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Commandos 2 Destination Paris Mission Feedbacks


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#41 Buren

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Posted 05 March 2021 - 11:55 PM

I wasn't aware there is an invasion, maybe I didn't get all the bonus books, because I thought in Mods most bonus doesn't give extra missions. Have a bit of time this weekend, will try it. Thanks.

Sinp 8, yes, I believe I have hide workers indoor, although I don't recall if there are any in worker uniform, but definitely dump a few, especially in early stage when I tried not to raise alarm. Maybe there is one coming up on Duke's roof that I tied and hid in rush. Oh well, it's okay if there is no invasion or other extra if I tick it right?

As said, very awesome scenery!

My compassion for you is inconvenient for me  ~Hannibal Lecter


#42 extrano1955

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Posted 06 March 2021 - 12:59 PM

I wasn't aware there is an invasion, maybe I didn't get all the bonus books, because I thought in Mods most bonus doesn't give extra missions. Have a bit of time this weekend, will try it. Thanks.

Sinp 8, yes, I believe I have hide workers indoor, although I don't recall if there are any in worker uniform, but definitely dump a few, especially in early stage when I tried not to raise alarm. Maybe there is one coming up on Duke's roof that I tied and hid in rush. Oh well, it's okay if there is no invasion or other extra if I tick it right?

As said, very awesome scenery!

In sinp 8 there isn´t  any secret, just mission complet message, but sinp 5 have really funny and hard invasion getting all bonus



#43 Buren

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Posted 06 March 2021 - 03:54 PM

I managed to get into the invasion, there are only few enemies on first round so I just ambush them 
 
To trigger the second invasion, tanks need to be eliminated. I am aware of the lack of explosive, we don't have enough, lack one, so I made the tanks who are close to each other to shoot its friend. There are two of this. Although frustating, it was done after couple of tries. Now I have one extra explosive.
 
The next invasion is massive, and the difficult thing is to kill enemies who use the radio remotely. I used one trap and some mines. I retained one trap to help me reducing the number of enemies by baiting them to the basecamp. My basecamp is the house near the gate and radio (there are logs in front). It was fun hunting here.
(creative unique idea of using the radio).
Managed to kill all but one and those near the exit area, and apparently, the last running one trigger another invasion.
 
This one is much more difficult, as the enemies who try to use the radio keep on succeeding. I put mines and traps but somebody else keep running into them and make it safe for the last general to use the radio. Tried multiple combination, mine, trap, mine, trap, mine, but fail. I even put barrel to blow up two snipwrs who run simultaneously but it was difficult. Finally I managed to do that by making Sapper baits enemies with gun. I believe I draw those who are about to run into trap (that is supposed to be for last general). However, Sapper is badly injured, still have two first aid, so I go with this. Tried to repeat without getting hurt but it's just very difficult to get to last general so I just continue this one.
 
Bait and kill running enemies, sometimes using flame thrower sometimes bait the enemies into the house where GB and driver stand by with machine gun. It was fun blood bath, and get easier once the number of enemies dwindled.
 
20210306-232352.jpg
Interior of the house where I bait enemies in.
 
20210306-232413.jpg
Exterior of the house
 
20210306-232429.jpg
These are the two tanks left with just one explosive.
 
20210306-232449.jpg
Had tried using barrels and mines but can't destroy one last tank.
 
Managed to kill all enemies including those near the outside tank. However, I am stuck here, there are two tanks left and one explosive, it seems like I have to blow them both to tick the Resist invasion (or is there another one?)
 
How to blow up the one leftover tank? I tried using barrel combine with mine, it doesn't work. I look around for more explosive and none.

My compassion for you is inconvenient for me  ~Hannibal Lecter


#44 extrano1955

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Posted 06 March 2021 - 05:06 PM

 

I managed to get into the invasion, there are only few enemies on first round so I just ambush them 
 
To trigger the second invasion, tanks need to be eliminated. I am aware of the lack of explosive, we don't have enough, lack one, so I made the tanks who are close to each other to shoot its friend. There are two of this. Although frustating, it was done after couple of tries. Now I have one extra explosive.
 
The next invasion is massive, and the difficult thing is to kill enemies who use the radio remotely. I used one trap and some mines. I retained one trap to help me reducing the number of enemies by baiting them to the basecamp. My basecamp is the house near the gate and radio (there are logs in front). It was fun hunting here.
(creative unique idea of using the radio).
Managed to kill all but one and those near the exit area, and apparently, the last running one trigger another invasion.
 
This one is much more difficult, as the enemies who try to use the radio keep on succeeding. I put mines and traps but somebody else keep running into them and make it safe for the last general to use the radio. Tried multiple combination, mine, trap, mine, trap, mine, but fail. I even put barrel to blow up two snipwrs who run simultaneously but it was difficult. Finally I managed to do that by making Sapper baits enemies with gun. I believe I draw those who are about to run into trap (that is supposed to be for last general). However, Sapper is badly injured, still have two first aid, so I go with this. Tried to repeat without getting hurt but it's just very difficult to get to last general so I just continue this one.
 
Bait and kill running enemies, sometimes using flame thrower sometimes bait the enemies into the house where GB and driver stand by with machine gun. It was fun blood bath, and get easier once the number of enemies dwindled.
 
20210306-232352.jpg
Interior of the house where I bait enemies in.
 
20210306-232413.jpg
Exterior of the house
 
20210306-232429.jpg
These are the two tanks left with just one explosive.
 
20210306-232449.jpg
Had tried using barrels and mines but can't destroy one last tank.
 
Managed to kill all enemies including those near the outside tank. However, I am stuck here, there are two tanks left and one explosive, it seems like I have to blow them both to tick the Resist invasion (or is there another one?)
 
How to blow up the one leftover tank? I tried using barrel combine with mine, it doesn't work. I look around for more explosive and none.

