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MO 3.3 // Game Bugs


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#1241 need my speed

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Posted 19 March 2021 - 05:13 PM

That's how the engine gives remap to walls and there's not much we can do about it.

Couldn't you replace those walls with walls owned by either the Allies or the Soviets?


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#1242 need my speed

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Posted 17 April 2021 - 05:51 PM

In 'The Lunatic', the text says 'as well' - but I haven't evacuated Volkov yet.

 

https://i.imgur.com/XGG7Jfj.jpg


Edited by need my speed, 17 April 2021 - 05:59 PM.

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#1243 need my speed

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Posted 19 April 2021 - 04:53 PM

Mission 'Focus Shift' seems to be frozen at the introduction video: https://i.imgur.com/NGdghaJ.jpg


Edited by need my speed, 19 April 2021 - 04:54 PM.

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#1244 Speeder

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Posted 20 April 2021 - 07:28 AM

Restart the mission from the client and it'll work. We currently don't know what's causing that.


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#1245 need my speed

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Posted 14 May 2021 - 08:56 PM

The naming of flags is inconsistent. On top of my head, there's a 'Sweden Flag' and an 'Iceland Flag', but also a 'French Flag' and a 'German Flag'. Adjective or noun?


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#1246 need my speed

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Posted 15 May 2021 - 08:25 PM

'If the it is shot down' > 'If it is shot down' or 'If the Paradox Engine is shot down'.

 

qz51Nbv.png

 

In the next mission, the intro text says that '12 engineers is' instead of '12 engineers are'.


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#1247 Jay_JWLH

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Posted 17 May 2021 - 07:26 AM

On the mission Allied 21: Relentless, you can't proceed past the start of the mission because the naval units don't push forward to attack.

 

Here is a video as an example:


Edited by Jay_JWLH, 17 May 2021 - 07:27 AM.


#1248 Speeder

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Posted 17 May 2021 - 08:12 AM

I assume you followed up directly from the previous mission Paranoia. Restart the mission from the client. We don't currently know why some teams don't act when doing normal mission progression.


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#1249 need my speed

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Posted 24 May 2021 - 12:35 AM

Field Medics can target flying infantry, but can't actually heal them.


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#1250 BotRot

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Posted 16 June 2021 - 11:12 AM

In case it hasn't been reported already, the Gehenna Platforms found on the central base on Purgatory Challenge strangely do not attack. Might have something to do with its modified weaponry in the internal code?

 

Some video evidence as proof (my playthrough of Purgatory Challenge, with timestamp):

https://youtu.be/DrXy0UVAWRU?t=947


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#1251 BotRot

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Posted 14 July 2021 - 02:04 PM

Psychic Towers build by the AI is not updated properly; they still drain -150 power rather than -100 as intended, at least according to the code.


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#1252 flack

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Posted 22 July 2021 - 07:09 PM

I've cleared everything in Allied Mission 16 but I don't get the victory screen. I destroyed the psychic amplifier first then the psychic beacon.

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Edited by flack, 22 July 2021 - 07:09 PM.


#1253 Reshy

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Posted 15 August 2021 - 06:23 PM

Units sometimes get stuck under bridges and become unmovable.



#1254 Reshy

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Posted 18 August 2021 - 03:36 PM

The Zephyr Artillery sometimes will overshoot and be unable to hit their target.



#1255 Handepsilon

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Posted 19 August 2021 - 07:51 AM

Most likely due to shooting from lower elevation. Inherent issue from TS/RA2 engine. You'll have to force fire ballistic weapons in such cases


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#1256 Norwayball

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Posted 14 September 2021 - 04:14 PM

Was the battle bunker supposed to be buildable in 'Infantry Only' or was it removed? The wiki states that the Soviets can build battle bunkers but they're not available.

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#1257 Speeder

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Posted 14 September 2021 - 10:23 PM

Battle Bunker and Instant Shelter are disabled in Infantry Only. We don't manage the wiki, it might not always be accurate.


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#1258 PACER

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Posted 05 October 2021 - 07:58 AM

It might be a little too late to report, but just in case...

 

Shadray's AA weapon gets a big nerf of -50% for seemingly no reason. Looks like a "replace all in file" mistake to me.


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#1259 PACER

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Posted 06 October 2021 - 05:59 AM

Bug:

 

In Unholy Alliance, players from other subfactions cannot access European Alliance tech.

 

Shield Command cannot be built because its entry is missing in Unholy_Alliance.ini.


In-game speed vs real life speed?   
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#1260 Divine

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Posted 17 November 2021 - 02:45 PM

In game modes where refineries are not supposed to be buildable (Oil Control, Bounty), the AI will still build them if it runs low on money.


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