MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#5121
Posted 06 December 2023 - 07:55 AM
I get the feeling Act 3 is going to be much shorter. The main campaign follows only Foehn and there are fewer Coop/Special Ops missions
Not everyone who isn't immune to mind-control on Earth should be controlled by Mental Omega:
-Allied and Soviet Remnants on Earth could have captured Psychic Beacons/Amplifiers to negate the mind-control waves
-Scorpion Cell remnants could have acquired or make their own Neurotoxin and hide until Foehn rescues them
Mental Omega should confirm/retcon the Lore to become a Red Alert Multiverse!
There should be Foehn Time-Ops Mission
After the death of Libra and the Proselyte, the destruction of Mental Omega and the total demise of Epsilon the surviving Foehn discover the broken Time Machine and receive a strange visitor...
The Spirit of Primus, from Transformers, appears. He had helped Einstein go back in time to erase Hitler BUT it caused his Timeline to BREAK and split into Countless New Timelines!!!
Most of them are actually better than Real Life and RA/MO. Primus helps rebuild MO Earth in exchange for a new task
Turns out that Time-travel either creates new branches or transports people/things from one Time-branch to another. Primus CAN'T revive the death BUT he can fix and improve the Time Machine to SEND Foehn to OTHER Timelines and help them!
-Eureka goes to another Archetype to prevent the theft of Volkov, arrest the two Soviet heroes, prepare the Allies and eliminate Romanov
-One Antartica Foehn Base goes back to the time of Peacekeeper and eliminate a WIP Mental Omega! Then they warn the Allies and stop Bleed Red
-Uragan ends up back in Backbitten to prevent Epsilon from destroying the backup battery as well as aid the Allies in destroying Mental Omega! The Allies get Terror Drones, Foehn Tech and Neurotoxins
-Wings of Coronia Moon Base goes back in time to Golden Gate and moon drops its unique units to take Moscow!
#5122
Posted 08 December 2023 - 10:09 PM
-Eureka and Wings of Coronia participate in Withetshins. Mental Dynamos destroyed much earlier and with much fewer Allied casualties. Mental Omega is destroyed before Libra arrives!
-The Avenger. Uragan and Last Bastion teleport into Moscow during the Conqueror to kill Yuri!!!
#5123
Posted 10 December 2023 - 03:03 PM
Foehn Co-op - A Man and A Dog: Malver and Chitzkoi each destroy a Psychic Beacon and use Neurotoxin to free an area from Yuri's Mind-Control
Foehn Mission 2 - Hope's Wings: The Soviet Moon forces become Wings of Coronia and begin their liberation of Soviet territory
Foehn Mission 3 - Deep Strike: Remnants of Scorpion using Neurotoxin and those immune to Mind-control become Hailhead and strike deep into Latin America
Foehn Special Ops - New Gunslingers of the New West: Fin, Alize, Eureka, Uragan, Krukov, Reznov and Tanya must destroy several Psychic Devices and Grinders in senquence AND with a Timer! They then must retreat while a small group of Drones protect them!!!
Foehn Time-Ops - Stalin's Demise: 1924, a Foehn hit-squad is tasked with assassinating Stalin, persuading Scientists to come with them and go west towards Britain to bring Technological Progress and True Democracy to this Earth!
Foehn Time-Ops - Second Great War Redux: 1938, A Last Bastion MCV and a Drone Army is sent to Manchuria to stop Red Alert WW2 by giving the Chinese Army the equipment needed to beat Stalin! Obselete Heavy Tanks vs Bison Tanks
#5124
Posted 12 December 2023 - 10:06 PM
Some of the people they save join Foehn
#5125
Posted 14 December 2023 - 12:26 AM
"Mental Omega: Accident" zj 2.0.2
English: https://zhuanlan.zhihu.com/p/393626169
Chinese: https://zhuanlan.zhihu.com/p/656685622
#5126
Posted 16 December 2023 - 06:20 AM
https://youtu.be/Isr...?feature=shared
1. Please add pacifier to foehn tech.
2. We also don’t have any air to air fighters which is bizarre for a war this large in scale. I suggest adding
Apollo fighter, F-35, Mecha Tengu (allies, each for a differ faction)
Mig, J-20, some form of Tesla air-to-air aircraft (soviets, each for a different faction)
Attacker (Independence Day like alien small craft) (epsilon, for all three factions)
Giga fortress (foehn)
- This could be done in revamping act I and II missions. Possibly extending each act to 15 missions, or adding more covert op missions.
3. Since we already have lots of air units, there should be pure air unit fighting missions. In real life, air missions are very important during war.
Edited by flack, 16 December 2023 - 06:42 AM.
#5127
Posted 31 December 2023 - 02:35 AM
Is it possible to add achievements to the campaign to make it more challenging? (eg, beat certain level without building certain type unit on mental difficulty, defeat this without doing that in normal difficulty, etc, giving them tiers as well).
The achievements can be put in an extra tab under statistics.
This will greatly improve re-playability.
Edited by flack, 31 December 2023 - 02:36 AM.
#5128
Posted 17 January 2024 - 05:42 AM
Edited by flack, 20 January 2024 - 02:26 PM.
#5129
Posted 26 June 2024 - 07:40 PM
So we've got a batch of naval units reveals (mostly standartization really). So I would like to see more unique naval units (like Siren and Mosquito. Kashtan, while kinda similar to Siren as support unit, is still quite different, so it's good addition). Glad to see expansion of the concept "Naval yard is a second war factory" (Wrath Raider). And now waiting for reveal of Foehn analogue.
Also, a while ago I had asked for naval defenses. Even if MO team thinks that there is no point in them, I would like to see Tech Neutral naval defenses. Both anti-naval (submarines included) and anti-air. Mostly for fortress mode obviously (engineers do not swim, and no, I do not want engineers to be able to swim).
P. S. I do love to mutilate Bay of Pigs and naval defenses would be really good addition.
P. P. S. Considering, that it seems like robo-tanks had lost their torpedoes - will we get a new unit for the role?
P. P. P. S. A subfaction specific naval main role units are planned in next update (purely for example - Latin Confederation's capital ship Kuznetsov replaced with Libertad dreadnought with napalm rockets)?
Edited by Qeit, 26 June 2024 - 07:58 PM.
#5130
Posted 11 August 2024 - 12:10 AM
Suggestion: Resource transfer unit.
A unit that deploys into a special ore patch in a single cell.
This special ore is worth the amount of buying the unit itself.
Ideally, It'd be solely used to give an ally (assuming they still have working refineries and harvesters) your resources.
This would be useful in co-op when you have a lot of money and your ally is struggling with little/no money.... and vice versa.
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