I personally consider Latins to be one of best early game factions. Also Allied T1 spam was annoying mostly because of how powerful GI IFV's were.
Patch 3.3.3 Proposed Changelog
#281
Posted 19 February 2018 - 06:52 PM
#282
Posted 19 February 2018 - 06:55 PM
agree yet gi's and ggi's on its own can just go and kill anything early/ this requires a special build order and only applies to small maps
#283
Posted 19 February 2018 - 07:59 PM
I personally consider Latins to be one of best early game factions. Also Allied T1 spam was annoying mostly because of how powerful GI IFV's were.
I find it a little bit strange that Jaguars use the same cannon as Rhino, while being more mobile though.
#284
Posted 19 February 2018 - 08:24 PM
I personally consider Latins to be one of best early game factions. Also Allied T1 spam was annoying mostly because of how powerful GI IFV's were.
I find it a little bit strange that Jaguars use the same cannon as Rhino, while being more mobile though.
Rhinos have more health
"I cast a deadly shadow." - Apocalypse
#285
Posted 19 February 2018 - 08:45 PM
I personally consider Latins to be one of best early game factions. Also Allied T1 spam was annoying mostly because of how powerful GI IFV's were.
I find it a little bit strange that Jaguars use the same cannon as Rhino, while being more mobile though.
Rhinos have more health
and a non-existent special ability :smugpepe:
Edited by TeslaCruiser, 19 February 2018 - 08:59 PM.
#286
Posted 19 February 2018 - 10:36 PM
I'm hearing mixed reports on the Rhino Special, so idk what to say about that.
What I will say is Rhinos are perfectly Decent MBTs anyway.
As for Latin earlygame, I really don't see the problem Tesla is trying to explain here, they are more than decent in early on with one of the best MBTs in the game
Also Scouting is a thing.
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
#287
Posted 19 February 2018 - 10:38 PM
I'm hearing mixed reports on the Rhino Special, so idk what to say about that.
What I will say is Rhinos are perfectly Decent MBTs anyway.
As for Latin earlygame, I really don't see the problem Tesla is trying to explain here, they are more than decent in early on with one of the best MBTs in the game
Also Scouting is a thing.
Proper scouting prevents shadow tank harass
Cease or I will have to use D E A D L Y F O R C E
#288
Posted 19 February 2018 - 10:40 PM
Latin's don't need the Catastrophe HP buff. Those have a lot of Firepower, can be customizable and can also attack both ground and air. Appart from that, they have decent speed and are cheap to get after you get industrial plant. Not to mention Latin has emphasis on smoke weapons (other than the general Dustdevil) with Smoke Bombs and Smoke Turret, making ground units even have harder time to destroy Catas.
Latin already gets their Fury Drones and Vultures buffed, along with the many general soviet buffs. They don't need the HP buff, specially with the Pteranodons nerfed.
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#289
Posted 20 February 2018 - 11:18 AM
Latin's don't need the Catastrophe HP buff. Those have a lot of Firepower, can be customizable and can also attack both ground and air. Appart from that, they have decent speed and are cheap to get after you get industrial plant. Not to mention Latin has emphasis on smoke weapons (other than the general Dustdevil) with Smoke Bombs and Smoke Turret, making ground units even have harder time to destroy Catas.
Latin already gets their Fury Drones and Vultures buffed, along with the many general soviet buffs. They don't need the HP buff, specially with the Pteranodons nerfed.
i am not sure about that though; last i remembered in probably 3.3.1 or 3.3.2, but catastrophes still got problems taking on pteranodons without losing one or two of their own.
Edited by Nicholas Chau, 20 February 2018 - 11:20 AM.
#290
Posted 20 February 2018 - 11:33 AM
i am not sure about that though; last i remembered in probably 3.3.1 or 3.3.2, but catastrophes still got problems taking on pteranodons without losing one or two of their own.
right now Catas stand no chance against petra blobs unless you fill all of them with flak troopers, and if you do so then you have no other good method to deal with nanosynced infantry other than mass foxtrots (Buratinos, and Fury drones currently don't do that much to Foehn armies).
