@Alstar: You know, the more time I spend responding to you, the more I'm convinced you don't even read and think about my posts.
DeathKitty:
So, in your book unit must be nerfed because enemy managed to get critical number of them after very long game because others let him do that? Thats a terrible reasoning.
1.) Define a long game. 2.) Considering the counter-complaints you make later, I'm not even going to bother responding to this.
"Cutting Pters' splash by half would make this unit almost useless and would cripple Coronia's presents tactics."- That's bad game design.
Reminder: for you every single unit with splash = bad unit design.
What? When have I ever said this? This is taking me completely out of context. You know what I have a problem with? A flying unit with splash that counters its hard counters. Last time i checked, there is only one of those. I'm ok with all types of artillery, all the AoE ground units in the game, even the air siege units, hell even the diverbee and the buzzard. I don't appreciate this comment alstar. And you know what: if nerfing an OP unit makes a faction UP/useless, that IS BAD GAME DESIGN.
If removing a single units splash while compensating with other buffs (damage) cripples a unit/ a faction then that units is crap and that faction's tactics are cheese.
Are you sure you know the definition of cheese?
Well, I would consider abusing an OP unit for victory "cheese", which may be misusing the term, fair enough, but I was counting on you to get the point based on the context, but judging by some of you responses, I may be wrong in that regard.
[disable fire on the move] 1.) It wont reduce anything. Pters will not have trouble shooting, b/c as air units THEY CAN STACK and this still doesn't solve the problem of being air mobile and having splash.
It would actually work fyi. What you wrote makes no sense whatsoever - the autotargeting allows player to just fly around enemy forces and pteranodons will auto attack whatever they have in range. Their stacking would make it worse for them.
This just raises the skill ceiling of the unit slightly. It might turn the favor of battles involving AA with AoE, like the sentinel, but otherwise it just results in the pteras taking more damage before they blob up and use their magicarp tendencies to murder all the offending AA.
[decrease speed] 2.) So whats the point? If you increase the speed to where it cant be kited, what do you accomplish? You just make the unit annoying to use, while still keeping it OP.
Maaaaaaaaaaaaaaaaaaaybe the fact that they wont be able to easily disengage?
*sigh* OK, lets think about this: this nerf does nothing b/c: "If you increase the speed to where it cant be kited": means the ptera is still at least slightly faster than the AA "chasing it", it can still disengage easily, it just get punished for over committing into an AA ball. As long as you use terrain and stay on the edges of what you are attacking, the same thing results. Raises the skill ceiling of the unit, but does not solve the base issue.
3.) Swordfish gets unstable AoE b/c UNLIKE THE PTERA, its not a flying, stacking units. You're trying to use Disney bucks at a Caesars palace. That unstable AoE will just become equally as cancer once critical mass is reached.
I'll leave this without comment because apparently you cant be pleased.
Belive it or not, I can be pleased. Really simple too. Remove the god damn AoE.
None of your changes stop spammed pteras from eventually countering their counters. Their HARD counter. All these do is delay crit mass a bit if that.
And you think your suggestion to remove the magikarp tendenceis out of ptera are the best? All you have said was "remove splash" while others wanted to make it easier to intercept them even when hit and running.They gotta be automaticly wrong in your book too, right?
By the nature of most AA units being ground based, and by the equal nature of pteras being air units, and by the very nature of coronia armies being more that one unit, The simplest option is to just remove the AoE. This does not make others wrong, Its just I disagree with these nerfs, and prefer my idea. So perhaps I WAS WRONG about what PACER proposed, but I don't think it will be effective in as many situations as just not having the AoE in the first place.
But wait. Then comes this.
" Perhaps we should consider other forms of nerf to make it less versatile in combat."- How is the ptera a versatile unit? Cant hit air, sucks vs infantry, sucks vs buildings. Its not versatile, its too good at in niche roll: killing vehicles. You're trying to solve a problem that doesn't exist. Remove the splash, force the ptera to respect AA vehicles. Are you telling the WoC don't have the tools to deal with AA blob? Nano synced infantry, roadrunners, Harbinger, Eureka, Tarchia? What none of this works at all? My only response is: do you even do anything but spam pteras then? Do you even play the faction?
