That's how the engine gives remap to walls and there's not much we can do about it.
Couldn't you replace those walls with walls owned by either the Allies or the Soviets?
Posted 19 March 2021 - 05:13 PM
That's how the engine gives remap to walls and there's not much we can do about it.
Couldn't you replace those walls with walls owned by either the Allies or the Soviets?
Posted 17 April 2021 - 05:51 PM
In 'The Lunatic', the text says 'as well' - but I haven't evacuated Volkov yet.
https://i.imgur.com/XGG7Jfj.jpg
Edited by need my speed, 17 April 2021 - 05:59 PM.
Posted 19 April 2021 - 04:53 PM
Mission 'Focus Shift' seems to be frozen at the introduction video: https://i.imgur.com/NGdghaJ.jpg
Edited by need my speed, 19 April 2021 - 04:54 PM.
Posted 20 April 2021 - 07:28 AM
Restart the mission from the client and it'll work. We currently don't know what's causing that.
Posted 14 May 2021 - 08:56 PM
The naming of flags is inconsistent. On top of my head, there's a 'Sweden Flag' and an 'Iceland Flag', but also a 'French Flag' and a 'German Flag'. Adjective or noun?
Posted 15 May 2021 - 08:25 PM
'If the it is shot down' > 'If it is shot down' or 'If the Paradox Engine is shot down'.
In the next mission, the intro text says that '12 engineers is' instead of '12 engineers are'.
Posted 17 May 2021 - 07:26 AM
On the mission Allied 21: Relentless, you can't proceed past the start of the mission because the naval units don't push forward to attack.
Here is a video as an example:
Edited by Jay_JWLH, 17 May 2021 - 07:27 AM.
Posted 24 May 2021 - 12:35 AM
Field Medics can target flying infantry, but can't actually heal them.
Posted 16 June 2021 - 11:12 AM
In case it hasn't been reported already, the Gehenna Platforms found on the central base on Purgatory Challenge strangely do not attack. Might have something to do with its modified weaponry in the internal code?
Some video evidence as proof (my playthrough of Purgatory Challenge, with timestamp):
https://youtu.be/DrXy0UVAWRU?t=947
Posted 14 July 2021 - 02:04 PM
Psychic Towers build by the AI is not updated properly; they still drain -150 power rather than -100 as intended, at least according to the code.
Posted 15 August 2021 - 06:23 PM
Units sometimes get stuck under bridges and become unmovable.
Posted 18 August 2021 - 03:36 PM
The Zephyr Artillery sometimes will overshoot and be unable to hit their target.
Posted 19 August 2021 - 07:51 AM
Most likely due to shooting from lower elevation. Inherent issue from TS/RA2 engine. You'll have to force fire ballistic weapons in such cases
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Posted 05 October 2021 - 07:58 AM
It might be a little too late to report, but just in case...
Shadray's AA weapon gets a big nerf of -50% for seemingly no reason. Looks like a "replace all in file" mistake to me.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
Posted 06 October 2021 - 05:59 AM
Bug:
In Unholy Alliance, players from other subfactions cannot access European Alliance tech.
Shield Command cannot be built because its entry is missing in Unholy_Alliance.ini.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
Posted 17 November 2021 - 02:45 PM
In game modes where refineries are not supposed to be buildable (Oil Control, Bounty), the AI will still build them if it runs low on money.
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