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Commandos 2 Destination Paris Bug Reports


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#61 pusac

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Posted 05 July 2017 - 09:46 PM

I think I found a bug...

 

I'm playing on hard!

 

 

On the third mission (La Rochelle Part I), you can find dog food and narcotics and you can mix both as usual, the problem is that none of the dogs would eat the poisoned meat when you trow it for them.

 

Dogs do go to eat the non poisoned meat though.

 

 

P.S.: The mod is great, by now the only thing that I disliked is the super short range of the metal detector :whatoa:



#62 JONUCI

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Posted 06 July 2017 - 03:24 AM

I think I found a bug...

 

I'm playing on hard!

 

 

On the third mission (La Rochelle Part I), you can find dog food and narcotics and you can mix both as usual, the problem is that none of the dogs would eat the poisoned meat when you trow it for them.

 

Dogs do go to eat the non poisoned meat though.

 

 

P.S.: The mod is great, by now the only thing that I disliked is the super short range of the metal detector :whatoa:

Maybe this is an IQ dog.



#63 pusac

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Posted 08 July 2017 - 03:46 PM

I'm playing 1.44 on hard.

 

On La Rochelle part 2, there's a clue (Read the security papers), when I click it it says something about the barracks, the bunker and  the dogs cage.

 

I don't know what to do, the map is already clear and everything is checked as done except for this clue. The thief has the security papers which I gave to the spy using the dog.

 

Also when I click on the clue and then on the target to show me where to go, it points to a place near the big door entrance of the submarines hangar, and there's nothing there.

 

Is this a bug?

I guess there should be more info about how to complete this.


Edited by pusac, 08 July 2017 - 04:04 PM.


#64 extrano1955

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Posted 09 July 2017 - 03:47 PM

The Read the security papers clue is just information. Is a clue, you cant check it.



#65 pusac

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Posted 09 July 2017 - 07:48 PM

The Read the security papers clue is just information. Is a clue, you cant check it.

Ok, thank you.

 

Is just that my completionist brain wanted to get it checked, I got over it though :smile2ap:



#66 pusac

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Posted 09 July 2017 - 08:25 PM

On Blind Justice, the animals are crazy.

 

The penguins are running all around, they go near the sea lions and attract them. The sea lion kill someone or something at the edge of the map, the guards see it and call the alarm, and then a tank and patrols come around.

 

It seems that what gets killed is a penguin.

 

The tank that comes with the alarm actually does a good job of killing soldiers :thumbsupxd:


Edited by pusac, 09 July 2017 - 08:32 PM.


#67 pusac

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Posted 11 July 2017 - 03:27 PM

Also on Blind Justice, on the ship rooftop, above the bridge where there's two snipers, enemies from the deck or even from the outside the ship can see the tied snipers.

 

It should be impossible for enemies to see them tied since it's too high and there's walls around this place.



#68 extrano1955

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Posted 12 July 2017 - 12:28 AM

Yes, is an usual bug in maps with comm2.exe The enemies see them up even when they shouldnt. 






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