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MO 3.3 // Game Bugs


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#701 PACER

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Posted 29 September 2017 - 05:36 PM

 

Rules bug:
 
The following units can be constructed at t3, even without the production structure from their specific factions:
 
speeder
marauder
armadillo
shadow tank
psi elite
mortar quad
sweeper
irritator
roadrunner
 
That is, if you have a psi-plugged pandora hub and a foehn war factory, you'll have access to marauders.


Oh that was Prerequisite.Override logic. Not entirely sure if it's intentional or not, but the line did only includes Psychplug (for example) for Marauder etc.

It was probably intended so you can still build Tier 2 if you have PsiCorps tech engi-stolen from another player for example

 

 

I don't think it's an intended feature, so long as you can't build Mirage Tanks even with both Shield Command and Tech Center captured.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#702 Handepsilon

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Posted 29 September 2017 - 06:43 PM

Mirage Tank has no Prerequisite.Override because it doesn't need it. Unlike Epsilon, the tech labs are not subject to upgrading and it doesn't need to have FactoryOwner.

 

The Speeder/Shadow/Marauder are most likely side effect of the method. This most likely also holds true to Sweeper, Irritator and Roadrunner.


Edited by Handepsilon, 29 September 2017 - 06:47 PM.

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#703 PACER

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Posted 29 September 2017 - 09:44 PM

Mirage Tank has no Prerequisite.Override because it doesn't need it. Unlike Epsilon, the tech labs are not subject to upgrading and it doesn't need to have FactoryOwner.

 

The Speeder/Shadow/Marauder are most likely side effect of the method. This most likely also holds true to Sweeper, Irritator and Roadrunner.

 perhaps just make them require Y(F)AWEAPs?


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#704 Speeder

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Posted 29 September 2017 - 11:01 PM

PrerequisiteOverride ignores it, it can only be a single building.


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#705 John Carver

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Posted 01 October 2017 - 10:22 AM

neither im stupid, or screwed up something in files, but at Combustion co-op rocketeers are suppose to heel at you at the beggining? Or ive just forgot how this done. Because in the first minutes of play, the pack of rocketeers firstly pummel Morales, at the same time as second player. I did not saw that previously.



#706 StolenTech

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Posted 01 October 2017 - 06:17 PM

are you playing on easy ? there is a bug that causes all units to go attack you, but that's only on easy difficulty.



#707 Destroyencio

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Posted 01 October 2017 - 07:10 PM

neither im stupid, or screwed up something in files, but at Combustion co-op rocketeers are suppose to heel at you at the beggining? Or ive just forgot how this done. Because in the first minutes of play, the pack of rocketeers firstly pummel Morales, at the same time as second player. I did not saw that previously.

 

Which bug? Mind to take screenshots or record a video? I've tried it many times and I never had that issue, rather than the current issue that makes all enemy charge towards you at the beggining when playing on easy. Playing on the other difficulties that doesn't happen.

 

Feel free to PM me if that happens again since I'm the one who designed that mission.

However, I got it fixed already for the next patch.



#708 John Carver

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Posted 02 October 2017 - 01:12 PM

are you playing on easy ? there is a bug that causes all units to go attack you, but that's only on easy difficulty.

Ah, yes... that one.

 

 

neither im stupid, or screwed up something in files, but at Combustion co-op rocketeers are suppose to heel at you at the beggining? Or ive just forgot how this done. Because in the first minutes of play, the pack of rocketeers firstly pummel Morales, at the same time as second player. I did not saw that previously.

 

Which bug? Mind to take screenshots or record a video? I've tried it many times and I never had that issue, rather than the current issue that makes all enemy charge towards you at the beggining when playing on easy. Playing on the other difficulties that doesn't happen.

 

Feel free to PM me if that happens again since I'm the one who designed that mission.

However, I got it fixed already for the next patch.

 

Yep... one abowe.

Also, maybe ill actually PM you when ill need to make script for my map, wich is soon... or maybe even to run some tests. For now... its just mass friendly fire.



