Erebor Faction Plan
Heroes
Thorin Oakenshield - 3000
Rank 1: King Under the Mountain
Leadership to all Erebor units.
Rank 3: Goblin-cleaver
Thorin attains Orcrist. Activate to draw the sword and temporarily gain +75% magic damage.
Rank 5: Resentment
Enemy units around Thorin are slowed and lose -30% armor.
Rank 7: Driven By Prophecy
Refreshes nearby hero ability timers and heals nearby units.
Rank 10: Du Bekar!
Buff to nearby infantry.
Fili - 1400
Rank 1: Brotherhood
Fili gains +20% attack damage when near Kili.
Rank 3: Hidden Blade
Fili deals heavy damage to a single target, temporarily crippling it.
Rank 5: Dwarven Dexterity
Fili temporarily gains +25% attack and movement speed.
Rank 8: Heir to the Throne
+33% attack and armor to nearby troops.
Kili - 1200
Rank 1: Brotherhood
Kili gains +20% attack damage when near Fili.
Rank 1: Toggle Bow/Sword
Rank 1: Luck of Battle
Kili permanently gains a boost in evasion to ranged attacks
Rank 3: Quick Shot
Temporarily increases Kili's rate of fire by 50%.
Rank 8: High Spirits
Grants experience to nearby troops. Only affects Dwarven troops.
Balin – 1600
Rank 1: Pathfinder
Balin grants +15% movement speed to nearby units and heroes.
Rank 3: Company’s Look-out
Dramatically increases Balin’s vision range.
Rank 5: Dwarven Wisdom
Targeted structure temporarily gains +250% resources.
Rank 8: Counselor of Kings
Balin temporarily empowers a friendly hero, granting them an increase to armor and experience gain. Balin also attains his regal armor, increasing his armor by 50%.
Dwalin – 2000
Rank 1: Brother-in-Arms
Dwalin gains +15% to attack, armor, and attack speed when near Thorin.
Rank 3: Furious Blow
Dwalin slams the ground, knocking back enemy units and dealing heavy damage to structures.
Rank 5: Baruk Khazad!
Dwalin lets out a yell, frightening away any enemy units near him.
Rank 8: Dwarven Juggernaut
Dwalin gains +300% armor and his attacks deal knockback for a short time.
Bard the Bowman - 1800
Rank 1: Debilitating Shot
A precise arrow shot that significantly slows down an enemy hero.
Rank 3: Rabble-rouser
Targeted units gain experience. Only affects Men of Dale, Laketowners, and Dorwinion units.
Rank 5: Honest Bargeman
Bard delivers several barrels of fish, passively healing nearby friendly units.
Rank 8: Descendant of Girion
Leadership to Bardings
Rank 10: Dragonslayer
Summons a thrush. Bard gains immense damage versus monsters, most significantly Smaug.
Master of Lake-town - 1400
Rank 1: Master of the Lake
Passive: Grants +10% damage to Lake-town Watchmen and Lake-town Captains and increases per rank
10%, 15%, 20%, 25%, 30%, 35%, 40%, 50%, 75%
Grants -33% damage and armor to Bard the Bowman
Active: Place a Master's Spy on the map. The Master's Spy is stealthed and cannot move, and reveals a large amount of shroud.
Rank 1: Underhanded Strike
Whacks an enemy hero on the head, briefly stunning them and lowering their armor
Rank 3: Call the Guard!
Summons a battalion of Lake-town Captains that stay on the field until killed
At rank 6, summons two battalions.
Rank 9: 'Ancient' Statute
Dain Ironfoot – Unlocked from Arkenstone Upgrade
Rank 1: Lord of the Iron Hills
Leadership to Iron Hills units.
Rank 1: Mount Boar
Rank 3: Baruk Khazad!
Dain swings his weapon, knocking back enemy units.
Rank 5: Reckless Assault
Dwarves within the radius gain attack power, speed, but lose armor.
Rank 8: To The King!
