Rough write-up
Uruk-Hai Pit
Recruits Uruk-hai warriors.
Rank 1: Recruit Uruk Scouts - 375
Early game scout units. May receive Banner Carrier upgrade.
Rank 2: Sword/Bow Toggle
Rank 3: Bloodlust
Grants Uruk-hai +25 damage. Passive.
Rank 4: Hunting Arrows
Requires Lurtz to be recruited. Uruk Scouts temporarily slow enemy units by 33%.
Rank 2: Recruit Fighting Uruk-Hai - 500
Swordsmen unit. May receive Banner Carrier, Forged Blades and Heavy Armor upgrades.
Rank 1: Shield Wall Formation
Fighting Uruk-hai gain +33% armor at the cost of -20% damage and -40% movement speed.
Rank 3: Bloodlust
Rank 2: Recruit Uruk-Hai Crossbowmen - 450
Ranged unit. May receive Banner Carrier, Fire Arrows and Heavy Armor upgrades.
Rank 2: Recruit Uruk-Hai Pikemen - 500
Spearman unit. May receive Banner Carrier, Forged Blades and Heavy Armor upgrades.
Rank 1: Phalanx Formation
Uruk-hai Pikemen lose -40% speed, gain resistance to knockback and trample effects, and gain +33% armor, +60% armor to cavalry
Rank 2: Recruit Uruk-Hai Berserker - 300
Can be upgraded to improve health and abilities
Rank 1: Mansblood - 150
Each consecutive attack slightly raises the Berserker's damage
Rank 1: Thick Skin - 300
Grants +33% armor
Rank 1: Iron Fist - 450
Nearby Uruks gain +15% attack damage and +15% movement speed
Rank 2: Recruit Uruk-Hai Sapper - 500
Berserker with mines strapped to him. Explodes on enemy impact. High resistance to arrows. Requires rank 3 Siege Works.
Rank 3: Recruit Uruk Man-Slayers - 1600 ; hero unit
Hero unit. Limited to 3.
Rank 1: Twisted Frenzy
Man Slayers receive a bonus to damage but receive a small damage to their armor
Rank 2: Smell of Blood
Experience gain
Rank 8: Scourge of Man
Strikes regain health
Isengard v3.00
Age of the Ring
Rough write-up
Heroes
Gríma Wormtongue - 1000
Rank 1: Escape
Wormtongue becomes stealthed and cannot be attacked nor make an attack. Left click to activate.
Rank 3: Venomous Words
Targeted enemy units lose 25% damage and 20% armour, nullifies enemy leadership. Does not stack with other debuffs. Left click icon then left click target units.
Rank 5: Backstab
High damage melee attack that also poisons targeted enemy. Left click icon then left click target.
Rank 8: Maligned Leechcraft
Targeted enemy hero cannot gain experience, has its damage output reduced by 50%, and loses 25% movement speed for 30 seconds. Ability timers are set to just used.
Sharku - 1200
Rank 1: Blood Hunt
Allied Wargs and Warg Riders gain +33% damage, +33% armour and gain experience +50% faster. Stacks with buffs and spells. Passive ability.
At rank 4, can be cast on target Warg Rider battalion to permanently grant them +20% health and armour
Rank 3: Send in the Wargs
Summons a wave of charging Wargs to crush the enemy.
Rank 5: Man Eater
Kill target enemy which restores Sharku's health and temporarily grants +50% damage and +100% armour.
Rank 8: Summon Warg Matriarch
Summons the wild Warg Matriarch to the battlefield. She is hostile to all but Sharku.
Uglúk - 1300
Rank 1: Orcish Medicine
Heals nearby friendly infantry and heroes
Rank 3: Hunt for the Ring
Nearby units temporarily gain +15% speed and +50% experience
Rank 5: Headhunter
Nearby units temporarily gain +100% damage and Uglúk temporarily recovers health per hit.
