engineers repair bridges already, is it even possible to make them detonate them as well ?
Edited by StolenTech, 01 September 2018 - 03:29 PM.
Posted 01 September 2018 - 03:23 PM
engineers repair bridges already, is it even possible to make them detonate them as well ?
Edited by StolenTech, 01 September 2018 - 03:29 PM.
Posted 02 September 2018 - 12:14 AM
That would actually make sense. Some say that the Foehn Engineer is not supposed to be special because that's how the world works and the world's rules are absolute...Maybe Foehn Engineers can get a Nanofiber Sync form that allows them to destroy bridges
Posted 02 September 2018 - 04:02 AM
That would actually make sense. Some say that the Foehn Engineer is not supposed to be special because that's how the world works and the world's rules are absolute...Maybe Foehn Engineers can get a Nanofiber Sync form that allows them to destroy bridges
Spoiler
There is one single variant of Engis which can be healed by NanoCharge. Guess which.
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
Posted 04 September 2018 - 03:45 PM
Could the free for all logic from the New game mode be applied to No Bases?
If I try do a 7 AI FFA in this mode it feels like the player is ganged up on hard.
Edited by J00B, 04 September 2018 - 03:49 PM.
Posted 04 September 2018 - 06:30 PM
Ai just prioritizes ganging up players than other bots when possible.. It also happens in FFA (when I played, noticed it) so I see no difference if it also gets implemented in it.Could the free for all logic from the New game mode be applied to No Bases?
If I try do a 7 AI FFA in this mode it feels like the player is ganged up on hard.
Posted 05 September 2018 - 09:59 AM
It also happens in FFA (when I played, noticed it) so I see no difference if it also gets implemented in it.
I see. Maybe its purpose is for multiplayer, to restrict allying? Otherwise what good is it?
I suppose it's pretty unreasonable to ask for 'moar random AI' for No Bases, as the AI will be tweaked with time.
Posted 08 September 2018 - 03:36 PM
Next Ares version entered RC status, I think once it's released, 3.3.4. will follow suit.
Posted 08 September 2018 - 05:58 PM
Next Ares version entered RC status, I think once it's released, 3.3.4. will follow suit.
Any idea what's new in this version of Ares?
Posted 08 September 2018 - 06:38 PM
Part of me will miss the GGI rockets being shot out of windows, another part of me is glad that archers will work now in garrisons.
Posted 08 September 2018 - 08:58 PM
Stuff in the changelog is based on the new Ares features, I think.
Posted 08 September 2018 - 10:10 PM
Posted 09 September 2018 - 09:58 AM
There's no nicely formatted list of all new features. I mention things I added to what 1.0 could do in the dev thread over at PPM.
In short: vehicles deploying into other vehicles types, or changing into other types when being promoted. Build times can be customized better, more spy effects, many other features expanded slightly. A lot of fixes and optimizations.
I wondering something, doesn't it's will be issue with type select?
Posted 09 September 2018 - 12:14 PM
Edited by Handepsilon, 09 September 2018 - 12:17 PM.
I like gnomes
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(Firestorm is still SoonTM)
Posted 10 September 2018 - 08:33 PM
guys. can we stop pretending that pterenadons are fine? it doesnt matter how hardcore your anti air is - they destroy E V E R Y T H I N G.
also, since their introduction, i still dont understand either why inhibitors are an ok thing. they make superweapons reduntant, and if a coronia player can get to tier 3 and get pteranadons+inhibitors, its mostly a game over.
im loosing interest in this game over coronia.
Edited by FixenFrøjte, 10 September 2018 - 08:35 PM.
Posted 10 September 2018 - 08:38 PM
I would say in its current state the only AA that struggles with Pteranodon masses is those that do not do splash.
Mostly Aeroblazes and Oxidisers to an extent.
Inhibitors are annoying but they're extremely expensive and power hungry to use. So I'm meh on those, I don't see them particularly often tbh.
Everyone seems to be arguing over how Yunru came into such a position of power,
yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.
Posted 10 September 2018 - 08:55 PM
I would say in its current state the only AA that struggles with Pteranodon masses is those that do not do splash.
Mostly Aeroblazes and Oxidisers to an extent.
Inhibitors are annoying but they're extremely expensive and power hungry to use. So I'm meh on those, I don't see them particularly often tbh.
its everything except infantry. but when you DO mass AA infantry, its still a challenge (cathing them too), especially if buzzards, which are almost always mixed with pteranodons. theyre just needlessly OP.
-they are way too fast and this nerf isnt enough.
-giving them more damage is a joke.
-their damage against buildings is also too much. i thought they were flying tank destroyers, not flying demolishion experts.
im usualy not realy for proposing changes, but those flying fucks realy makes me see their AoE reduced, or completely removed.
your inhibitor argument was pretty good, but my mind isnt changed about them still.
Edited by FixenFrøjte, 10 September 2018 - 08:57 PM.
Posted 10 September 2018 - 10:43 PM
-their damage against buildings is also too much. i thought they were flying tank destroyers, not flying demolishion experts.
I do not know what game you're playing, but here Pteranodons are horrible against buildings, especially those that occupy a single cell (say, AA defenses).
Posted 10 September 2018 - 11:00 PM
-their damage against buildings is also too much. i thought they were flying tank destroyers, not flying demolishion experts.
I do not know what game you're playing, but here Pteranodons are horrible against buildings, especially those that occupy a single cell (say, AA defenses).
yet somehow they keep taking down important structures. they swoop in, and while theyre not exacly SUPER effective, theyre still effective (5-6+ of them), and they fuck off before you can do jackshit about it. single cell defenses are another thing, yes.
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