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BFME2 Animation Conversion.

bfme2 animations bfme1 compatibility

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#141 Mathijs

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Posted 23 November 2018 - 07:19 PM

Ye we know these anims kinda lagg

thats what we are doing^^ (me for 2.02 and mathjis for hd edition^^)

thx now we will be able to work on dark dun

Oh no, I'm doing it because I'm editing the idle animation of the necromancer into a guy playing a lute! 

 

(but we did reexport a lot of sets for RotWK HD Edition already)



#142 Miraak5

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Posted 23 November 2018 - 08:40 PM

lol^^


He was the first...


#143 NDC

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Posted 18 December 2018 - 12:46 AM

Ye we know these anims kinda lagg
thats what we are doing^^ (me for 2.02 and mathjis for hd edition^^)
thx now we will be able to work on dark dun

Oh no, I'm doing it because I'm editing the idle animation of the necromancer into a guy playing a lute! 
 
(but we did reexport a lot of sets for RotWK HD Edition already)


Ha-ha, with the Drummer Troll that would already make a band!

Goblin Banner Carrier is on the list now!

#144 Miraak5

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Posted 31 December 2018 - 11:21 PM

nice really cool^^

can't wait for the haradrim archer complete anim set


He was the first...


#145 Super Hippo

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Posted 23 January 2019 - 11:54 AM

Hey NDC,

I just found this thread... You were talking about the mounted Nazgûl (on horse) a few times over the last years here. Do you still work on them?

 

Okay, I don't really need it anymore, because I can't make a flying/non-flying object in BFME1 anyway.

 

Edit: RenX crashes when I try to open your uploaded "muwchkng_atnb.w3d"-file.


Edited by Super Hippo, 10 February 2019 - 12:04 AM.






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