 

There are enough explosives barrels and bazoka for tanks. You can destroy 1 tank using 3 barrels, 1 bomb per tank and 2 tanks with bazoka. If you don´t have resources left Im afraid you wasted some or didn´t find all. I see you found a different tactic to defend the invasion, good job.



#45 Buren

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Posted 07 March 2021 - 12:05 PM

Thanks for the reply.
Oh great! I still have enough barrels. I tried with two barrels it wasn't enough and didn't try with 3 barrels.

20210307-194827.jpg
So yes, destroyed all tanks and was told to use the phone at the wall next to the gate entrance. When the car arrive, Smith just hopped in.
So I thought the mission ends here and just casually hopped in with other commandos, then we were shoot! And there are more invasion haha.

However it seems like the invasion is massive and there are bigger tank. Is this supposed to be playable, because I actually abled to drive the car to escape route and the mission is completed.

I tried to fight the invasion because it seems interesting but the problem is, I can't get Smith to hide in safety because he is already in the car, and the invasion is not triggered if the commandos are not in the car. So I suppose this last one is just for driving skill?

My compassion for you is inconvenient for me  ~Hannibal Lecter


#46 Buren

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Posted 07 March 2021 - 01:03 PM

Update:
So eventhough I managed to drive to escape without being hurt by the extra invasion as mentioned above, I try again to actually try to resist this invasion, eventhough I know I have nothing left to blow up the tank.

As guessed, the enemies actually don't bother to hurt Smith, so I just left him hanging out in the car. In order to trigger the last invasion, all commandos have to be in the car, so I get them all in, and then quickly ran into the house, my original base to resist invasion. And then I have fun killing them again.

After that, I tried to make a run with the car, it seems possible because the tank moves its head and had limited front view. This is how I park in, just outside of the tank viewing range, waiting for the right time when the tank turns to the left. It still able to see the path, so have to make it fast, and we passed, mission finish without any enemies left behind.

20210307-203556.jpg

20210307-203545.jpg
(black dot is growing dead pixel at my computer)

Anyway, love this mission. Thank you for letting me know it's possible after I skipped this because I just couldn't kill that soldier, not sure why because there seems to be no problem on subsequent tries.

Things I love about this missions:
- enough commandos, just nice to do all the tasks, everyone is useful with their expertise.
- nice music, original music for Burma invasion is adrenaline rush, I gritted my teeth while playing but it's fun
- good amount of resources, not too much but enough. I didn't use molotov, grenade, smoke bomb, and sleeping poison, but having all those will give possibilities to play the gane differently, which something I like as it doesn't limit the freedom to be creative. I just wonder what is the use of shovels and wire cutter.
- Ammo, good amount of ammo, unlimited pistol is great, and the possibility to harvest weapons from fallen enemy patrol and collecting from invasion has become good asset.
- The map, I like invasion with good map like this with a lot of details and places to run around and hide and ambush. It makes it more fun and possible to actively hunt the enemies instead of waiting passively for enemies to come to you.
- There is nothing weird or illogical, everything is solvable. Eventhough I had used some mines and barrels unnecessarily, there are still some spare.
- Three bonus invasions that make this is worthy long satisfying mission.
- The tanks are challenging, especially two that are supposed to be blown up by its friend, but this one is not as frustrating as other mission that require this because it's better since there are places to run and hide, also, it's good to do it when human enemies have been killed so it's safe to run around.
- Vey creative idea of mixing various scenario, Smith, multiple enemies trying to use radio is a very nice touch, eventhough I was cracking my head very hard and curse at those enemies who keep running into my traps and mine meant for generals using the radio.
@Extrano1955, you said there is a different tactic to resist the invasion, I assume you meant for this part, which is the most difficult part of the invasion for. Is there other ways to keep the third general on second invasion to use the radio?

Overall, very happy with the mission, love it. Very well done, thank you so much for making it.

My compassion for you is inconvenient for me  ~Hannibal Lecter


#47 extrano1955

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Posted 07 March 2021 - 01:24 PM

Update:
So eventhough I managed to drive to escape without being hurt by the extra invasion as mentioned above, I try again to actually try to resist this invasion, eventhough I know I have nothing left to blow up the tank.

As guessed, the enemies actually don't bother to hurt Smith, so I just left him hanging out in the car. In order to trigger the last invasion, all commandos have to be in the car, so I get them all in, and then quickly ran into the house, my original base to resist invasion. And then I have fun killing them again.

After that, I tried to make a run with the car, it seems possible because the tank moves its head and had limited front view. This is how I park in, just outside of the tank viewing range, waiting for the right time when the tank turns to the left. It still able to see the path, so have to make it fast, and we passed, mission finish without any enemies left behind.

20210307-203556.jpg

20210307-203545.jpg
(black dot is growing dead pixel at my computer)

Anyway, love this mission. Thank you for letting me know it's possible after I skipped this because I just couldn't kill that soldier, not sure why because there seems to be no problem on subsequent tries.

Things I love about this missions:
- enough commandos, just nice to do all the tasks, everyone is useful with their expertise.
- nice music, original music for Burma invasion is adrenaline rush, I gritted my teeth while playing but it's fun
- good amount of resources, not too much but enough. I didn't use molotov, grenade, smoke bomb, and sleeping poison, but having all those will give possibilities to play the gane differently, which something I like as it doesn't limit the freedom to be creative. I just wonder what is the use of shovels and wire cutter.
- Ammo, good amount of ammo, unlimited pistol is great, and the possibility to harvest weapons from fallen enemy patrol and collecting from invasion has become good asset.
- The map, I like invasion with good map like this with a lot of details and places to run around and hide and ambush. It makes it more fun and possible to actively hunt the enemies instead of waiting passively for enemies to come to you.
- There is nothing weird or illogical, everything is solvable. Eventhough I had used some mines and barrels unnecessarily, there are still some spare.
- Three bonus invasions that make this is worthy long satisfying mission.
- The tanks are challenging, especially two that are supposed to be blown up by its friend, but this one is not as frustrating as other mission that require this because it's better since there are places to run and hide, also, it's good to do it when human enemies have been killed so it's safe to run around.
- Vey creative idea of mixing various scenario, Smith, multiple enemies trying to use radio is a very nice touch, eventhough I was cracking my head very hard and curse at those enemies who keep running into my traps and mine meant for generals using the radio.
@Extrano1955, you said there is a different tactic to resist the invasion, I assume you meant for this part, which is the most difficult part of the invasion for. Is there other ways to keep the third general on second invasion to use the radio?

