@Gambit
Notice for everyone, take a look at the first post, I have broke down into points what is to be done for Kill Team gameplay mode. Open to suggestions, as always.
There are two types of Heavy Infantry, two types of Monsters/Daemons, three types of Infantry, and one type of Commanders.
A total of 8 (armour) types for "soldiers". There are Builders as well, but the game does not utilise them. Exactly. BUT I have not looked into a specific SCaR function, that loads up the squad. It may only be able to give you the main entity, and one leader - the other 3 leaders may not be accessible...
Would you mind giving it a go. If other 3 leaders are not accessible, can we at least try to do custom created squads with 2 types of members.
It is more like TWO versions, just like brother Roderick said. I think it would be best if I were to create the Kill Team first, and the the Last Stand later (as a different Wincondition), based on the first
Ok, I agree.
Well, there is also the Space Hulk idea brother Shodar has JUST posted!!
I didn't see that but I could do the map for the purpose of the Space Hulk. Can you link me with the original suggestion by brother Shodar, is it at Discord?
So let's short this out. I will post the BIG plan, but note that it is only a SUGGESTION!!!
1] We make the Kill-Team win condition. And PERFECT it. Then...
2] We proceed with Last Stand. This is MUCH more complex. Within our skills of course. But probably.. "Without" our free time!
3] We proceed with the DoWDOTA and Space Hulk Win Conditions.
NOTE: Last Stand, DoWDOTA, Space Hulk will require SPECIFIC maps! They will be Map-Based, like Survival Mode. Kill-Team can perfectly use the existing Skirmish maps of the game.
So, for now,... ONLY STEP 1!!!!!
Keep your ideas catalogued/archived for the other stepa, and we discuss them in due time (if that chance occurs).
I agree with you brother completely. Lets do one thing at a time. Regarding maps, like I said I am willing to make them, or at least give it a go, after we brainstorm a bit what the maps should actually look like.
(...If it was for me, I would very much like to create a Space Hulk mod above all else! We have the tyranids, we have Termies of MANY factions, we could set an Multi-Player scenario in a Space Hulk map where we set objectives, and have swarms of Tyranids attacking the players' termi squads! LATER)
I have some idea for this map. I would go with a map size 512x512, or maybe even 1024x1024. Maybe we could go with a competition mod where players dont go after each other with their termie squads but who can take more ground or slay more enemies (maybe within certain time period). We could introduce more Tyranid types, not just Genestealers, Gaunts as well, Warriors and the rest. Maybe set up some kind of system where as player(s) progress swarm waves get harder.
A win condition just came to mind. Lets call it "Converge and Defense" where after map is loaded, AI designates a certain random point on the map where all termie squads should converge and fight through enemies. Once they converge there, they are supposed to hold that point for certain number of waves.
So any new things you want me to code for Kill-Team???
Or you want me to take initiative and go ahead and try some ideas of mine?
Check out the first post but by all means, try out your ideas as well
I would like to see what you came up with.
@Roderick & Kekoulis
Ok, call it a far shot, but what about doing a similar game but with tanks?
To be honest, I am not really a fan of this idea, but if we go with it, I would try to do my part. Who knows, might be interesting. My first issue is the severe disbalance between Land Raider and Predator, for example but I guess more on this at some future point.
@Fuggles
You should totally include my scar maps in unification if you want game modes.
Would be fun to make ogre in this engine.
Thanks for the permission fuggles I appreciate your support for this idea.
Edited by ZmajOgnjeniVuk, 01 September 2018 - 09:16 PM.