Dont listen to them Loval, just do your job and make our lives even MOre problematic :3
Campaign missions.
#41
Posted 28 February 2017 - 08:45 PM
#42
Posted 01 March 2017 - 08:55 AM
Back in 3.0, Easy missions were still ruthlessly difficult. I'm not sure how much Easy was toned down by in 3.3, but I've been able to beat the entire Allied Act 1 campaign, almost all of Soviet Act 1, and half of Epsilon Act 1. The missions, while challenging, definitely feel rewarding when you beat them- especially when you beat the best time, because god damn some of those best times really push you to get aggressive or get moving.
That being said, contrary to the popular opinion (or at least, the vocal one), we have a good number, if not plenty, of Base Building missions. At a current total count, Allied has 9 across 19 missions, Soviets have 11, and Epsilon is a special case, which is why they have about 4 or 5. Mental Omega's campaign has a great amount of diversity in its mission types, and it's great to see it not all limited to just construct a base and overrun your enemy. I'm not sure which mission type resonates with me best, I like them all!
also loval, i managed to beat singularity. i think it needs to get difficulty spiked
Also, I'm terrified to see what the Foehn missions are going to look like, Assuming the Foehn missions are going to like, be the origin of how the faction forms, it's gonna get really messy. Wouldn't it be funny if the Foehn Missions were titled origin missions because the end of the final Foehn Mission leads into a standalone game, completely separate from the Command & Conquer franchise as a whole?
- CLAlstar likes this
#43
Posted 01 March 2017 - 09:07 AM
Yeah, Easy for 3.3 were really toned down, and I like that, they are actually possible. I have probably the same completion rate as you, except I beat all Soviet and Allies Act1 missions (except Happy Birthday because of the Morales bug, but I already beat that in 3.0), about half of the Epsilon Act1 missions and all Act2 missions released with 3.3.0 (with the exception of Firewalking). And currently working on the 3.3.1 missions.
Edited by Solais, 01 March 2017 - 09:08 AM.
#44
Posted 01 March 2017 - 10:57 AM
I'm not saying make them all some goddam base building missions, I love micro missions as much as the next player, but since Act Two is about to finish, and give a conclusion, it should be something to remember by, not like the last Allied mission is sneaking a attack dog past 50 sentry guns and 200 navy seals into an battle lab.
Games -
Command and Conquer Red Alert 2/3 and Yuri's Revenge
Command and Conquer Tiberium Wars/ Kane's Wrath/ and Sun
Command and Conquer Generals and Zero hour
#45
Posted 01 March 2017 - 11:01 AM
sneaking a attack dog past 50 sentry guns and 200 navy seals into an battle lab.
lol
I like gnomes
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(Firestorm is still SoonTM)
#47
Posted 02 March 2017 - 09:24 PM
I cant believe the final Epsilon mission is capturing the MentalMeister's headquarters and forcing them to make Mental Omega 4.0
- Revan0123 and TheWankBank like this
#48
Posted 11 March 2017 - 01:35 AM
The only difficulty is mental, and if any of the heroes die you fail.
SPREAD THE DESTRUC-I MEAN THE LOVE!!!
#49
#50
Posted 16 March 2017 - 04:50 PM
That should be the name of it (if it hasent already been dicided or if it isent the name already). Yeah the name should be Heros Challenge.
#51
Posted 18 March 2017 - 11:16 PM
A special mission unlocked only after beating every mission on Mental. You have all of the hero units and you have to attack MentalMeister HQ.
The only difficulty is mental, and if any of the heroes die you fail.
And to make even more difficult, the MentalMeisters send units to your location straight away before Battle Control is given to you. If you don't move your hero units out of the inital area, they die and its game over XD
#52
Posted 21 March 2017 - 01:58 AM
A special mission unlocked only after beating every mission on Mental. You have all of the hero units and you have to attack MentalMeister HQ.
The only difficulty is mental, and if any of the heroes die you fail.And to make even more difficult, the MentalMeisters send units to your location straight away before Battle Control is given to you. If you don't move your hero units out of the inital area, they die and its game over XD
and as they have the map makers they placed rocks to block every path other then the one full of rad/emp stuff, also a task force of unkillible seals/floating disks, and if you get to the end speeder just kicks your butt in a big floating fortress that has full map ranged rad beams and madman bombs along with so many shields it would take like 5 hours to kill!
#53
Posted 24 March 2017 - 12:06 PM
Dont forget the forest filed with dogs and terror drones
- TheWankBank likes this
#55
Posted 24 March 2017 - 11:28 PM
And your buildings randomly blowing up whenever you construct a unit
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