lot of power to one side.

#1008 Ali Mohsen

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Posted 27 November 2016 - 08:53 PM

I think they should do patches release like the below.

 

1- updates on the current missions and factions 

2- the new faction and it's own missions

 

what do you think guys?

 

for the release date, 31 days from December + 2 days from November means 33 days left to end of 2016. is that enough?!



#1009 Ali Mohsen

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Posted 27 November 2016 - 09:23 PM

I think they should do patches release like the below.

 

1- updates on the current missions and factions 

2- the new faction and it's own missions

 

what do you think guys?

 

for the release date, 31 days from December + 2 days from November means 33 days left to end of 2016. is that enough?!

plus for god sake they need to fix the save/ load thing.



#1010 yunru the gundealer

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Posted 27 November 2016 - 09:53 PM

@chrono makes sense for the army as a whole, high cost high power.

 

@mohsen the save/load problem is out of their control, chances are it may never be fixed



#1011 Solais

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Posted 27 November 2016 - 10:27 PM

That's why at least easy difficulty should be balanced around that fact that you shouldn't feel the need to save/load.



#1012 yunru the gundealer

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Posted 27 November 2016 - 11:36 PM

That's why at least easy difficulty should be balanced around that fact that you shouldn't feel the need to save/load.

i'm guessing easy is gonna be made more for newer players to mental omega, normal for people who are fairly good at the mod, and mental is well, mental



#1013 Ali Mohsen

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Posted 27 November 2016 - 11:42 PM

@chrono makes sense for the army as a whole, high cost high power.

 

@mohsen the save/load problem is out of their control, chances are it may never be fixed

in IT there is nothing impossible, it's just how long to do it.



#1014 yunru the gundealer

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Posted 28 November 2016 - 01:16 AM

 

@chrono makes sense for the army as a whole, high cost high power.

 

@mohsen the save/load problem is out of their control, chances are it may never be fixed

in IT there is nothing impossible, it's just how long to do it.

 

well the problem is ares itself, the new stuff makes saves not work.



#1015 Handepsilon

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Posted 28 November 2016 - 01:23 AM

 

@chrono makes sense for the army as a whole, high cost high power.

 

@mohsen the save/load problem is out of their control, chances are it may never be fixed

in IT there is nothing impossible, it's just how long to do it.

 

Some things are just impossible, mostly having something to do with not owning the source code of the program itself.


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#1016 Ali Mohsen

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Posted 28 November 2016 - 02:39 AM

 

 

@chrono makes sense for the army as a whole, high cost high power.

 

@mohsen the save/load problem is out of their control, chances are it may never be fixed

in IT there is nothing impossible, it's just how long to do it.

 

Some things are just impossible, mostly having something to do with not owning the source code of the program itself.

 

i agree with you. no source code is an issue



#1017 MustaphaTR

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Posted 28 November 2016 - 07:51 AM

 

 

 

@chrono makes sense for the army as a whole, high cost high power.

 

@mohsen the save/load problem is out of their control, chances are it may never be fixed

in IT there is nothing impossible, it's just how long to do it.

 

Some things are just impossible, mostly having something to do with not owning the source code of the program itself.

 

i agree with you. no source code is an issue

 

If you are talking about source code of Ares, i'm pretty sure it is available on somewhere. At least older versions is. If you are talking about game itself it is still not a problem. The problem is that there is no-one that wans to work  on issue because it is compicated. Even without the game code, there are ways to understand how game works and why it doesn't work correctly. Fixing save/load is pretty hard but no it is not impossible.


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#1018 Graion Dilach

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Posted 28 November 2016 - 09:41 AM

Save/load is complicated because the Ares additional data is stored separately from YR's own data (so while in YR, you have a pool of memory for your Grizzly Tank, Ares also stores a second pool, where AttachEffects, hijacker infantry type, radar jam options and other Ares additions are stored) and the step required to inject these in a consistency-friendly way into the savegame format is missing.

The 0.8 Ares was the last version with uploaded source. Even then, it's useless for like 95% of the people out there, because those who are capable of continuing it are probably unaware of Ares/don't care about YR - because that needs ASM and C++ knowledge and the former is quite rare in these days.

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#1019 AlexB

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Posted 28 November 2016 - 12:26 PM

"Impossible" is relative. Remove Ares.dll and see what is possible already. Instead of seeing that, or the endless hours of work that went into that to make it happen, you see Ares as "the problem". Though I don't want to pick single individuals to rant at them for their opinion.

With every new release, Ares got smaller, faster, more efficient, and more feature-laden. And so did Yuri's Revenge. Things are now possible that really were unthinkable only a few years ago. With over 1000 features, new options, changes, and bug fixes, the game should be as stable as never seen before.

Several exploits were fixed, uncounted original game bugs that resulted in Internal Errors were removed, and countless minor details were added for a better gaming experience.

Alas, this work goes almost completely unrecognized. Or the appreciation for some reason just goes to the MO team. At least I don't see it.

I see that Ares is considered the sum of its shortcomings (and even the shortcomings of the original game engine), not measured by what it actually does achieve. Maybe you don't remember how the original Yuri's Revenge is in terms of features and stability. Maybe it's because you guys are still on Ares 0.4 because of MO 3.0. You have no idea how often gamers complain about how stupid I am for not fixing Ares because MO crashes when starting a second match. It was so many it prompted me to add a FAQ item just for that. I was made aware of this bug one day by Gluk-v48 and it was fixed the following night (iirc). That was two and a half years ago. Talking of development speed...

The real reason there has not been progress on Ares lately is that I, being the only remaining active developer, am not motivated to go on. (This can't be fixed by saying thanks now, so please don't try.) I've mentioned that I'm frustrated to Speeder and the MO crew multiple times, as early as 2014, but things didn't change. If things didn't change by now, they'll never change.

So the issue is not really missing source code, nor things being too complicated or even impossible or what not. That never stopped the Ares devs while there were still more, and it didn't stop me. If you would go back to 2007 and tell people of Ares as it is today, I'm sure nobody would believe you. "Impossible" is relative.

Having said that, it's impossible I'll go on like this. I don't see a point going on, when all feedback I get back is negative like "Ares crashed!", "Ares doesn't support that!" and "That's the fault of the Ares devs!". I don't like that my work is commonly made invisible by hiding it behind phrases like "the Ares devs" in the first place. I do have a name, and if it were Ares devs, me stopping wouldn't put the entire project on hiatus. But as it's really just me, well... do the math yourselves.

If you as mostly gamers here now think, whoo, never seen this guy, but he is so bitter: I wished you would have seen my enthusiasm during the last six and a half years of continued effort to make Ares better and to trying to contribute a share to make other people's ideas happen.

Edited by AlexB, 28 November 2016 - 12:30 PM.


#1020 Solais

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Posted 28 November 2016 - 02:43 PM

Well, it can't be fixed with saying thanks, but I wonder, maybe you could set up something like a Patreon? I'd definitely give some dolla there so your work is more appreciated. Been following your work for a while now. (Albeit, I learned about it from MO.)


Edited by Solais, 28 November 2016 - 02:46 PM.





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