Overall, very happy with the mission, love it. Very well done, thank you so much for making it.

Escape in car while new invasion attack is the normal way to win, I didn´t design a way to resist the last invasion, since the player would be hurt and out of resources at this time. I tought it would be funny to have an exciting escape. Of course you are free to resist again, there is some freedom in the mission, but there isn´t new weapons to destroy the tanks.

 

You can use the shovel in the starting area of green beret, he also can bury there.

 

The wirecutter is an useless item, sometimes I put useless items as decoration. I like to put logic items, Im not going to create a remote bomb in a fridge but food and wine yes, and If I create a tool box I could put wirecutters even If it is an useless item in the mission.

 

Im glad you like the mission, is one of my favourite invasion also. You can check our guide here:

 

 

We didn´t make tanks shoot each other, we didn´t hide, we defended hardly the 3 ways. Very hard way to play, specially in single player, I won once but much easier beeing 3 players.



#48 Buren

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Posted 08 March 2021 - 07:41 AM

Yes, I have run out of barrels and bomb for invasion after Smith call, but it is possible to escape without blowing up the tank by parking there outside of its sight and then speed up when the tank looks to the left as in my previous picture.


Thanks for the video!

That is interesting, and certainly crazy, but yes, it has to be multiplayers with similar skill, so the enemies actually didn't even get the chance to go near the radio. Nicely done btw.

For one player, there is no way I could resist the invasion at the back gate like what you guys did. I can't even do it in the house because we can be spotted from far by enemies and there wouldn't be enough time to load the ammo for three by myself.
I always collect ammo on the go, and ditch them in visible places when full. For invasion like this I put them all in place I decide as 'basecamp'. One commandos would be in charge of refilling ammo for his friends by grabbing those weapon I had collected and quickly harvest from dead enemies, that's why I have so many riffles and machine guns scattered around my basecamp.

Can I ask a couple of questions:

- For the first invasion, it was easy enough to kill (two or three? one seems to be just liutenant, no sure if he was going to use the radio, the other two seem to be generals) by placing mines and one trap. But the second invasion it seems very difficult to do so because there are many machine gun soldiers and snipers who run around the radio and setting up my mine and trap. I had tried multiple placements and failed, traps and mines are already kill others before the last general.
I succeeded when I use a commando to bait those others directly to the house by shooting gun (so that the trap is still open for the last general), and have to be injured because of the timing. Once I fired the gun, multiple enemies came to the house, I have to fire again to get the one that I want to not run to the radio and by this time some already reach the house and shoot me before I run inside when other commandos are covering for me (can't put them outside because too many enemies coming).
My question is there other strategy for one player?

- I notice you take out machine gun bullets to fill the pistol?

- Some differences I spot in your video.
It seems that your commandos inventory is small. Mine is classic full backpack.
Is it different version with mine (2.0)?
Noticed that there are more first aids too. I only found 3 first aid, one is for smith, so two left for commandos.
Smoke bombs seem to last quite a long time, any trick for that? (Smoke bomb is the item I used the least, because I would get very nervous and most time I throw it incorrectly or the timing is not good enough.)

- It looks like you combine sleeping poison and molotov/flamethrower, nice idea, never thought about it.

My compassion for you is inconvenient for me  ~Hannibal Lecter


#49 extrano1955

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Posted 08 March 2021 - 10:10 PM

Yes, I have run out of barrels and bomb for invasion after Smith call, but it is possible to escape without blowing up the tank by parking there outside of its sight and then speed up when the tank looks to the left as in my previous picture.


Thanks for the video!

That is interesting, and certainly crazy, but yes, it has to be multiplayers with similar skill, so the enemies actually didn't even get the chance to go near the radio. Nicely done btw.

For one player, there is no way I could resist the invasion at the back gate like what you guys did. I can't even do it in the house because we can be spotted from far by enemies and there wouldn't be enough time to load the ammo for three by myself.
I always collect ammo on the go, and ditch them in visible places when full. For invasion like this I put them all in place I decide as 'basecamp'. One commandos would be in charge of refilling ammo for his friends by grabbing those weapon I had collected and quickly harvest from dead enemies, that's why I have so many riffles and machine guns scattered around my basecamp.

Can I ask a couple of questions:

- For the first invasion, it was easy enough to kill (two or three? one seems to be just liutenant, no sure if he was going to use the radio, the other two seem to be generals) by placing mines and one trap. But the second invasion it seems very difficult to do so because there are many machine gun soldiers and snipers who run around the radio and setting up my mine and trap. I had tried multiple placements and failed, traps and mines are already kill others before the last general.
I succeeded when I use a commando to bait those others directly to the house by shooting gun (so that the trap is still open for the last general), and have to be injured because of the timing. Once I fired the gun, multiple enemies came to the house, I have to fire again to get the one that I want to not run to the radio and by this time some already reach the house and shoot me before I run inside when other commandos are covering for me (can't put them outside because too many enemies coming).
My question is there other strategy for one player?

- I notice you take out machine gun bullets to fill the pistol?

- Some differences I spot in your video.
It seems that your commandos inventory is small. Mine is classic full backpack.
Is it different version with mine (2.0)?
Noticed that there are more first aids too. I only found 3 first aid, one is for smith, so two left for commandos.
Smoke bombs seem to last quite a long time, any trick for that? (Smoke bomb is the item I used the least, because I would get very nervous and most time I throw it incorrectly or the timing is not good enough.)