Rank 7: Reinforcements from Saruman
Summons several hordes of Uruk Raiders
Lurtz - 1400
Rank 1: Toggle Bow/Sword
Rank 1: Leader of the Hunt
Allies near Lurtz gain +33% damage and armor. Can be cast on enemy heroes to track their movements for a time.
Rank 3: Relentless Warrior
Lurtz briefly gains +75% damage and deals splash damage. Requires Sword.
With each level gained, damage is increased by 25% up to a maximum of 225%.
Rank 4: Crippling Arrow
Pins enemy hero in place. Requires Bow.
At rank 8, also instills fear into nearby enemies.
Rank 10: Uruk Chief
Lurtz is clad in thick armor. Permanently gains +100% armor.
Wulfgar, Chief of Wulfborg - 1500
Rank 1: Dunlending Subjugation
Though hesitant, Wulfgar was left with no choice but to pledge his warriors to Saruman’s cause.
Unlocks the Dunlending Longhouse.
At rank 3, nearby Dunlendings and Wildmen units near Wulfgar gain +50% damage. Stacks with buffs and spells. Passive ability.
Rank 1: Shield Bash
An area-of-effect attack that slams enemies backwards and can be used to briefly pin enemy heroes.
Rank 3: Dark Wings, Dark Words
Summons two Crebain birds. They can scout and deal strong damage vs. heroes and monsters.
Rank 5: Crow Banner
Causes enemy units to flee and summons a battalion of Huskarls.
Rank 8: King of the Hills
Rallies nearby Dunlendings and Wildmen, temporarily increasing their armor by 200%.
Saruman - 4000
Rank 1: Lord of Orthanc
Nearby units gain +50% damage and fear immunity.
Can be used to blast back enemy units.
Rank 2: Fire Blast
Saruman blasts the enemy with fire. Sets surrounding area on fire.
Rank 4: Voice of Saruman
Gives targeted units experience.
Rank 6: Lightning Strike
Saruman strikes enemy units with a bolt of lightning.
Rank 10: Voice of Curunír
Temporarily converts enemy units in the radius.
Saruman of Many Colours - requires The One Ring
Rank 1: Saruman of Many Colours
Nearby units gain +50% damage, +50% armor, increased experience gain, and fear immunity. At rank 5, nearby furnaces gain +50% resources.
Nearby enemies are terrified.
Allows Saruman to attack from great range [TDH]
Can be used to crush enemy units [TDH]
Rank 2: Ruinous Wrath
Flame erupts from the ground beneath the targeted enemies.
Rank 4: Dark Eloquence
Gives targeted experience and a temporary damage increase.
Rank 6: Storm of Orthanc
Summons a moveable cloud that shoots lightning, enemies below are slowed.
Rank 10: The Ruling Ring
Permanently converts enemy units in the radius.
Grishnákh - Summoned from Scum from Lugburz
Rank 1: Orcish Tenacity
Grishnákh is hard to kill. Ranged damage has a high chance of missing, and melee attacks have a chance of being negated.
Rank 1: Wicked Jab
Targeted enemy temporarily takes damage over time and shares vision with the player.
Structures
Isengard Furnace - 300
Primary resource structure.
Rank 2: Heat Blast
Knocks back nearby enemy units and sets the surrounding area on fire.
Isengard Armory - 400
Primary resource structure.
Rank 1: Research Banner Carriers - 400
Rank 2: Research Forged Blades - 1000
Rank 2: Research Heavy Armor - 1000
Rank 3: Research Fire Arrows - 1000
Lumbermill - 350
Collects Lumber for Resources
Uruk-hai Pit
Recruits Uruk-hai warriors.
Rank 1: Recruit Uruk-hai Scouts - 375
Early game scout units. May receive Banner Carrier upgrade.
Rank 2: Sword/Bow Toggle
Rank 3: Bloodlust
Grants Uruk-hai +25 damage. Passive.
Rank 4: Hunting Arrows
Requires Lurtz to be recruited. Uruk Scouts temporarily slow enemy units by 33%.
Rank 2: Recruit Fighting Uruk-hai - 500
Swordsmen unit. May receive Banner Carrier, Forged Blades and Heavy Armor upgrades.