How is ptera NOT a versatile unit?
- Fast, can easily access most of map in short time
- 850hp armor class heavy, allows to tank most of threats
- splash damage
- designed to be capable of firing on the move
"Cant hit air" - Wow, its almost as if some of factions had an actual counters against them! Unless hounds, thors, alanqas and gehennas do not exist.
"sucks vs buildings" - their damage vs buildings seem like shit because its area of effect is reduced vs structures. Which makes single tile defenses best fare against them.
"Are you telling the WoC don't have the tools to deal with AA blob? Nano synced infantry, roadrunners, Harbinger, Eureka, Tarchia?" - Insert the "counter to your counter" cliche. RRers are nerfed already. Nobody uses Tarchia and Eureka.
"My only response is: do you even do anything but spam pteras then?" - No, because usually im not in position to safely spam masses of them and so cant my enemy and im playing mostly 1v1s lately since im kicked out of bigger games for not using my real name for sake of "we dont know you, you will lag"
"Do you even play the faction?" - Yes, since first day of beta access.
Oh, and regarding the "latin vs coronia" - Been there, done that, saw others doing that. JackoDerp and BlackSnow may have something to say about this.
Lets go back to definitions = Versatile: able to adapt or be adapted to many different functions or activities. Ok, how does that describe the ptera? The stuff you names is not versatility, its just what makes the unit good at its niche role of killing vehicles/why its OP. It has 1 function, and it does it too well. Nerfing health, fire on the move, speed... that makes the unit feel weak, clunky, bad for QoL. I don't want to see that happen b/c, believe it of not, I love the concept of coronia. An RTS faction based on highly specialized air units, each with a niche role. It new, fresh, and something I'd love to see done well, and it mostly is. The ptera should be good at a niche roll: killing non AA armor, while still being vulnerable to AA. Killing AA should fall to ground based compositions like RR, tarchia, Eureka. That way, Balance is easily achieved, or at least within reach. Why are the tarchia/ eureka useless? b/c the pteranodon overlaps they niche roles, and does them better. The RR will still be useful post nerf i think, and if tarchia and eureka are useless, then BUFF THEM! Give them the role of killing AA for the air units. I am not opposed to this in the least.
So in retrospect, I guess you are right about the versatility, but in a different way. It niche is armor, but its versatility in killing said armor is to much. The nerfs suggested by PACER will probably have an effect on the units, but it will still be gimmicky and iffy at times because no matter what you do, there will be an instance where the AoE hit enough vehicles to trade off enough AA where lancers/RR/whateverelse can clean it up, leaving you open to quetzals. It should take more than 1 unit to do that.
TC:
Why it is ok for a faction to reach a point were counters stop working? Why this can't be addressed like previous spam problems were?
As if Coronia was the only one with that problem. Why not adress the fact that PsiCorps can reach the part of game where it can just a-move with all the brutes, archers and masterminds into enemy and win? How about mass Abrams spam of USA? Giant/Godsbane/KF/Mastodon of Last Bastion?
Regarding "why not spam X"? The main reason for which mass Wolfhound/Thor is not a thing is nonexistant/mediocre damage vs defenses. In 3.0 the main reason for russia popularity was the fact that hounds could just shred all defenses. And invader too can win upon reaching critical number, but they are more for utility than actual damage unlike other mentions.
With regards to Psi-blobs, I don't have much trouble with those. Constant fury drone, hail-fox shenanigans, buratino makes it a difficult matchup, but a possible one. (I also never put anything in my Catas or build desolators here for a good reason), and with regards to the abrams and LB concerns, I agree completely. That doesn't mean my issue does not deserve a resolution. Just the way i see it you have a unit too good at an intended role, and 2 perfectly good units that can be buffer/reworked to fit into part of that role. What is wrong with taking that opportunity?
Edited by Death_Kitty, 17 February 2018 - 07:03 PM.