#709 HTD

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Posted 05 October 2017 - 12:11 PM

You can't build a ROCC if you capture an enemy ConYard in Regenbogen. I'm not sure if this is intended or not.



#710 Handepsilon

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Posted 05 October 2017 - 03:00 PM

I'm pretty sure it's intentional just so you don't get access to a possibly overly buffed PF unit

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#711 HTD

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Posted 06 October 2017 - 12:01 AM

you don't get access to a possibly overly buffed PF unit

If that's the case, then the ROCC ought to be uncapturable in addition to unbuildable as well.



#712 PACER

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Posted 07 October 2017 - 04:06 PM

In regenbogen Challenge, at the entrance of mid enemy base, one missing prism tower.

36882878863_e9246da77c_z.jpg

PS. this challenge's difficulty is inproportional comparing to others. Maybe less hunter-seekers on lower difficulty?

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#713 BotRot

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Posted 07 October 2017 - 04:44 PM

In regenbogen Challenge, at the entrance of mid enemy base, one missing prism tower.

36882878863_e9246da77c_z.jpg

PS. this challenge's difficulty is inproportional comparing to others. Maybe less hunter-seekers on lower difficulty?

It was mentioned that challenges have an "uncontrolled difficulty mindset". But then again, seeing as how some players are forced to restart this challenge if the Hunter-Seeker wave is the first battlefield status change to happen (which is a randomly chosen event), I have to agree that the Hunter-Seeker waves should be more forgiving on easier difficulties


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#714 Kirov_Fury

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Posted 07 October 2017 - 05:05 PM

Sometimes hostile engineers do not capture buildings in campaign missions instead run back and forth next to it (for instance, the Accelerant)

#2 In some skirmish matches airfields/aerodromes do not allow replacement aircraft to be built even though some of the previous occupants have been shot down (altough in most cases the problem is fixed alone by itself after some time, hiwever it can be difficult in critical game moments)

Edited by Kirov_Fury, 07 October 2017 - 05:08 PM.


#715 NovaPlat

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Posted 14 October 2017 - 03:13 AM

Drakuv that's been covered with iron curtain loses its ability to heal infantry. 

As I mentioned in 3.3.0 era and didn't seem to have been fixed, in the map Dimension W the bridge repare huts are useless as they don't repair the bridge when engineer enters. 



#716 Handepsilon

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Posted 24 October 2017 - 03:56 PM

Power Hunger

 

Apparently you can bomb some select civilian buildings down in the middle of the city without losing the game in the first objective

 

Day_01.jpg

 

PS : I even made a meme out of it

Spoiler

 

EDIT : Sorry, forgot to mention the mission. *facedesk*


Edited by Handepsilon, 24 October 2017 - 04:38 PM.

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#717 MrZhang

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Posted 26 October 2017 - 06:12 AM

Unit Bug: M.A.D.M.A.N

 

    Status: M.A.D.M.A.N is deploying and the meantime attacked by  Chrono Legionnaire. And then the attack is canceled.

   

    Result: The self-destruction of M.A.D.M.A.N won't be actived and it cannot move or deploy again.

 

I didn't test Charon Tank.

 

and best wish to MO


Edited by MrZhang, 26 October 2017 - 06:17 AM.


#718 Handepsilon

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Posted 26 October 2017 - 06:31 AM

Charon cannot attack MADMAN.

But yeah, though in my test, the detonation occurs but the MADMAN stays on the spot


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#719 StolenTech

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Posted 02 November 2017 - 08:32 PM

in the map (4)Moonlit Bay the bottom spots have swapped flags "in capture the flag" game mode.

 

Edit : the map (4)CrissCross is all over the place with the player houses of flags and tech power plants.


Edited by StolenTech, 02 November 2017 - 08:36 PM.


#720 Speeder

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Posted 02 November 2017 - 09:33 PM

MADMAN will be immune to Chrono Legionnaires in 3.3.3.


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