- It looks like you combine sleeping poison and molotov/flamethrower, nice idea, never thought about it.

I didn´t search new ways to win. I won in single player in my first testing using same tactic as the video, but I understand is too hard for other players. The key is don´t waste much resources in first assaults; for first assault ( patrolls and tanks ) moving deads near the bomb you can kill all just using bombs, and collect even more ammo, I also place full weapons in my basecamp. For second assaut I don´t blow up the tank ( because the bomb can kill several enemies in next assault + the tank), and I don´t use all weapons, place half of mines only. I try to block the down gates, so I only focuss in defend up one. And last assault place all mines/traps, trying again to block down gates, so only focuss in up side, using all powerfull weapons, and improvise to survive single enemies reamaining from different ways.

 

In the video my friend radek made a bug, he have machinegun in his inventory, but it is invisible and dont waste rom. Is a repeatable bug, he show at some point in part 1 maybe.

 

Yes, the video is old, I don´t remember the version, I have made little updates like infinite pistols and big bags. Nothing important.

 

The smoke bomb is an important tool in hard missions like W1 or this mission. The smoke bomb make a really thin invisible line between the driver and where you click, an easy way to walk in the invisible line is walk to the same point as you throw the smoke bomb, even can make other commando follow using w in the first one. Smoke bomb + flamethrower is so powerfull option in this case. The molotov is also strong weapon because the enemies get stuck watching the fire, and after a while they run to the exactly same point. Another detail, if you shoot floor you make new enemies stuck watching the fire ( usefull tactic in EX3 ). Playing good comm2 is about speed and know tricks


Edited by extrano1955, 08 March 2021 - 10:13 PM.


#50 Buren

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Posted 08 June 2021 - 06:24 AM

@extrano1955,

Thanks for the answer.

 

Haven't been playing for awhile, but I have started again. However, the missions left are mostly frustrating, so I was considering upgrade to 2.2.

I think I played a couple more mission but forgot to write down what they were.

 

Lately I have replaying the couple that I know and enjoy, the classic basic ones and couple of others that are already reviewed previously. 

 

Here are some funny things I want to post:

 

- In Bridge over River Kwai, I had experienced more than once that crocodiles help me finish the mission very fast! 

 

 If I remember correctly, it happened when I already clear the starting area and started to look for trouble at enemies opposite the river by laying at the wooden pier and shooting them (sometimes I did that when snipers are still around, really quick with Lupin). For some reason, the enemies who came to investigate (when I waited to ambush them) sometimes ran along the river bank and upset the crocodiles, who in turn went to the land area into killing spree, snapping whatever enemies around, including the many patrols. The enemies only screamed but they couldn't kill the crocodile. In very short time, the area was clear. When my commandos reached there, sometimes the crocodile ignored them so I was free to pick up ammunitions, but sometimes they try to kill me too, but it's easy to neutralize them. It's fun haha.

 

20210603-143033.jpg

 

20210603-144156.jpg

 

20210603-144215.jpg

 

 

- Another one in Bridge, I think it's the plus mission where I have a lot of ammunition and could have fun with it, I burned a lot of enemies but found this two, charred but still standing and smoking!

They do no harm though, as they were only peaceful zombie who want to enjoy their cigarette.

 

20210606-195405.jpg

 

- another funny thing that I didn't capture was tank killing their own, especially after the alarm was raised and the tank went around in fast speed. The enemies would investigate and get in the way, ended up killed by the tank.

 

- a penguin somehow made it to the land area, and killed by tank. and the enemies raised alarm and sent patrol running around. but I didn't do anything!!! and have to face the consequences. 


Edited by Buren, 08 June 2021 - 06:27 AM.

My compassion for you is inconvenient for me  ~Hannibal Lecter


#51 Buren

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Posted 09 June 2021 - 03:07 AM

I tried another mission called Scraped Off Limits (Wxb Mengjunlaosi LinYuTain),

 

It was NOTW mission starting with Lupin and Sapper in the boat.

 

 

I always like this map, Lupin and Night, and didn't remember trying it. So I got Lupin to climb out to the pier (after swimming) and managed to get into the lighthouse. But when I tried to knock the enemies, I found out that he couldn't tie (damn it!). That is one of my pet peeves in mission, but I decided to continue trying because I probably could use Sapper, so that we have ways to neutralize the enemies. (There are simply too many of them to just knock them out and leave them to wake up), so I found a way to bring Sapper in. There was a clue about where to find ladder, so Lupin had to sneak in the darkness, avoiding mines, two patrols, multiple snipers and enemies, lights, to finally reach the house with the box, act very fast to get to the box and get the ladder. Then do a lot of hide and seek, being killed again save and load to get into the lighthouse and set the ladder for the Sapper.

 

 

When the Sapper got into the light house, he took injuries because he needs to knock out two enemies, tied them and found out THERE ARE NO WEAPONS IN THEM!! The soldiers are those long rifle type and engineer, engineer normally doesn't have weapon. They managed to neutralize a couple more enemies that have gun with them, but the one normally with machine guns are empty. Pet peeve as well, I get that it makes the mission more challenging, and it works in couple of mission, but here, many of the soldiers around are gestapo and machine gun ones, if they can't get weapon from them, then it limits the style of play a lot. Then I tested out, apparently, Sapper doesn't know how to use weapon. Another pet peeve! 

 

 

Okay, this still could work.. 

 

So gritting my teeth, fine! I try to clear more area, but there were way too many enemies, which, don't get me wrong, could be fine. But I couldn't get anything to help me. Even getting into the house where normally there is injured ally and Whiskey, it requires a lot of work and perfect timing, which fits into my point of making some mission frustrating instead of enjoyable (if we really have to rely on perfect seconds to seconds timing on every move, every aspect, it's frustrating!), it already was when Lupin tried to get the ladder.