Rank 1: Shield Wall Formation
Fighting Uruk-hai gain +33% armor at the cost of -20% damage and -40% movement speed.
Rank 3: Bloodlust
Rank 2: Recruit Uruk-hai Crossbowmen - 450
Ranged unit. May receive Banner Carrier, Fire Arrows and Heavy Armor upgrades.
Rank 2: Recruit Uruk-hai Pikemen - 500
Spearman unit. May receive Banner Carrier, Forged Blades and Heavy Armor upgrades.
Rank 1: Phalanx Formation
Uruk-hai Pikemen lose -40% speed, gain resistance to knockback and trample effects, and gain +33% armor, +60% armor to cavalry
Rank 2: Recruit Uruk-hai Berserker - 300
Can be upgraded to improve health and abilities
Rank 1: Mansblood - 150
Each consecutive attack slightly raises the Berserker's damage
Rank 1: Thick Skin - 300
Grants +33% armor
Rank 1: Iron Fist - 450
Nearby Uruks gain +15% attack damage and +15% movement speed
Rank 2: Recruit Uruk-hai Sapper - 500
Berserker with mines strapped to him. Explodes on enemy impact. High resistance to arrows. Requires rank 3 Siege Works.
Rank 3: Recruit Uruk-hai Shieldbearers - 600
A small horde of Uruk-hai carrying tower shields. May receive Banner Carrier, Forged Blades and Heavy Armor upgrades.
Rank 1: Broad Shields
Nearby friendly units gain +10% armor. Stacks with other Shieldbearers.
Rank 3: Recruit Uruk Man-slayers - 1600 ; hero unit
Hero unit. 5 in a horde. Limited to 3.
Rank 1: Bane of the Rohirrim
Uruk Man-slayers are highly resistant to knockback and deal powerful trample revenge damage
Rank 3: Twisted Frenzy
Man-slayers temporarily gain +150% damage at the cost of -33% armor
Rank 5: Scent of Blood
Uruk Man-slayers regain health per hit. Can be activated to temporarily increase movement speed by 33%
Wildmen Clan Steading - 300
Rank 1: Recruit Wildmen of Dunland - 200
Early-game spam unit. May receive Banner Carriers and Heavy Armor.
Rank 1: Pillage
Wildmen steal resources when attacking enemy structures
Rank 1: Torches - 200
Increases damage done by melee attacks. Has a small chance to set an enemy unit on fire.
Rank 1: Recruit Wildmen Spears - 250
Rank 1: Pillage
Wildmen steal resources when attacking enemy structures
Rank 2: Recruit Wildmen Axe-throwers - 250
Dunlending Longhouse - 500, requires Wulfgar to have been recruited
Rank 1: Dunlending Axemen - 350
Dunlendings carrying axes and round shields. May briefly trample enemy units. High resistance to ranged damage and trample. May receive Banner Carriers, Forged Blades and Heavy Armor upgrades.
Rank 2: Rallying Cry
Nearby Wildmen and Dunlendings gain +15% movement speed and +50% resistance to being trampled.
Rank 2: Dunlending Longbowmen - 450
Elite archers, may receive Banner Carriers, Fire Arrows and Heavy Armor upgrades.
Rank 2: Eyes of the Crow
Temporarily increases range and damage at the cost of attack speed
Rank 3: Dunlending Outriders - 700
Heavy cavalry, may receive Banner Carriers, Forged Blades and Heavy Armor upgrades.
Rank 2: Wild Charge
Temporarily increases speed and trample at the cost of armor
Rank 3: Dunlending Huskarls - 900
Semi-heroic unit carrying two-handed longswords.
Rank 1: Mordhau Toggle
Dunlending Huskarls can toggle between regular and mordhau grip. Regular grip deals splash damage, mordhau grip pierces armor, bonus damage vs heroes
Rank 1: Noble Lineage
Nearby Wildmen and Dunlendings receive +50% experience gain and fear resistance
Rank 3: Reckless Swings
Increases damage by 10% per swing, up to a maximum of 50%. When maximum is reached, armor is reduced by 25%.
