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MO 3.3 // Game Bugs


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#901 GameMaster0000

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Posted 15 April 2018 - 04:07 PM

The code indicates that Tesla Cruiser's weapon was supposed to be able to power up Tesla Coils. However this is disabled by its turret-changing firing animation.

I tried this on vanilla YR, Vehicle can power up coil but coil doesn't gain power up, look like game mechanic can't handle this.

 

 

Zephyr Beacon's 198 range is sometimes insufficient on mega-maps. How may we fix this?

Change range to 255, more than this will crash the game.



#902 PACER

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Posted 15 April 2018 - 04:18 PM

 

The code indicates that Tesla Cruiser's weapon was supposed to be able to power up Tesla Coils. However this is disabled by its turret-changing firing animation.

I tried this on vanilla YR, Vehicle can power up coil but coil doesn't gain power up, look like game mechanic can't handle this.

 

This should have been fixed by Ares. I tried giving Jaguar Tank an AssaultBolt primary weapon. It charges up Coils automatically and charged Coil uses the overcharged weapon.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#903 PACER

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Posted 16 April 2018 - 06:05 AM

Domination superweapon should have had AIDefendAgainst=yes set so that AI will defend itself with force shield.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#904 flack

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Posted 19 April 2018 - 02:39 AM

If I kill this building in Soviet mission 19 I fail the mission.

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Edited by flack, 19 April 2018 - 02:39 AM.


#905 Speeder

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Posted 19 April 2018 - 07:37 AM

Looks like there were still several like that left. This trigger will be removed completely in the next update.


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#906 UNSC THE CHILL OF WAR

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Posted 19 April 2018 - 08:09 PM

3 thing for idle gossip
No radar (unless you capture a air HQ)

Experimental Warpshops can be built

Capturing the EA base allows for the production of stryker IFVs (mabye not fixable, but i still want to point it out)

#907 mrvecz

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Posted 21 April 2018 - 05:26 PM

Hourglass (6) for Oil control/ Bounty Hunt throws the same message as Highway to hell, bugging the cursor if you proceed after the error pop up. yes-tick.png



#908 OfficialLolicon

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Posted 22 April 2018 - 12:30 PM

In Power Hunger,
1)The latin confederation sometimes won't deploy their conyard because several of their own units are blocking the deployement site (commonly Catas and Halftrucks) and completely does nothing in the rest of the mission.
2)If they do deployed their conyard, there are times the conyard is deployed outside where it suppose to be (noted by the walls they build)
3) One of MiGs sometimes just spin around and won't destroy the civilian building it suppose to.. Commonly the one MiG that attacks the furthest at north of their conyard.

In Divergence, the text says that the Drillers got the chronosphere after the extraction, but the chronosphere is still there after drillers return, intact and still damageable, is this intentional?

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#909 Gameaddict11707

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Posted 22 April 2018 - 10:47 PM

Terror and Fury Drones aren't repaired by the Soviet Repair Crane or Tech Expansion Post. Risen Inferno works.



#910 OfficialLolicon

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Posted 23 April 2018 - 02:20 PM

In Thunder God, both comrades apparently don't have a radar and needs to capture an Allied Airstrip to obtain a radar.

Also, Volkov/Chitzoi dies and no messages appear, intentional?

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#911 PACER

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Posted 23 April 2018 - 02:47 PM

In Thunder God, both comrades apparently don't have a radar and needs to capture an Allied Airstrip to obtain a radar.

Also, Volkov/Chitzoi dies and no messages appear, intentional?

 

IIRC there used to be a message in 3.3.1/3.3.2


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#912 OfficialLolicon

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Posted 24 April 2018 - 04:44 AM

In Thunder God, both comrades apparently don't have a radar and needs to capture an Allied Airstrip to obtain a radar.

Also, Volkov/Chitzoi dies and no messages appear, intentional?


IIRC there used to be a message in 3.3.1/3.3.2
Well right now, there isn't one. Might be a bug

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You can use mission units in MO here

 

Spoiler

 


#913 DoctorEvil

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Posted 26 April 2018 - 03:35 PM

I'm not sure if this is known but: If you play the first mission of the Epsilon campaign and try to save your game, your savegame will be named after the fifth mission of the Soviet campaign.  


Discemus gubernaculum esse movendum.

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pro viribus agendum est, vim totam adhibebibus.

Ad haec nos paremus?

 

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Venenum invasit sanguinem et venas,

iniectum damnosus cogitatis tuis.

Non morbum transferunt in te res humanae,

sed pavor, internus te infirmat prorsus.


#914 UNSC THE CHILL OF WAR

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Posted 29 April 2018 - 07:59 PM

The mermaid: collecting the water crate closest to the start (Tanya's prison) with Tanya, causes her to never be able to move again (The pool with a lone pyro next to it)

#915 mrvecz

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Posted 01 May 2018 - 09:47 AM

Heavyobject challenge has the same map snippet even though the map undergo some significant layout changes in the last patch.



#916 mrvecz

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Posted 07 May 2018 - 12:32 PM

Requiem (6) (Oil Control) throws the same error as Highway to hell and Hourglass yes-tick.png



#917 MrFreeze777

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Posted 08 May 2018 - 12:44 AM

Riot Troopers can be killed by Dogs/Spooks even though the additional information for them from MO's main website says they are immune to Dogs and Spooks.



#918 flack

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Posted 08 May 2018 - 09:29 PM

In Soviet Covert Ops Noise Severe, I destroyed all the power plants before I destroyed the psychic beacon and the beacon became unpowered, but the timer still counted down and the beacon activates once timer finishes even though it doesn't have power.



#919 flack

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Posted 09 May 2018 - 05:45 AM

I have experienced several bugs in Allied Coop missions.

1) Mission 1 (low rider) crashes the launcher.
2) Mission 5 (technologic) you automatically lose after you use the nuke launcher and kill the soviet battle bunkers. I tried this several times, both getting the reinforcements first and not getting the reinforcements. Suppose to get a message that we can move on after nuking bunker, but instead got the loss screen.
3) Mission 6 (Attack on Buggy) battlefield terrain does not expand to the final size of the map, so you can't kill the last 3 buggies. Evidence is in the screenshot. We cleared the map, wiped out everything and still the battlefield won't expand.

And for reference, I played all of them on hard difficulty.

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Edited by flack, 09 May 2018 - 05:47 AM.


#920 Kinoko07

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Posted 09 May 2018 - 04:30 PM

I found an amusing bug: if a Foehn player gets defeated while his Duplicator is devouring an enemy, the duplicator that will spawn will become neutral. That duplicator would then seek out any nearby infantry of other players, which it would then devour them into another duplicator. This gets crazy in infantry only mode where clumps of infantry would get turned into neutral duplicators, which would cause a grey goo-like scenario.






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