since aragorn is already in bfme1 with the same anims yeah your model should work
BFME2 Animation Conversion.
#101
Posted 26 December 2017 - 10:52 AM
He was the first...
#102
Posted 31 December 2017 - 06:06 AM
yeah he does, I've got one model that uses aragorn anims, but I have another model who uses glorfindel's original anims, I have the animations but they don't work, it seems I need the original ones from bfme 2 or idk
#103
Posted 31 December 2017 - 08:34 PM
glorfindel anims are not converted yet u can look on page 1
He was the first...
#104
Posted 03 January 2018 - 03:58 PM
I know :c, I've come to realize that if the animations are converted the model will work for bfme 1, I was always told that models from bfme 2 won't work in bfme 1 but is not true, btw is there any mod with elendil's model xD, I'm using one that is close in looking but would like to have one more similar o.O
#105
Posted 04 January 2018 - 02:02 PM
there are an elendil in edain that use aragorn anims i think
He was the first...
#106
Posted 04 January 2018 - 10:34 PM
You can still use Morgomir's animations for Glorfindel, they look similar. Unlike most BFME 2 animations, RotWK's animations work in BFME 1. Look for something along the lines of kumorg_atka.w3d in the RotWK w3d files to locate Morgomir's animation set.
The only BFME 2 (hero) animations that worked for me are those of Gloin, and for some, not even those have always worked properly...
Edited by Echo, 04 January 2018 - 10:35 PM.
#107
Posted 06 January 2018 - 07:53 AM
oh I've got most of the rotwk's anims, haven't tried them all yet so I dunno if they all work, but morgomir's does, now, is there a way to make a model use another skeleton? because I've tried and then they look fucked up xD, so I dunno if morgomir's animations would bind properly to the model.
Also, I've got this model Cirdan, so the model has two swords and uses eowyn's anims so it looks good enough but been wondering if it's possible to add legolas knife fighter animations so he looks more "elvish", I don't think it will work tho :/
Thanks Echo and Miraak5, I will try Gloin
#108
Posted 09 August 2018 - 10:56 AM
does someone know if "fixed" bfme2 haradrim archers anims and skeleton work in bfme1 ?
He was the first...
#109
Posted 09 August 2018 - 04:36 PM
you meant umbar corsair? cos I don't see the animations and skeleton for the haradrim arches on the list
#110
Posted 09 August 2018 - 05:05 PM
nono was talking about bfme2 improved/fixed haradrim archer anims (i ask because some of bfme2 anims are compatible without conversion needed)
He was the first...
#111
Posted 17 September 2018 - 02:11 AM
oh I see, I've read that gloin's animations do work in BFME1, and apparently ROTWK do aswell, I just added hwaldar's anims, but I'm really needing sharku and the nazgul animations, etc
#112
Posted 17 September 2018 - 07:02 AM
ye and if glorfindel could be made too would be awsome because it's the last missing elven unit
He was the first...
#115
Posted 23 October 2018 - 11:18 PM
Drake and fire drake animations are on the list now!
Edited by NDC, 23 October 2018 - 11:21 PM.
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#120
Posted 27 October 2018 - 01:31 AM
Mountain Giant is added!
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