And specifically I tried using XCC Mixer to open files like expandmo95.mix and expandmo96.mix. But when I attempt to open those files, it doesn't seem to open them properly, because I don't see any contents.
That is because the .mix files are protected. Now, for your actual question: since the .mix files are locked, you can't edit rulesmo.ini
What you can try is: go to your MO directory /INI/ Map Code and edit Standard.ini instead. Obviously the downside of this is that your changes won't be global (like with the rules.ini edit), but you can modify the other gamemodes if you really need.
1) Did you mean increasing it's damage vs vehicles, because it does work against vehicles, even if not that effectively.
2)[SuperWeaponTypes]
99=FreeParaDropSpecial
[FreeParaDropSpecial]
UIName=Name:Para3
Name=Paradrop
IsPowered=true
RechargeTime=4
Type=ParaDrop
Money.Amount=0
Action=ParaDrop
SidebarPCX=paraicon.pcx
ShowTimer=no
DisableableFromShell=no
Range=1.5
LineMultiplier=0
Cursor=Paradrop
NoCursor=NoCanDo
SW.FireIntoShroud=no
SW.RequiresTarget=land
SW.CreateRadarEvent=no
EVA.Ready=EVA_ParatroopersReady
ParaDrop.Count=1
SW.Inhibitors=FAINHI,FAINHIB,RACC,FAJAMM
FlashSidebarTabFrames=0
[GAAIRC]
SuperWeapon2=FreeParaDropSpecial
Had to create a new SW for this since you said "free" paradrops.
Edited by Terminal Velocity, 19 April 2020 - 09:43 AM.