Warg Pit
Rank 1: Recruit Warg Riders - 500
Cavalry unit. May receive Banner Carriers and Forged Blade upgrades.
Rank 1: Howls of Isengard
Warg Riders gain increased +50% damage and increased speed for a short time
Siege Factory
Rank 1: Construct Battering Ram - 300
Rank 2: Construct Siege Ballista - 500
Rank 3: Construct Black-powder Mine- 600
Warg Sentry
Vanilla
Wall Hub
Vanilla
Fortress
Murder of Crows - 500
Increases the vision range of the Fortress and provides stealth detection.
Excavations - 600
Reduces cost of Isengard structures and walls.
-
1 Fortress with Excavations = 17% cheaper
-
2 Fortresses with Excavations = 21% cheaper
-
3 Fortresses with Excavations = 25% cheaper
-
4 Fortresses with Excavations = 29% cheaper
-
5 Fortresses with Excavations = 33% cheaper
Burning Forges - 1000
Reduces cost of Isengard unit upgrades.
-
1 Fortress with forges = 33% cheaper
-
2 Fortresses with forges = 41% cheaper
-
3 Fortresses with forges = 49% cheaper
-
4 Fortresses with forges = 58% cheaper
-
5 Fortresses with forges = 67% cheaper
Orcfire Munitions - 1500
Arms defensive towers with Fire Arrows.
Iron Plating - 1500, prerequisite to Wisdom of Curunir
Increases Fortress and Wall armour.
Wisdom of Curunir - Requires Iron Plating - 1000
Unlocks Focus System for Isengard: new command set selectable from main fortress menu.
Only one focus may be used at a time. Once a new focus is bought the old focus must be bought again
-
150 - Focus: Fighting Uruk-hai
Provides bonuses to Uruk-hai Warriors and Pikemen \n +30% Damage, +70% Combat Experience \n Decreases price by 20%
-
150 - Focus: Fury of Frecalund
Provides bonuses to Wildmen and Dunlendings \n +30% Damage, +70% Combat Experience \n Decreases price by 20%
-
150 - Focus: Wicked Marksmen
Provides bonuses to Uruk-Hai Scouts and Crossbowmen \n +20% Damage, +80% Combat Experience \n Decreases price by 20%
-
150 - Focus: Wolves of Isengard
Provides bonuses to Warg Riders \n +30% Damage, +100% Combat Experience \n Decreases price by 25%
-
150 - Focus: Metal and Wheels
Provides bonuses to Siege Equipment \n +30% Damage, +5% Speed \n Decreases price by 15%
-
150 - Focus: Black Steel
Decreases the cost of upgrades \n Also increases global Armor by 3% and Damage by 4% \n Decreases upgrade price by 20%
Spellbook
------------------
5 - Crebain from Dunland
Reveals shroud and detects stealthed enemies. Nearby enemies suffer -25% damage and -20% armor.
5 - Warchant
Target allies gain +50% damage and armor
5 - Vision of the Palantir
Reveals a portion of the shroud. Friendly units within its vision gain +15% movement speed.
------------------
10 - Scum from Lugbúrz
Summons several hordes of Mordor Orcs and Grishnákh.
10 - Devastation
Trees within the radius are instantly turned into resources.
10 - Tainted Land
All allied units gain +50% damage and armor and gain resources upon kills
10 - Fires of Industry
Selected structure’s resource output is temporarily increased by 300%
------------------
15 - Fuel the Fires
Resources gained from harvesting trees are increased by +70%
15 - Freezing Rain
Cancels other Weather effects. Enemy units suffer -20% armor, -25% damage, and all enemy leaderships are nullified
15 - Build Me An Army
Summons a number of spears and tattered banners. Every 15 seconds, a horde of Fighting Uruk-hai is spawned. Lasts until destroyed.
------------------
25 - Fell Storm - Lightning strikes in large radius
25 - Wrath of Caradhras