Now with the incoming nerf to Petra speed, RoF, strength and most importantly firepower by 10% there isn't a reason to buff cata's HP anymore because that was the main reason they got the buff, they do well against every other monster tank, but not to the point where you can keep making nothing but catastrophes for the entirety of the game and win. (unlike a certain allied faction)
Edited by StolenTech, 20 February 2018 - 11:36 AM.
#291
Posted 20 February 2018 - 02:23 PM
That's equal to the lancer's bounce logic which I suggested two days ago. Interesting enough, I'll see what it looks like in real game versus computer.Wow. Got some actual constructive debate. Nice!
But perhaps you are right about the ptera becoming a more boring wolfie... ok ok.
How about this:
-can still fire on the move
-speed stays at 26
-AoE removed
-instead now each attack attacks twice... if that makes any sense. Explain: ptera according to the lore/website has 2 pressure batteries yes? Why not make it like the foxtrot/zephyr (but different) (Explanation: 1 battery attacks the target you selected, the other a random target in a small radius. You have your splash, and I have a unit I can consider manageable.
I gave Pter a lancer projectile along with its bouncy shot (damage modified to be equal to a Pter shot), and reduced the weapon's cellspread to 0.55. It turned out in skirmish games to be nearly as powerful as the original one.
Technically it'll be much less efficient when dealing with large blobs (2x damage vs 15.4x damage), but it's every commander's common (and necessary) practice to scatter units prior to engaging Pters.
Since most Foehn units are still very handy to use. Maybe it's time to make it a little more boring then. Turn it into literally a Magikarp with splash but much lower all-round stats. Say cutting dmg by 30% and giving it medium armor instead of heavy.
Edited by PACER, 20 February 2018 - 02:34 PM.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#292
Posted 20 February 2018 - 04:46 PM
Now imagine if we gave the Abrams 50 health. That would be a catastrophe wouldn’t it?
It’s not that much of a health buff individually, it’s basically only one or two more cannon or missile shots. Yet, when accounting for how many freaking Abrams one can spam during a game, this adds up very, very, quickly. Every Abrams would take two or theee more shots but still pumping out massive damage. This hypothetical Abrams buff would fuck with a lot of matchups.
Buffing mainline units is always dangerous, no matter which faction it’s for.
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#293
Posted 20 February 2018 - 05:15 PM
good meme: qilin's "special ability"
aka useless against anything that's not communist
"I cast a deadly shadow." - Apocalypse
#294
Posted 20 February 2018 - 06:10 PM
good meme: qilin's "special ability"
aka useless against anything that's not communist
yet they are still the best MBT by stats alone and that's more than enough.
#295
Posted 21 February 2018 - 11:15 AM
so i don't know if i am just being dumb or if a number of new things have been added the change log but could you add an asterisk or something to any new additions to make them easier to spot
also again i may be dumb but this doesn't seem like a nerf
nerf: G.I./Conscript/Initiate IFV mode weapon ROF increased from 10 to 18
#296
Posted 21 February 2018 - 11:36 AM
in RA2 engine when you increase the RoF you actually nerf it, it's the "frames" between each attack, so when you add more frames between them they shoot less in an ingame minute.
Edited by StolenTech, 21 February 2018 - 11:38 AM.
#297
Posted 21 February 2018 - 11:37 AM
You're not dumb don't worry. Westwood coding in the rules file is a bit funny sometimes
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#298
Posted 21 February 2018 - 12:43 PM
sure makes perfect sense
#299
Posted 21 February 2018 - 02:18 PM
It's been a thing since the first C&C game they did, you'll just have to put up with it.
Just coming back to this:
+ buff: Blizzard Tank damage vs units and infantry increased, no longer damages allies, can target buildings and fire on the move
Do we know how good against buildings they are going to be?
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
#300
Posted 21 February 2018 - 02:43 PM
Just give Foehn stolen tech.good meme: qilin's "special ability"
aka useless against anything that's not communist
Now Qilins are useful.
Edited by Tathmesh, 21 February 2018 - 02:48 PM.
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