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Mordor Faction Plan


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#61 tituspullo

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Posted 04 August 2017 - 06:27 PM

i have a sugestion about mordor archers, since you have morgul orc and the normal orc archers are just crap maybe you can make morgul archers for a bit more stronger orc ranged units?

so you can also build on a strong orc army without the easterlings and haradrim

and maybe place orc or morgul archers on grond like in the movies


Edited by tituspullo, 04 August 2017 - 07:49 PM.


#62 sTRiker34

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Posted 04 August 2017 - 07:25 PM

There is already two archer units in Mordor. Haradrim and Easterling archers. I dont see a reason for another archer unit to be honest.

#63 saruman_the_wise

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Posted 04 August 2017 - 11:21 PM

i have a sugestion about mordor archers, since you have morgul orc and the normal orc archers are just crap maybe you can make morgul archers for a bit more stronger orc ranged units?

so you can also build on a strong orc army without the easterlings and haradrim

and maybe place orc or morgul archers on grond like in the movies

 

The last thing Mordor needs is another range unit.



#64 tituspullo

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Posted 05 August 2017 - 08:10 AM

okay, thanks for your awnser and opinion



#65 saruman_the_wise

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Posted 05 August 2017 - 09:13 PM

okay, thanks for your awnser and opinion

Thanks for your suggestion and active involvement :)



#66 maverik99vc

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Posted 30 August 2017 - 09:46 AM

Wonderful plan! I do have three constructive critiques though:

  1. Perhaps Mordor as a faction is best off having wall hubs that can build walls that can be swapped for postern gates, normal gates, arrow towers, catapults, gate watchers, lava cauldron hubs, doom pyres and wall hubs?
  2. I noticed in the ModDB image gallery for this mod that the Easterling Kataphrakts are the common Easterling cavalry in this mod... will they be in the Easterling Camp or will there be a stables-type building for them and for any Variag Horseman cavalry? Speaking of which...
  3. Maybe Mordor could fare best in the cavalry department by having Easterling Kataphrakts and Variag Horsemen being respectively the Mordor mounted fencers and Mordor mounted archers?

But again, marvelous faction plan! With these three ideas taken into account I think this already fantastic plan can get even better, that's just IMO though.

Really nice, i dont think walls are too over powered for Mordor!!



#67 Morgul Orc

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Posted 09 October 2017 - 03:36 PM

I have a suggestion, I really miss having perm 3 fell beast Nazguls.

I understand that would be OP that is why we have the Witch King, but I think having 3 flying nazguls and nerfing the Witch King alone would be better since the Witch King is very tanky and OP alone specially against arrows. there could be 3 perma flying Nazguls just like BFME2. I liked it much better back in the horse lord's mod where you had all 3 flying nazguls.

The tier 15 ability can still work. Maybe summon 1 fellbeast and 2 on horse? Mordor has 9 Nazguls (I assume there will be 2 or 3 nazguls for the haradwith faction based on the books).






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