Not sure if spooder would look at those maps and consider adding them but im sure some people from the discord would be interested
Stolen and I have given the verdict for the latest (or second latest) versions anyways.
Posted 23 October 2017 - 03:23 AM
Not sure if spooder would look at those maps and consider adding them but im sure some people from the discord would be interested
Stolen and I have given the verdict for the latest (or second latest) versions anyways.
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Posted 25 October 2017 - 05:27 PM
Updated Mechanized... again. This time i fixed one crutial script.
Posted 25 October 2017 - 06:48 PM
And, most likely, it is the final version of Mechanized CHALLENGE, so, further changes will be made only if someone find bugs. Still, ill continue the work of this, but in form of a co-op, rather than challenge. Also ill try to actually make it lore friendly as much as possible. But some key fetures will remain, exept centurions and Yunru.
So, by the end, it will be two versions or this thing. And maybe ill make Outbreak more lore friednly too, by replacing units which are not exist by lore in the time period by thoose who actually exist.
Edited by John Carver, 25 October 2017 - 07:15 PM.
Posted 30 October 2017 - 08:04 PM
Heres my new challenge. Ballistic challenge.
Set your oponents as Scorpion Cell at po. 3,4,5, optional color - lime. Disable naval combat.
I cant tell much about it, but that may be the top of my insanity of map making. Or not?
Edited by John Carver, 31 October 2017 - 07:23 AM.
Posted 31 October 2017 - 01:17 AM
I downloaded the Ballistic Challenge and tried to run it in spectator mode, and found something really, really interesting.
Posted 31 October 2017 - 06:32 AM
Yeah, im guessing what youre talking about. I can put more fences or other stuff to block building there, and add more range to prevent this exploit.
Still, thanks
Im impressed.
Edited by John Carver, 31 October 2017 - 06:34 AM.
Posted 31 October 2017 - 07:23 AM
Done, fixes made.
Posted 31 October 2017 - 07:24 AM
Or you can add Base Blocker overlay or elevation
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Posted 01 November 2017 - 05:18 AM
Done, fixes made.
I have a question I wanted to ask you long before. In your Outbreak Challenge I see you using two soundtracks that did not appear in regular skirmish nor being published. How did you know their names? Also in your map all your triggers had the house "UnitedStates", while I could only set it to "Civilian" by default in my Final Alert 2. Did you... crack the mix protections or something?
Btw, don't get me wrong - I have no desire to ask for a cracked mix by any means. I'm just curious how you did those things.
Edited by NovaPlat, 01 November 2017 - 05:19 AM.
Posted 01 November 2017 - 06:22 AM
you can rename the owners to UnitedStates by just double clicking the trigger owner and typing it in, as for the music stuff could be cracked mix or just asked around, i didn't even know there was custom music in the outbreak challenge, this is what i get for playing without sound
Posted 01 November 2017 - 06:23 AM
He sets it up via Notepad. Maps are basically just ini file in different extension
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Posted 01 November 2017 - 06:31 AM
He sets it up via Notepad. Maps are basically just ini file in different extension
yeah, much better to just use notepad, the in-tool ini editor isn't useful at all i've found
though .maps are just .inis and .ini's are just .txt files but fancy, sounds like the start of a conspiracy theory
Posted 01 November 2017 - 11:12 PM
I know that you can manually set house to anything, but why hassle if house "Civilian" can handle it all? I'm just curious about this "anomaly" and it looks to me that these lead to a cracked mix.
Posted 01 November 2017 - 11:20 PM
the MO challenge maps does the UnitedStates thing too, i think people just took after that, though heck if i know i only just got back into the game long after these fan maps started popping up
as for it being a "anomaly" i am sure its just a mix thing, i was just giving other ideas
Posted 02 November 2017 - 04:37 AM
Because it sets to UnitedStates by default
Or America, for unedited FA2 (this may cause crashes)
The safest thing is probably to set it to Civilian, though
Edited by Handepsilon, 02 November 2017 - 04:38 AM.
I like gnomes
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Posted 10 November 2017 - 04:39 PM
So, ive actually decided to release my beta cutsom covert mission. Instructions attached to txt file.
Also, dont mind the map render... just ignore it >.>
Have fun.
P.S - Some kind of theme for this line of events. As ill be making more later, one is Mechanized reverted to mission.
Edited by John Carver, 10 November 2017 - 05:21 PM.
Posted 11 November 2017 - 09:15 AM
And ANOTHER challenge from me.
Players have the adwantage too, thats the first challenges of mine where players actually have something too. Instuctions included in txt file.
Edited by John Carver, 11 November 2017 - 12:02 PM.
Posted 11 November 2017 - 11:41 AM
Doomsday.zip 253.49KB 318 downloads
Doomsday Challenge.
Yuri has captured the Sovied mining facility and started the development of nuclear weapons.He is using the stolen Topol-M launchers to deliver the payload.While the amount of enriched uranium in his possession is small, the situation may quickly go out of control if you don't act immediately.
Enemies: Epsilon HQ at locations 3,4,5.
Screeenshots:
ICBMs get stronger with every launch.
Destroying the Rocket Launchpads will award you with a few money crates.
Edited by Terminal Velocity, 26 February 2018 - 09:31 PM.
Posted 11 November 2017 - 11:54 AM
And ANOTHER challenge from me.
Players have the advantage too, thats the first challenges of mine where players actually have something too. Instuctions included in txt file.
Also "adWantage" and bad "newa" in map briefing.
Posted 11 November 2017 - 12:01 PM
Fixed.
Also, Doomsday have good thought behind it. Still, thru, thats not a replica of Ballistic, tho... as some people can assume.
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