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Isengard Faction Plan


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#21 tituspullo

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Posted 01 August 2017 - 08:56 PM

hello,

 

i have an idea for a new hero

i think it will be awsome if you put in grishnak and that blue dude that is trying to cut of the heads of merry and pippin as a new hero for isengard like they are together with ugluck at some part

so also an idea to put in orc mercenarys as a new orc unit for isengard that travels together with grishnak and ugluck

 

i think that this will be a great add for the isengard faction


Edited by tituspullo, 01 August 2017 - 09:04 PM.


#22 ahd0ver

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Posted 01 August 2017 - 09:44 PM

I could see Grishnakh getting added along with the "scum from Lugburz" power. But not as a permanent. 


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#23 saruman_the_wise

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Posted 01 August 2017 - 10:20 PM

I could see Grishnakh getting added along with the "scum from Lugburz" power. But not as a permanent. 

I highly recommend this^^



#24 Dúnedain76

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Posted 01 August 2017 - 10:45 PM

It's possible, but also a bit tedious.

 

 

In other words, we're considering it.


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#25 saruman_the_wise

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Posted 01 August 2017 - 10:47 PM

It's possible, but also a bit tedious.

 

 

In other words, we're considering it.

Yeah!.... :thumbsuphappy:



#26 ahd0ver

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Posted 02 August 2017 - 12:58 AM

Because you have to make the model...


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#27 Mathijs

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Posted 02 August 2017 - 01:13 AM

Precisely. Every model made needs real good reasoning behind it, otherwise we don't spend the time. Grishnakh doesn't appear to be very needed.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#28 sTRiker34

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Posted 02 August 2017 - 06:49 AM

Hey Mathijs,

Your Dunlanding chieftain model is great I wasnt expecting to see Ragnar for the face to be honest :D

In your description for him which you have posted here you say after the victory at Fords of Isen he decides to join Isengard. Well what about making his adding to Isengard like Khamûl for Mordor? Unlocking through spellbook with a summonable building called Dunlanding encampment? You can recruit Wulfgar and better Dunlanding warriors from that building. I dont know just a suggestion.

Waiting for your kindly reply.

With regards Balrog_of_Morgoth

#29 saruman_the_wise

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Posted 03 August 2017 - 02:27 AM

Hey Mathijs,

Your Dunlanding chieftain model is great I wasnt expecting to see Ragnar for the face to be honest :D

In your description for him which you have posted here you say after the victory at Fords of Isen he decides to join Isengard. Well what about making his adding to Isengard like Khamûl for Mordor? Unlocking through spellbook with a summonable building called Dunlanding encampment? You can recruit Wulfgar and better Dunlanding warriors from that building. I dont know just a suggestion.

Waiting for your kindly reply.

With regards Balrog_of_Morgoth

I actually agree with this, plus it can add more uniqueness to the faction as well as fit with the theme of summoned "minifaction" support buildings that's going on.


Edited by saruman_the_wise, 03 August 2017 - 02:34 AM.


#30 Dúnedain76

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Posted 03 August 2017 - 04:10 AM

It's funny you mention that because I came up with something very much like that and we will be implementing it for Lothlorien release.


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#31 sTRiker34

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Posted 03 August 2017 - 08:38 AM

Nice to hear!

#32 saruman_the_wise

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Posted 12 August 2017 - 11:05 PM

Okay, so here's my revised skill set idea for Sharku. Hope you approve.

 

  Sharku: 

 

- Warg Leader: (Passive)
  Requires: Rank 1
  Nearby wargs and warg riders gain +25% damage and +15% speed.
  Note Sharku is accompanied by 4 vicious wargs at all time.

- Ambush:
  Requires: Rank 3
  Ambush the target enemy unit or hero with a pack of uncontrollable wargs (6-8 lose wild wargs).

- Evade:
  Requires: Rank 5
  Sharku and nearby wargs and warg riders gain -15% crush deceleration and are immune to arrow damage for a brief time (30?? seconds).

- Take Down:
  Requires: Rank 7
  Same as current bite power, but causes all nearby units to quiver in fear temporarily. May also be used on heroes except instead of instantly killing  them, it removes 10% of their  max HP (or a set amount).

- Summon Warg Matriarch:
  Requires: Rank 10
  Summons an abominable warg matriarch, capable of taking an immense amount of punishment and easily tearing foes apart. The Matriarch reduces the armor of nearby enemies by -25%


Edited by saruman_the_wise, 12 August 2017 - 11:22 PM.


#33 ahd0ver

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Posted 13 August 2017 - 09:16 PM

- Summon Warg Matriarch:

  Requires: Rank 10
  Summons an abominable warg matriarch, capable of taking an immense amount of punishment and easily tearing foes apart. The Matriarch reduces the armor of nearby enemies by -25%

 

Reminds me of The Third Age in the East Emnet Gullies. ^_^ I am content.


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#34 Kaieman

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Posted 20 August 2017 - 09:03 PM

It's funny you mention that because I came up with something very much like that and we will be implementing it for Lothlorien release.


So Isengard like gondor/mordor will also get a special building to recruit an extra hero (wulf) and elite (dunlending) units. I really like this idea cause i love Isengard it makes them more interesting and less dependent on their uruk hai.

#35 PrinceImrahil

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Posted 23 August 2017 - 06:09 PM

 

It's funny you mention that because I came up with something very much like that and we will be implementing it for Lothlorien release.


So Isengard like gondor/mordor will also get a special building to recruit an extra hero (wulf) and elite (dunlending) units. I really like this idea cause i love Isengard it makes them more interesting and less dependent on their uruk hai.

 

 

I really like that idea too



#36 Kaieman

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Posted 19 October 2017 - 04:45 PM

Some nice additions, elite dunlendings, new hero, new powers and fortress upgrade. Also those uruk sappers seem really cool, wonder what the idea behind them is?

#37 Mathijs

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Posted 19 October 2017 - 04:57 PM

The idea behind them is ALLAHU AKBAR blowing up enemy units from up close.


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#38 Kaieman

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Posted 19 October 2017 - 05:46 PM

The idea behind them is ALLAHU AKBAR blowing up enemy units from up close.


So more like a mobile mine, was it your idea?

#39 Bashkuga

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Posted 19 October 2017 - 07:55 PM

It's based on the Berserkers from the Helms Deep mission in the Two Towers game.



#40 Kaieman

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Posted 19 October 2017 - 10:07 PM

It's based on the Berserkers from the Helms Deep mission in the Two Towers game.


From The Third age ps2 game.




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