Maybe add 2 weak AA missile pods on Warhawk? I do feel like for T2, Warhawk feels...weak. It seems to take 1 or 2 secs too long to kill T1 infantry.
Either add another functionality on Warhawk (average or weak AA weapon) or buff its current weapon base damage.
About War Miner, it does feel left behind when compared to other faction's miner gimmicks.
Chronominer can teleport to safety, even leaving Terror Drones behind if infected.
Ghost Miner can basically deny early targeting of any units by entering cloaking (de-cloak > targeted with jets > cloak > jets: welp back to base then)
Minermites can repair each other to survive jets and Terror Drones and early infantry rush.
War Miner may be able to take care 1 Terror Drone (if alone), 2 or more War Miners near each other can definitely take care 1 or more Terror Drones.
And the other pro about War Miner is probably they deliver credits the most..? (but in having longer harvesting time, I guess that cancels it)
I would say maybe buff War Miner's weapon base damage and increase the weapon range to 7..? (so 1 Terror Drone will definitely get killed) Either that or decrease their harvest time maybe.
It just feels abit weak, like, just a tad bit weak when compared to the other miners.
But on the other hand you do get repair drones as soviet tho.