Oh yeah about that, maybe now we can have hero-specific IFV adaptations instead of only one~
MO 3.3 // Feedback & Suggestions (Balance, New Features, Modifications etc.)
#1901
Posted 31 August 2017 - 03:24 PM
#1902
Posted 31 August 2017 - 03:56 PM
FFS I think people still don't get how powerful foehn infantry is
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
#1903
Posted 31 August 2017 - 03:59 PM
FFS I think people still don't get how powerful foehn infantry is
I understand if you're worried about making them 1 passenger slot means ppl can abuse the transport since they are far more powerful than other faction's infantry.
That's why I was suggesting only 1-passenger slot if we want to put them in Stryker or Archon, and the damage can still be adjusted so it's not broken on those Foehn infantry IFVs.
On other transports it would still take up 2 passenger slots of course.
EDIT: Or if we're afraid of people abusing IFVs to transport Foehn infantries because of this special exception, make it so that if it's Foehn infantries that enters the IFV, the IFV is permanently changed and the Foehn infantry can't get out, plus no more passenger slot in the changed IFV. So it's like the Foehn infantry itself merged with the IFV.
Edited by Bernadiroe, 31 August 2017 - 04:05 PM.
#1904
Posted 31 August 2017 - 04:22 PM
Permenant IFV, fuck that
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
#1905
Posted 31 August 2017 - 04:27 PM
Actually, Foehn infantry doesn't have to have an IFV mode. Hey, they already have Jackal! Or all of you have already forgotten, that Jackal has fireports? Removal of this limitation just a perfect way to bring back some modes removed in 3.3 (archer mode, or Flak trooper mode. Well, it also can have unique mode for the Conscripts!) and add some new (like Medic mode). Just keep in mind, that if devs wanted Foehns to have IFV modes, they would make their infantry take only one slot in transports
#1906
Posted 31 August 2017 - 04:55 PM
Actually, Foehn infantry doesn't have to have an IFV mode. Hey, they already have Jackal! Or all of you have already forgotten, that Jackal has fireports? Removal of this limitation just a perfect way to bring back some modes removed in 3.3 (archer mode, or Flak trooper mode. Well, it also can have unique mode for the Conscripts!) and add some new (like Medic mode). Just keep in mind, that if devs wanted Foehns to have IFV modes, they would make their infantry take only one slot in transports
Hmm true that Jackal have fireports. Well I guess if the cause is too insignificant to make the changes I guess they won't do it...
What I was planning to have is just more and more variation to IFVs by including Foehn infantries too, no need to be powerful, just a different weapon image and on-hit visuals with the IFVs.
Permenant IFV, fuck that
Well that's the con, so it won't be too op if the idea ever get to fruition.
#1907
Posted 31 August 2017 - 06:53 PM
[General]
TeamRetaliate=no
Maybe if this was set to "yes" the AI wouldn't suck half as much as it does now.
Edited by Divine, 31 August 2017 - 09:37 PM.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1908
Posted 31 August 2017 - 07:09 PM
[General]
TeamRetaliate=no
Maybe if this was set to "yes" the AI wouldn't suck half as much as it does now.
Isn't that rule suppose to prevent allied AI to attack back if we attack them?
Or is that so the AI will fight back when enemy AI attacks them?
#1909
Posted 31 August 2017 - 07:18 PM
What I was planning to have is just more and more variation to IFVs by including Foehn infantries too, no need to be powerful, just a different weapon image and on-hit visuals with the IFVs.
Then just limit to infantry, that can fit an IFV (yes, I know that only one of them fits in this category, but it will be the most logical and easiest decision)
#1910
Posted 31 August 2017 - 07:55 PM
[General]
TeamRetaliate=no
Maybe if this was set to "yes" the AI wouldn't suck half as much as it does now.
Isn't that rule suppose to prevent allied AI to attack back if we attack them?
Or is that so the AI will fight back when enemy AI attacks them?
Now that you say it I'm not so sure... none of these occured to me. What I think it is is that if a member of a taskforce sent by the AI is attacked, the whole taskforce retaliates. In Tiberian Sun the AI does that and their units can't be just picked off one by one, or kited as easily.