Summons two hordes of Iron Hills Warriors.
Roäc, Son of Carc - 600
Rank 1: Lord of Ravens
Allows Roäc to grow in strength. Becomes more expensive the higher Roäc ranks up.
At rank 1, he gives +5% movement speed, at rank 3 he additionally gives +10% experience gain, at rank 5 he gives +10% movement speed.
(1 to 3: 500, 3 to 5: 800)
Rank 1: Subtle Ways
Roäc becomes invisible while remaining still.
Rank 3: Unkindness of Ravens
Enemy units are slowed by 25%.
Rank 3: Wisdom of Yore
Friendly units within the radius gain experience.
Rank 5: Messenger of the King
Summons one battalion of Iron Hills Warriors
Bilbo - Ring Hero
Rank 1: Toggle Rocks/Sting
Rank 1: Luck-Wearer
Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Riddle-Maker
Causes enemy units in the radius to fight amongst themselves.
Rank 1: Bilbo's Courage
Units in a large range around Bilbo gain significant buffs.
Rank 1: Old Friends
Summons Gandalf the Grey
Gandalf the Grey - Summoned by Bilbo
Rank 1: Love of Halfling Leaf
Summons several barrels of Old Toby that produce resources.
Rank 1: Let's Risk A Little More Light
Nearby archers gain +20% range and +15% accuracy
Rank 1: Disturber of the Peace
Wizard Blast with fire effects.
Rank 1: The Foe-Hammer
Lightning Sword.
Rank 1: You Shall Not Pass!
Nearby foes are knocked back and take damage.
WAR OF THE RING ERA HEROES
King Dain Ironfoot - 3000
Purpose: Slow, steadfast support hero with an enormous health and armor rating
Rank 1: King Under the Mountain
+100% armor to nearby allies. Dain gains +33% attack damage when near King Brand.
Rank 3: The Red Axe
Nearby units temporarily gain +33% attack and fear resistance. At rank 5, also summons a battalion of Iron Hills Guards. At rank 8, heals nearby units.
Rank 6: Mighty Veteran
Targeted allied units gain a large amount of experience.
Rank 10: Final Stand
When activated, Dain gains +300% armor and +100% damage for a short time, as well splash and knockback damage. His speed is decreased by 50% for the duration.
Thorin III Stonehelm - 3500
Purpose: Fearless warrior-prince, buffing allies in combat while debuffing the enemy and cutting them down
Rank 1: Prince of Erebor
Whenever Thorin attacks, nearby troops gain a small, stackable attack boost.
Rank 1: Shrug Off
Thorin knocks back enemy units and temporarily gains a slight attack speed boost.
Rank 3: Dwarven Grudge
Thorin passively returns a percentage of damage dealt to him.
Rank 6: Durin's Chosen
???
Rank 8: Stonehelm
Thorin exchanges his steel helmet for the Stonehelm - permanently causing fear and lowering nearby enemy armor while increasing his own by 100%
Gimli son of Glóin - 2500
Purpose: A brawler hero, capable of taking on a great number of enemies.
Rank 1: Axe Throw
Same as vanilla, but now also briefly pins enemy heroes
Rank 1: Axemaster
Weapon toggle between Balin's Axe and Gloin's Axe.
Balin's Axe grants additional armor and splash damage
Gloin's Axe grants movement speed and attack speed
Rank 3: Nobody Tosses a Dwarf!
Gimli leaps into the enemy, knocking them back.
Rank 6: Stubborn Pride
Gimli temporarily gains +200% armor but loses 33% speed
Rank 9: Elf-friend
Summons Legolas Greenleaf
Glóin the Dwarf - 1200
Purpose: Early game sneaky hero, provider of heals and secrets.
Rank 1: Herb Lore
Heals nearby units. At rank 3, also grants them a small amount of armor.
Rank 1: Proud Father
Gloin gains +33% armor and damage while near Gimli.