Then when he got into he house, he was ambushed by patrol that seem to always go around even when he managed to sneak in without being seen. And there is not a single ** thing in the house. With patrol always coming in, it's impossible to make it as base house to neutralize enemies as well.

 

I remember playing similar day version before, that one was very challenging but still enjoyable. This one, no.

So yah, too much frustration. I kept on trying but no, maybe it's not worth it.

 

SO this mission checks a lot of list of why I abandon it:

1. Require too many perfect timing that is almost impossible. One or two times is fine, but too many restricts the game play.

2. Too little resources; very hard to obtain resources or no resource, including enemy weapon. This mission have both.

3. Limited skill, commando that doesn't know how to use basic weapon.

4. Almost no safe place. WIth patrol going around all the time and catch you in action even when you FINALLY manage to sneak in after number 1.

5. Little or no way to defend yourself or neutralized the enemies, very easy to raise alarm but very little resources or way to defend it.

 

One of two factors are fine, not five. The mission have potential to be interesting. Too bad. I pass.


Edited by Buren, 09 June 2021 - 03:17 AM.

My compassion for you is inconvenient for me  ~Hannibal Lecter


#52 Buren

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Posted 11 June 2021 - 03:52 AM

Dasboot, Death Mission (Wyel2000)

 

I remember never tries this mission beyond reaching the shore for two reasons, GB is in death row and I was too hesitant to try the mission from the same author after Invasion At Night, which left me disssppointed.

 

Invasion at NIght, I loved the mission at the beginning and managed to go far, but then things started to go weird and I couldn't figure out the pattern about why my commandos would get killed suddenly by machine gun, eventhough they were doing nothing wrong and there were in safe hiding place. I figure maybe it was because I threw cigarette bait (it worked earlier in the mission. Maybe the author decides that there are limited time for that tactic, but really? Anyway, feel free to tell me if I'm wrong).

 

So finally I give this another try, and it was actually enjoyable. The beginning is hard, as usual, but there is nothing funny or magical about this mission, which is great. It works the way it should, and give another way of playing one of my favorite map. The walrus cracked me up, at first it got caught up in mine trying to kill Fins, but later he swam away peacefully only to be killed later before it's too murderous.

 

(General feedback: the mod makes use of animal, which add to the challenge, but to be honest it's a bit heartbreaking that we mostly have to kill them. Originally I always leave them alone whenever it's possible)

 

Anyway, I finish the mission except I couldn't check the security paper that seemed to be located inside the indestructible metal box, and Lupin couldn't find the key. I tried to blow it up but it didn't work. Any advice?

 

Overall, I love this mission and will give a try to other missions by the same author.


My compassion for you is inconvenient for me  ~Hannibal Lecter


#53 Buren

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Posted 13 July 2021 - 10:17 AM

Couple other missions:

 

Get Into The Trap (Haibo LinYuTain)

The beginning was easy. Manage to neutralize all enemies and get the supply of bazooka etc. But after that, WTF.

There are very limited bazookas for however many tanks???? And each tank need four bazooka refill to explode, and we have to destroy all? How? 

It seems impossible to play hide and seek, let tank fire at another, because there are so many of them in close proximity and they turn their head like possesed.

But I wouldn't know, because &*&@^#^@ my icon was stuck in viewpoint and I couldn't do anything. It's a glitch that happened often when there are plethora of similar things in the box and I accidentally picked up something that was already in my inventory. Hang, freeze or stuck in viewpoint. Again, %@&%!&

 

To put it simply, frustrating, with time limit too!

Never like those because for some reason, creator always put a very limited time they could solve. (without considering that they are playing with their own creation, and have very good idea on how to solve the mission unlike other players who need trial and error).

 

Trial and error is fine, and could be fun. 

But if there are not many windows to explore, it gets frustrating.

For myself, I would abandon the mission when I don't have enough faith that the mission can be solved reasonably.

Nope.

 

Assassination (Kop 555)

Spy, Lupin need to assassin a general.

Teleport by monks is interesting idea, but how on earth that they could kill the general when they couldn't even fire any weapons?!! What kind of commandos don't know how to fire weapon?

There is Spy's poison to acquire, but only two doses, not enough to kill the General, and it's pain in the ass to get. I suppose getting the general drunk on wine then two doses can kill him?  But all the wine bottles are only good one one throw each, and it had been used to obtain stuff.

Again, frustrating, limited way to play in something that can be a potential to be good mission.

Nope.

 

Spy Sea (Lin Yu Tain)

Finally a nicer playable mission.

It's tricky, difficult and need creativity especially for neutralizing snipers. But there is one big pet peeve, the alarm sounds just like that. There was nothing prompting it, and the commandos have been painstakingly covering their tracks including hiding bodies etc. Then why the alarm sounds? It's not fair especially when I only have one playable commando before I rescued the Spy. Had checked over and over again, there was nothing that should sound the alarm.

 

Under Their Noses (Lin Yu Tain)

I like this mission, but the last part, I don't know how to escape as the arrow point to the cliff. But that's all.

The challenging (but fun) part of the mission is acquiring thermal coat, which commandos to play first. And acquiring resources for invasion in very limited on time, also setting up a safe place t hide and ambush. Getting snipers are tricky as well, but it's possible that makes it fun. Sniper is the most valuable player here, but without GB's grenade, it's impossible to get into some pesky snipers. 

Love this mission.


My compassion for you is inconvenient for me  ~Hannibal Lecter


#54 extrano1955

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Posted 14 July 2021 - 01:20 PM

I like so much Get Into The Trap (Haibo LinYuTain). I used to kill several tanks and invaders using the canon near the river in the left, I think is the key. I don´t feel the mission hard, enough time for me. The only thing I don´t like is the tanks can resist 4 shoots of bazoka because is not logic and don´t make the mission harder, only longer and less funny. I also added myself knife and trap because in the original version they only punch and tie.

