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Space Wolves Mod (Not Wolf Lords)


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#181 thudo

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Posted 21 October 2017 - 04:49 PM

Well SW can have much more like Thunderwolf Calvary + Sergeant (although SW TT players usually don't field those as they don't really like riding their own wolves as horses..) but I've always loved Thunderwolves in SW since they are sorta unique (like Valhallan Ice Warriors riding bears as Calvary -- tacky but damn still kinda cool).

 

Yeah have to say well done to SW Mod Project.. now I want them working together with the 13th! :w00t:


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#182 Roderick

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Posted 21 October 2017 - 11:09 PM

I have yet to put some aesthetics here and there, I am working by now with some renegades textures and I bet these ones will be finished first. 

 

The SW have the added difficulty on having helmetless heads and pelts everywhere. Not to say that advanced models like the wolf cavalry are a luxury nowadays. If the mod has good reception and it is funny it will be worth to invest more time to get it more accurate model-speaking. I have a lot of visual information with the codexes to get them right.

 

Regarding wolf lords, it would be cool if something it's available to get merged or kitbashed somehow. No idea.

 

Regarding 13th company, it's a tricky thing. As an army of their own seems a bit narrowed in options, more or less like the Legion of the Damned. As an ally army would fit better. I'm thinking they look like the kroot branch for the Tau... but kroot could go also independently. 


Edited by Roderick, 21 October 2017 - 11:11 PM.


#183 thudo

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Posted 22 October 2017 - 12:25 AM

13th are independent to the SW Chapter as they were lost to the Warp searching for Russ where as Kroot are a liberated world so they are, naturally, a logical side-branch of Tau. I think once you see the 13th you'll appreciate how they could never be part of the standard SW Legion much like LotD can never be. Once you are touched by the Warp so gruesomely you are never the same.  :sad2: 


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#184 Roderick

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Posted 22 October 2017 - 10:54 AM

No, I understand this, but the inclusion as a branch or as a standalone thing depends on the degree of development of the mod. If it is a thing which can be brought as a complete mod I'm more than eager to help on this. If it is something far from getting a complete status, then would be better to put it into another project rather than becoming an abandoned one.


Edited by Roderick, 22 October 2017 - 10:55 AM.


#185 thudo

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Posted 22 October 2017 - 12:34 PM

Oh 13th is faaaaarrr a long my dear friend... <^_^


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#186 fuggles

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Posted 22 October 2017 - 12:40 PM

Link?

#187 thudo

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Posted 22 October 2017 - 12:42 PM

Not yet... busy doing Renegades now but going for breakfast this morning with dat fam. :w00t:


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#188 thudo

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Posted 24 October 2017 - 02:17 AM

Almost done.. not sure where to post it. Private methinks.


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#189 Gambit

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Posted 24 October 2017 - 08:05 AM

Thud is on fire !!!!!! (Brother Thud, I will take advantage of this - PM with requests, imminent!)

 

Guys, I told you.

DoW modding is THE hobby.

It's like the love of one's life; when you return the sex is HOTTER :xcahik_: :xcahik_: :xcahik_:

:lol:


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#190 meatshi3ld

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Posted 24 October 2017 - 09:54 AM

Thud is on fire !!!!!! (Brother Thud, I will take advantage of this - PM with requests, imminent!)

 

Guys, I told you.

DoW modding is THE hobby.

It's like the love of one's life; when you return the sex is HOTTER :xcahik_: :xcahik_: :xcahik_:

:lol:

 

OH, MY! How does one get in on the action? PM?



#191 Gambit

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Posted 24 October 2017 - 10:12 AM

:twisted:

 

Well no, the normal method is the Threads.

But from time to time, a personal chat - for specific things that are not really necessary to "PA" - is required.


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#192 fuggles

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Posted 24 October 2017 - 12:01 PM

New music (sort of)
New map (sort of)
They are kind of mega op though, right?

#193 fuggles

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Posted 30 October 2017 - 07:20 AM

Crikey, 0.74 is among us!

https://www.mediafir..._Wolves_074.zip

 

I think, I am done with this. I have been chipping away at balance for the last week or two and it's just a knife edge between them rolling or being rolled constantly owing to their unique squad system. Failed to maintain a changelog in any shape or form as it's been a fluid and Sisyphean task. On MoM they tend to win vs SM, but it's always like a 40+ minute match when they do win.

 

Let me know what you think!



#194 Roderick

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Posted 30 October 2017 - 11:36 AM

Nice! I will start now to tweak whatever art I can to get them more character. I hope not finding any unexpected issue like yesterday!

 

Thudmeizer, do you have by any chance some art content of the Wolf Lord project? I remember have seen some pics in the Revora forum which I cannot found even in Google nowadays. I make the petition extensive to the Necromunda mod content: I think that some mohican heads were done and they could have place in the bloodclaws.

 

fuggles, are you watching if the AI of the SM sometimes tend to not creating scouts as soon as expected? I am witnessing that there is a BO where after the barracks the AI waits to get the boss and do not get HQ cappers. Not only with SM but also I saw with IG, Renegades, Vostroyan, etc.


Edited by Roderick, 30 October 2017 - 11:41 AM.


#195 thudo

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Posted 30 October 2017 - 12:06 PM

Mephistoned's WL project? I have access to whatever you all do as you are, of course, in their private forums. ;)

 

fuggles, are you watching if the AI of the SM sometimes tend to not creating scouts as soon as expected? I am witnessing that there is a BO where after the barracks the AI waits to get the boss and do not get HQ cappers. Not only with SM but also I saw with IG, Renegades, Vostroyan, etc.

SW AI is pretty damn good now just like Chaos Renegades after I figured out to get those cappers (based on branch chosen) out faster. SW gets those 2 other scouts out as expected on most maps but some maps it could be random (known issue).


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#196 fuggles

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Posted 30 October 2017 - 01:26 PM

Wolf lords has nothing, Jones has a modelled, textured and not animated LP.

It's all random, sometimes all ais just play up. I've seen wolves not build t4 research despite having surplus req, or build 4 sacred artifacts.

#197 thudo

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Posted 30 October 2017 - 03:37 PM

0.74 is solid.. SW AI also kicks such arse and is consistent from top to bottom especially with early cappers and BO (T4+LR).


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#198 Roderick

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Posted 31 October 2017 - 11:08 AM

I must ask, is there a way to disable the reinforce button for those squads which aren't able to do so? Could Free UI mumbo-jumbo take care of this?

 

How ready are the voices? I think they really need more character, they look still too generic or bland. Something like new voices would help, along visuals.


Edited by Roderick, 31 October 2017 - 11:10 AM.


#199 thudo

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Posted 31 October 2017 - 11:51 AM

- No clue.

- Use the existing Space Wolves voice pack I coordinated -- that should be more than sufficient.


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#200 fuggles

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Posted 31 October 2017 - 12:16 PM

Voice pack needs processing though. I think it looks okay? Could reinstate the tactical wolf guard as the grey hunters. A few wolf pelts etc would be good, but from a distance not striking. Maybe ffe the wolf lord backpack?

Not sure what to suggest as we have no modellers?




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