Rank 5: Venture Capitalism
Targeted mine has increased production
Rank 8: Secret Ways
Gloin knows of routes younger dwarves do not. Teleports targeted units to targeted location.
Hadhod the Dwarf - 1500
Purpose: Siege hero, demolitionist, anti-structure
Rank 1: Keen Eye
Nearby structures receive +25% armor. Nearby Mangonels gain +10% range.
At rank 3, can be cast on enemy structures to temporarily reduce their armor by 33%.
Rank 3: Sabotage
Target enemy structure takes strong damage. Can be cast from a large distance.
Rank 6:
Rank 10: Bonds of Friendship
Summons Elegost the Dúnadan
King Brand of Dale
Purpose: A ranged support hero
Rank 1: King of the Bardings
Leadership specifically to Mannish units. Brand gains +33% armor when near King Dain.
At rank 8, summons a battalion of elite Barding Kingsguard.
Rank 1: Toggle Sword/Bow
Rank 3: Hunter's Mark
Enemies within the radius take increased damage from ranged attacks
Rank 5: King's Favor
Grants experience to units within radius
Rank 3: Black Arrow of Dale
Powerful ranged attack that does a variety of stuff
Arcah, Daughter of Roäc - 600
Rank 1: Lady of Ravens
Allows Arcah to grow in strength. Becomes more expensive the higher Arcah ranks up.
At rank 1, she gives +5% movement speed, at rank 3 she additionally gives +10% experience gain, at rank 5 he gives +10% movement speed.
(1 to 3: 500, 3 to 5: 800)
Rank 1: Subtle Ways
Arcah becomes invisible while remaining still.
Rank 3: Unkindness of Ravens
Enemy units are slowed by 25%.
Rank 3: Wisdom of Yore
Friendly units within the radius gain experience.
Rank 5: Messenger of the King
Summons one battalion of Barding Cavalry
Frodo - Ring Hero
STRUCTURES
Mineshaft - 300
Earns resources, connected to tunnel system.
Grants +50% armor to nearby Vault Wardens.
Hall of Warriors - 400
Rank 1: Erebor Guardians
Basic infantry carrying swords/axes and shields. Slow-moving, high armor.
At rank 2, gain Dwarven Tenacity, causing them to deal minor splash damage.
Rank 1: Erebor Pikemen - 350
Basic anti-cavalry carrying Erebor spears. Slow-moving, high armor.
May enter Spear Wall formation.
Rank 1: Erebor Archers - 400
Basic archers carrying short bows. Slow-moving, high armor, limited range.
Rank 1: Grim Hammers - 450 (post-release)
Fast, anti-harrassment unit. Strong versus structures. May receive Khûzdul Runes and Banner Carrier upgrades.
At rank 2, gain Intimidation, passively slows enemies by -10%.
Rank 2: Vault Wardens - 650
Dwarven Halberdiers, with their front line carrying massive tower shields.
Rank 1: Hold Your Ground!
As the unit levels the power improves.
Rank 1: Nearby allied units gain 10% armor
Rank 2: Nearby enemy units lose 10% speed
Rank 4: Nearby allied units gain 15% armor
Rank 1: Stone-Wall Formation
Drastically increases armor but disables movement. Also immune to knockback damage while in this formation.
Rank 2: Ered Luin Traders - 800, requires Arkenstone
Rank 3: Erebor Wyrm-slayers – 1000 – Hero unit
Rank 1: Unburnt
Wyrm Slayers are completely immune to flame damage.
Rank 3: Flash Flame
Wyrm Slayers throw bottles of Dwarven flash flame.
Rank 5: Song of Azaghâl
Wyrm Slayers briefly become immune to all damage.
Rank 7: Runes of Fire Summons a barrier of flames, damaging enemy units and blocking their path.
Hobbit-era: Laketown Garrison – 350
Rank 1: Laketown Watchmen - 250
Basic, fast moving infantry unit carrying spears.