Couple other missions:

 

Get Into The Trap (Haibo LinYuTain)

The beginning was easy. Manage to neutralize all enemies and get the supply of bazooka etc. But after that, WTF.

There are very limited bazookas for however many tanks???? And each tank need four bazooka refill to explode, and we have to destroy all? How? 

It seems impossible to play hide and seek, let tank fire at another, because there are so many of them in close proximity and they turn their head like possesed.

But I wouldn't know, because &*&@^#^@ my icon was stuck in viewpoint and I couldn't do anything. It's a glitch that happened often when there are plethora of similar things in the box and I accidentally picked up something that was already in my inventory. Hang, freeze or stuck in viewpoint. Again, %@&%!&

 

To put it simply, frustrating, with time limit too!

Never like those because for some reason, creator always put a very limited time they could solve. (without considering that they are playing with their own creation, and have very good idea on how to solve the mission unlike other players who need trial and error).

 

Trial and error is fine, and could be fun. 

But if there are not many windows to explore, it gets frustrating.

For myself, I would abandon the mission when I don't have enough faith that the mission can be solved reasonably.

Nope.

 

Assassination (Kop 555)

Spy, Lupin need to assassin a general.

Teleport by monks is interesting idea, but how on earth that they could kill the general when they couldn't even fire any weapons?!! What kind of commandos don't know how to fire weapon?

There is Spy's poison to acquire, but only two doses, not enough to kill the General, and it's pain in the ass to get. I suppose getting the general drunk on wine then two doses can kill him?  But all the wine bottles are only good one one throw each, and it had been used to obtain stuff.

Again, frustrating, limited way to play in something that can be a potential to be good mission.

Nope.

 

Spy Sea (Lin Yu Tain)

Finally a nicer playable mission.

It's tricky, difficult and need creativity especially for neutralizing snipers. But there is one big pet peeve, the alarm sounds just like that. There was nothing prompting it, and the commandos have been painstakingly covering their tracks including hiding bodies etc. Then why the alarm sounds? It's not fair especially when I only have one playable commando before I rescued the Spy. Had checked over and over again, there was nothing that should sound the alarm.

 

Under Their Noses (Lin Yu Tain)

I like this mission, but the last part, I don't know how to escape as the arrow point to the cliff. But that's all.

The challenging (but fun) part of the mission is acquiring thermal coat, which commandos to play first. And acquiring resources for invasion in very limited on time, also setting up a safe place t hide and ambush. Getting snipers are tricky as well, but it's possible that makes it fun. Sniper is the most valuable player here, but without GB's grenade, it's impossible to get into some pesky snipers. 

Love this mission.


Edited by extrano1955, 14 July 2021 - 01:21 PM.


#55 Buren

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Posted 17 July 2021 - 06:20 AM

I used to kill several tanks and invaders using the canon near the river in the left, I think is the key. I don´t feel the mission hard, enough time for me. The only thing I don´t like is the tanks can resist 4 shoots of bazoka because is not logic and don´t make the mission harder, only longer and less funny. I also added myself knife and trap because in the original version they only punch and tie.

 

 

I didn't think of that!

But there are many tanks that seems to be far from reach of the cannon, and with each tank needing 4 bazookas I don't think there is enough.

Anyway I had given up for that mission (replaced its saved game)

 

It's so nice to have the ability to add stuff to the game. Some missions have too little stuff and not even a can of food or first aids. Mostly it's possible to finish the mission without but sometimes my commandos look like zombies, poor things.

 

Here are other missions:

 

Jungle War (Kop LYT Haibo)

What is this? Game starts, alarm sounded before I even moved, and mission fails because alarm sounds. 

If there is a trick, here it is, not many players have the patience to test the weird tricks especially it's out of logic. Can't read mind.

 

The Act of IV (LYT 555)

Okay I actually enjoy the rush inside the building when we have to defend against the swarming enemies. There are plenty of ammo and first aids, there are trigger gestapo that enable me to plan strategy.

But the outside, geez. It's a very slow game. Two identical patrols with slightly different routes. There is so little window to take out the others, because I don't know how to take out patrol yet (any sound, any gunshot, even from far away would raise the alarm and mission fails). No quiet mass destruction weapon, we have one sleeping bomb, but used it inside already.

So I had to painstakingly waiting for the both patrol to sloooooowwwwwllllllllyyyyyyy walk around and the window frame for most of time is very little that it could get really frustrating. Getting the one looking at the unmoved Gestapo is one of the worst, until I found another way after a lot of tries, and the one looking at him, who only investigate tied soldier. Currently I have cleared all outdoor enemies except the patrols and three generals, and the house at the top. 

But the mission takes too much waiting and useless time that it's hard to enjoy it because of factor highlighted in red, so decide to save it for later. 

 

Underground Krast Cave (LYT)

What can I say about this mission? I love it!

I remember skipping it one time, because at that time, I was weary about the creator and suspect the missions being unreasonable (but now it's one of my favourite creators and most of his/her missions are great, creative and enjoyable).

So the first time, I didn't know how to get Lupin and GB out, they can't distract the guard to go down and they can't get up the ladder, and Sapper doesn't seem to have the way out.

 

This time, because I really like the setting and have more faith in playable mission from the creator, I try much harder. Even get the Sapper to climb to the roof and try to shoot the enemy with the aircraft gun. It's useless of course. He was killed multiple times because the security was so tight he couldn't make it behind the box as there were too many enemy linesights. It's funny because Sapper always screams very dramatically everytime he is killed.

 

Ladder on GB was useless, it's a distraction I suppose, nevertheless I tried to get GB to climb up the ladder but he couldn't make it. So I use the fast Lupin to distract the enemy  from far and they gave chase but couldn't seem to go down (somehow I didn't find the staircase until Sapper had cleared the upper area). But when the enemies gave chase, some left the Sapper area so he finally able to sneak around and started neutralizing enemy. From there, it was fun, progress after progress. 

