I think problem with selection is more important, than cursor error. Deployed Colossi will attack the flying target, even if cursor is crossed out.
And why i started discuss this. In 3.3.3 everything was alright and comfortable.
I've done a few test with the selection method and it's really annoying...
Able to select both Ground Mode and AA mode is a pain if you're planning to deploy them, since it will no longer follow the same logic as of GIs and GGIs, but rather "cause all Ground Mode Colossus to switch into AA mode" and then "all AA Mode Colossus to switch into Ground Mode". This because the AA Colossus is a new unit type, unlike GIs, Snipers, GGIs or the previous Colossus that uses a logic of "Deploy everything first into Secondary weapons so everyone will be on the same weapon" thing, but now, the Colossus just deploys when ordered so (regardless of weapons) causing it to switch weapons every single time (it doesn't do a weapon check similar to the GI/GGI Logic).
Entirely, I think both forms having a separate ID is intentional.
Not really. Their amphibious nature can't be used very well since robot tanks are to weak on their own against infantry and nothing else in the early game goes over water. So any early game amphibious aggresion gets countered hardcore by any AT infantry. And in the lategame you would just use air units or actual naval units to do the job. They are also far to weak to have any influence in naval combat, no detection, bad health and damage, hell they can't even shoot at subs. And lets not forget the fact that most maps that people use don't have any water making it's supposed benefit pointless. I can safely say that the kappa is the worst of all the mbt's at the moment. In 3.0 they used to be better, they were much slower (only the quilin was slower) but had alot more health and damage, almost like an amphibious slower rhino. In 3.1 this got traded for a big speed increase i believe and now the jaguar has more health than the kappa.
True.. I honestly prefer Destroyers or Beags for naval combat. The new buff speed is barely noticeable (like Botrot said, because of hover logic)
Also, in 3.0, I think they receive bonus repairs too, which made them last a little longer in combat with the old Backwarp back then.
Edited by OfficialLolicon, 15 October 2018 - 02:30 AM.