Rank 2: Laketown Marksmen - 350
Rank 3: Guards of the Master - 400
Laketown elite swordsmen. At rank 2, gain Master's Command, which temporarily slows enemy units.
WotR-era: Dale Garrison – 350
Rank 1: Barding Phalanx - 250
Basic, fast moving infantry unit carrying spears.
At rank 2, gain Phalanx Formation, which makes them stronger.
Rank 2: Barding Longbowmen
May use Black Arrow Ability at rank 2. Elite.
Rank 3: Barding Swordsmen
Dalish infantry. Elite.
Iron Hills Redoubt - 550 (requires Arkenstone upgrade)
Rank 1: Iron Hills Ram Riders
Rank 2: Iron Hills Warriors – 600
Mix of various infantry types in one horde: Spearmen in front, swords and axes behind. May use Shield Wall formation. Elite.
Rank 2: Iron Hills Crossbowmen – 650
Crossbowmen. High damage, long reload times. Elite.
Rank 2: Knotted Strings
Iron Hills Crossbowmen temporarily knock back enemy units.
Rank 2: Iron Hills Battlewagon
A buffed version of the Chariot, can be further upgraded with wheel-blades, banners, and crossbowmen.
Grand Forge - 800
Erebor Workshop – 1200
Rank 1: Battering Ram – 400
Infantry manned siege ram.
Rank 2: Iron HIlls Demolisher - 600 (requires Arkenstone upgrade)
Highly armored siege ram, can be upgraded with heavy armor.
Rank 2: Dwarven Mangonel - 800
Long-ranged siege weapon
Heroic Statue - 300
Gives leadership bonus and fear resistance.
Well - 300
Heals units.
Erebor Walls - 200
Buildable walls, not walkable.
Upgrades:
Wall Hub - 120
Gate - 300
Raven Banners - 350
Guard Tower - 400
Postern Gate - 500
Dalish Windlance - 800
Erebor Battle Tower - 450
Defensive tower. Garrisonable.
May purchase one of the following banners:
Erebor Fortress - 5000
Raven Banners – 400
Decreases hero cost, provides armor leadership to nearby units, slightly increases fortress vision range
Solemn Guardians – 700
Statues. Fear and terror resistance near the fortress
Moat – 1500
Increases fortress armor
Erebor Braziers – 1000
Increases fortress ranged damage
Horns of the Gate - 1000
When activated, stuns nearby enemies.
Fortifications - 1200
Prerequisite to the Arkenstone. Increases armor of walls and wall upgrades, decreases cost.
The Arkenstone – 1000
Unlocks Ered Luin and Iron Hills units, also allows the summoning of Ram Riders for Hobbit-era Erebor, Barding Cavalry for LotR-era Erebor.
Fortress Expansions
Erebor Walls - 120
Buildable Walls
Guard Tower - 400
Fires at enemy units.
Windlance Platform - 800
Bombards enemy units.
Hall Expansion - 400
Provides access to Tunnel network, also provides CP and a small resource tick.
SPELLBOOK
5 - Dwarven Skill - repairs selected structure
5 - Ravens of Erebor - Spy unit - Nearby units resist fear and move slightly faster
5 - Horn of Erebor - friendly units gain +50% damage, enemy units lose -20% armor and -10% speed
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10 – Deep Delving - Passively boost economy structure's output
10 - Muster the Dwarves - Dwarven build times reduced
10 - Fully Armed and Filthy - Upgrades Dwarven units in a small radius with heavy armor
10 – Send In The Goats! - Summons a stampede of goats.
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15 - Durin's Day - Stuns enemy units
15 - Undermine
15 - Moria Reclaimed - Summons a Dwarrowdelf Pillar surrounded by three battalions of Khazad-dum Veterans
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25 – Thrór’s Hoard – Summons a Dwarven hoard. Watch out for what your greed could summon.
25 – Cave-in – Earthquake
Edited by Mathijs, 04 June 2020 - 10:54 PM.