 

I expected some invasion and it's great. 

First, many invasions, but many resources. Good combo. GB can't operate rifle and machine gun but he is useful to carry boxes of ammunition to place that I set up as ambush area. He is also the one to gun down couple of last running enemies from every invasion, and the one who collected ammo and distributed them. He also shot gun to bait enemies.

Second, great setting, a lot of hiding places to ambush and hunt.

 

Fought the first two invasion with flamethrower. Position near the Sapper's starting point and blast them all. It's enough for just two invasions as eveytime I tried to save the fire, one or two enemies got away and killed the Sapper.

 

Beside this, I chose another four ambush points, the best ones are the one you could see the commandos clearly (not behind wall as this is not rotatable) but it is essential for the last one to be on upper left facing the house, otherwise the general would escape. It took me sometimes to figure out where this general comes from and his route because he didn't come together with the rest.

 

This is one of the example of Lupin being wounded badly but fought through the mission without first aid. 

One thing that could be improved for this mission is the music. The music is good, but the loop is too short and it's super long mission. After awhile, it becomes quite an earworm. I heard it nonstop at night after playing the whole day.

For long mission, longer loop music would be great, and intermittent with silence is okay too.

But overall excellent mission.


Edited by Buren, 17 July 2021 - 06:23 AM.

My compassion for you is inconvenient for me  ~Hannibal Lecter


#56 Buren

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Posted 29 July 2021 - 08:09 AM

There are quite of number of creators whose missions I have mixed feeling about, one of it is Kop.

Sometimes I enjoys their mission a lot, sometimes it's so frustrating I don't know how to go on.

 

Let me start with the fun ones first.

I don't remember which mission that I enjoyed in the past, one of it was set in the aircraft carrier, I think I had reviewed it in the past.

But the ones that I definitely enjoyed a lot is Tomb Rider Cliff Palace. This is very fun, challenging but great. In the beginning one needs to choose about which box of contain they want to get from the three snipers. Once the sniper guarding it was neutralized, the other two boxes are gone. I chose the one with two unlimited machine gun, even though I think other choice is better once I go into the mission deeper.

The enemies are interesting and hard but there are ways to go around them so it's not frustrating or put player in impossible situation.

It kept me thinking about strategy of how to proceed, which way to go. There is a need to switch location to get more effective in eliminating enemies. Overall it's not easy but very fun and reasonable. GB needs to climb the cliff because the elevator was too closely guarded. Night setting is great and helps a lot. I love that it doesn't need winter cloth and even though it's basic, I like the ability of commandos to use gun, riffles and machine gun. When they are restricted in certain mission, personally I think the fun is reduced a lot. It depends on the mission as well, but it's easily go into frustrating territory when it happens.

 

The other mission I enjoyed a lot is Tomb Rider Haunted House. 

There are sniper triggers for area that the commandos explore, but they are easy enough to handle once you study their movement which is great. The existing sniper are very difficult, the one on the extreme right especially. After a lot of trial and error, it's possible. The key is get as close as possible (which itself a challenge) and use other commandos to distract him before Diver throw a knife at him. I didn't get to Natasha until I eliminate all enemies because It was not easy not to raise alarm, but I didn't raise alarm and only realized that I need her because there is no way to get to second story of one of the house when the bed is the enemy. 

I got a lot of laugh looking at the enemies of these Tomb Rider missions; the walrus, horses, chairs, boxes, machine guns, birds? and purple half soldiers. At first I thought it was a glitch. It's not easy to understand the enemy position and movements though. Luckily, by the time I got to them, the commandos are already established and ready.

 

So these are the two missions I enjoyed a lot from those I played recently.

 

Now to the ones that I don't.

Tomb Rider Deserted Island

If I remember correctly, I believe I played a similar version successfully before, but maybe I was wrong.

So the VERY annoying thing of this mission is the plethora of enemies in white shirt carrying flash light. If they are neutralized, Natasha would be killed. The thing is, they are everywhere. I managed to get quite far, utilizing wine to make them passed out in hidden location, going inside the cave until I couldn't get though the mine on the exit (have to acquire the machine gun), I also managed to cross to the other side, up until the end of the beach on top. GB is very useful to climb up the cliff, neutralized snipers and climb behind the enemies that are difficult to get because of snipers.

I neutralized three patrols, many snipers and enemies along the way, until that area. It was very lighted up, sniper on the bright roof (the second one, the first sniper on bright roof was neutralized) and many2 enemies including those carrying flash lights were around. The thing is they could climb to the rooftop and create commotion that ends up with Natasha being killed.

And enemies in torch lights that can't be neutralized are everywhere here, with long range because the area was bright. I couldn't go around punching them because it's just impossible with one person player, and I couldn't get to machine gun or barrel to get to Natasha. Regardless how I tried, it's simply too difficult because Natasha would be killed.

 

So after getting very frustrated, I ctrlV to get to the machine gun, and went to the pier, again, even so, it's impossible because snipers are everywhere. I think for this mission you need Natasha to free Natasha.&*# It's too bad because I think it should be a very fun mission. So that's that. Half way to the mission it gets too frustrating and too difficult without enough resources (wine+drug) or one player. I think the level of difficulty is too ridiculous for mission that starts very well. What a pity.

 

When I said I'm quite divided and frustrated with this author, some of their missions are so enjoyable and others are purely frustrating. The one above at least seems possible, even though I think it's worse because it gives false hope, others are purely frustrating. 

Other example is Secret Island. The formula of another commandos being executed is annoying to me, especially in here where the existing commandos basically barely have room to move. I can't get through neutralizing more than a few enemies.

Food Junkie, don't see how to proceed.