EDIT: Ok so I tested it, it doesn't do what I thought it would do. My bad.
Edited by Divine, 31 August 2017 - 09:37 PM.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1911
Posted 31 August 2017 - 08:05 PM
#1912
Posted 31 August 2017 - 08:08 PM
battle tortoise is literally that and it doesn't have a limit
and yes, it's OP
#1913
Posted 01 September 2017 - 06:51 AM
Whole of IFVs design is " ADAPTATION SYSTEM "
If it it's one time use only, why is it called the " ADAPTATION SYSTEM "
As I quote google:
-
the action or process of adapting or being adapted."the adaptation of teaching strategy to meet students' needs"synonyms: converting, conversion, alteration, modification, adjustment, changing, transformation;MoreBIOLOGYthe process of change by which an organism or species becomes better suited to its environment."living in groups is an adaptation to increase the efficiency of hunting"
Edited by TheWankBank, 01 September 2017 - 06:51 AM.
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
#1914
Posted 01 September 2017 - 07:30 AM
Mindadaptation.
#1915
Posted 01 September 2017 - 07:53 AM
battle tortoise is literally that and it doesn't have a limit
and yes, it's OP
Yeah, i totally didn't forget about that (yes i did)
#1916
Posted 01 September 2017 - 10:43 AM
I think it's kinda awkward that all sides use the same cargo plane to transport troops and other stuff, a C-130 Hercules. I'm not very fond of real life vehicles appearing in the mod to begin with (such as the TOPOL-M), but even if you insist on keeping the Hercules for the Allies, the other 3 factions should get different utility aircraft. The Soviets could use something like this:
https://i.neoseeker....ptart_nakUq.jpg
Or if you want to take into consideration the limited capability of the USSR to produce aircraft after their loss in GWW2, it could be some sort of monster-helicopter. Backstory of the vehicle could be that the Allies were fooled into believing that it was a civilian utility vehicle, similarly how IRL nazi Germany concealed its tank development program in the early stages.
https://i.neoseeker....ptart_SveXb.jpg
https://vignette1.wi...=20130522204513
I think the Allies should get some sort of jet-powered cargo plane, the Epsilon should get a Dybbuk-C (cargo), or even a special flying saucer... you get the point, make them unique.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1917
Posted 01 September 2017 - 11:00 AM
isn't there already the speedy dybbuk that drops Libra clones ?
although I think it's the same one that drops repair drones.
#1918
Posted 01 September 2017 - 11:24 AM
isn't there already the speedy dybbuk that drops Libra clones ?
although I think it's the same one that drops repair drones.
Yeah there is a Dybbuk Transport but that's not a cargo plane, it's too small to carry more than 3 people, or vehicles. Besides that, it's much faster than the other cargo planes and is cloaked, so it's not a good candidate. The Soviets indeed have a secondary cargo plane, which drops Repair Drones and Terror Drones. it is comparable to the Dybbuk-T, but it is not the same vehicle.
Sidebar icons for normally not buildable stuff: Yuri Prime, Space Commando, Allied Jackal (obsolete), Gravitron
Skirmish Map: (2) Commietopia
Feedback and showcase thread
#1919
Posted 01 September 2017 - 01:13 PM
I think it's kinda awkward that all sides use the same cargo plane to transport troops and other stuff, a C-130 Hercules.
Wrong. All sides use their own cargo planes.
Soviet http://media.moddb.c...prilvoxels2.png
Allied http://media.moddb.c...prilvoxels1.png
Epsilon http://media.moddb.c...16/septanks.png
Edited by Cule_R, 01 September 2017 - 01:15 PM.
#1920
Posted 01 September 2017 - 07:53 PM
Jackal Engi makes people salty on maps with isolated derricks.
Jackal + Lancer is powerful early game harass AND amphibious, so they can be even more potent if you're sneaky.
Jackal + Railguneer are great for harassing miners, landed jets, and vehicles in late game.
Jackal + Clairvoyant/Huntress easily counters Stryker IFV.
Now if only Giantsbane/Godsbanes could fit in Jackals...
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