 

Hang by A Thread, deaths waiting for all commandos. Don't see a way for them to get out. And nobody can use weapon. Pfft. Not worth trying. Sorry. Too bad because it's my favourite setting.

 

I know the excitement of most mission are heavily put in the beginning, when it's the hardest. But when it's ridiculously hard, the missions are only enjoyable to very experienced player or multiple players. I don't think I'm a bad player, but some of the mission's level of difficulty are way too ridiculous, and it's not a recipe for fun missions, especially when there are limitation for all the commandos (it's not always a bad thing when they are done right).

 

But this is opinion. 


My compassion for you is inconvenient for me  ~Hannibal Lecter


#57 Buren

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Posted 23 August 2021 - 07:59 AM

Okay, I haven't installed the latest upgrade (still on 2.0) because I'm afraid I will screw up the game.

So I replayed the whole BCD BEL mission and some mission that I like and surprised to find that I haven't reviewed many.

 

One of my favorite is Opera Action Enhanced Edition (C5 Spy Jonuci)

I can't believe I haven't reviewed this, as I played it quite a long time ago along with other XL version and have to say that I really really like it.

It's hard for me to believe that there is a completely new map that works so well in my favorite game. It's extensive, amazing and very detail, even the couple of screenshots before the mission start are so great. I remember thinking, "Is this for real??" and it is!

 

Let me list things that I like about this mission:

 

- Again, the map. Very detailed, with multilevel complexity it's very fun to play, and give the player flexibility to choose which way to go, which is a factor that I value a lot. It's also very clear, straightforward, no confusing area or glitch for fast playing. (Commandos would go to designated area without making a weird turn or detour for example). I like the lab with monitor that is interactive, the scientists (even though it disturbs me a bit that they call it scientifics), everything is so well done.

 

- Safe start, a good hiding and secure place is very important in the start of mission, and some frustrating missions don't have them.

 

- A LOT of enemies, I mean, A LOT, but not in the way that it's impossible, or too frustrating or requires too many perfect timing or multiple player. This is difficult enough, but give room to play, it makes it so fun.

 

- Enough resources, not too many, not too little.

 

- Basic ability, check. Able to operate weapons, tie enemy and ambush. Missions that disable them without good compensation can easily frustrate and limit creativity.

 

- Just nice number of commandos.

I played this mission two times. First time, was very messy. I raised alarm early, made some crazy ambush and had to snipe couple of enemies. The second time I played, didn't raise alarm until the last general, because I left too any bodies in the lab to bother to hide, but I didn't use sniper at all. So it's possible to just have two commandos, GB and Sapper but a third commandos give more option to play.

 

- Music, I like the music, it's exciting, not annoying, not too repetitive and very fitting to the setting.

 

- Objectives, great objective and variations. Again, interactive scene.

 

- Triggers, this is good trigger as it's reasonable and there are times to prepare for them. The only setback is the six person elite machinegunner trigger that come too many times (six times?) without variety of position, so it's just repeated strategy. The rest are good, the snipers are challenging.

 

- Long mission, not boring or frustrating, challenging, very satisfying. 

 

 

Negative: NONE!

 

 

Very playable, replayable, awesome and hopefully there are many more mission like this. Very well done!


My compassion for you is inconvenient for me  ~Hannibal Lecter


#58 extrano1955

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Posted 26 August 2021 - 12:24 AM

Okay, I haven't installed the latest upgrade (still on 2.0) because I'm afraid I will screw up the game.

So I replayed the whole BCD BEL mission and some mission that I like and surprised to find that I haven't reviewed many.

 

One of my favorite is Opera Action Enhanced Edition (C5 Spy Jonuci)

I can't believe I haven't reviewed this, as I played it quite a long time ago along with other XL version and have to say that I really really like it.

It's hard for me to believe that there is a completely new map that works so well in my favorite game. It's extensive, amazing and very detail, even the couple of screenshots before the mission start are so great. I remember thinking, "Is this for real??" and it is!

 

Let me list things that I like about this mission:

 

- Again, the map. Very detailed, with multilevel complexity it's very fun to play, and give the player flexibility to choose which way to go, which is a factor that I value a lot. It's also very clear, straightforward, no confusing area or glitch for fast playing. (Commandos would go to designated area without making a weird turn or detour for example). I like the lab with monitor that is interactive, the scientists (even though it disturbs me a bit that they call it scientifics), everything is so well done.

 

- Safe start, a good hiding and secure place is very important in the start of mission, and some frustrating missions don't have them.

 

- A LOT of enemies, I mean, A LOT, but not in the way that it's impossible, or too frustrating or requires too many perfect timing or multiple player. This is difficult enough, but give room to play, it makes it so fun.

 

- Enough resources, not too many, not too little.

 

- Basic ability, check. Able to operate weapons, tie enemy and ambush. Missions that disable them without good compensation can easily frustrate and limit creativity.

 

- Just nice number of commandos.

I played this mission two times. First time, was very messy. I raised alarm early, made some crazy ambush and had to snipe couple of enemies. The second time I played, didn't raise alarm until the last general, because I left too any bodies in the lab to bother to hide, but I didn't use sniper at all. So it's possible to just have two commandos, GB and Sapper but a third commandos give more option to play.

 

- Music, I like the music, it's exciting, not annoying, not too repetitive and very fitting to the setting.

 

- Objectives, great objective and variations. Again, interactive scene.

 

- Triggers, this is good trigger as it's reasonable and there are times to prepare for them. The only setback is the six person elite machinegunner trigger that come too many times (six times?) without variety of position, so it's just repeated strategy. The rest are good, the snipers are challenging.

 

- Long mission, not boring or frustrating, challenging, very satisfying. 

 

 

Negative: NONE!

 

 

Very playable, replayable, awesome and hopefully there are many more mission like this. Very well done!

I am glad you like it, I also do! I updated the mission in some old update with the briefings, scientific anim, live tv and blowing objetives... But only details, they created funny mission!






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