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#121 SSTG

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Posted 11 August 2008 - 12:51 AM

Yay I see my regenerator and apc edits! though apollo did some tweaks to finish them off :)

and seeing it all its all crazy and insane with stuff blowing up

scratch the sniper thing it was a tank hunter

Edited by SSTG, 11 August 2008 - 02:19 AM.

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#122 FallenDwarf

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Posted 11 August 2008 - 01:59 AM

Why does Nexus have MadHqs Sonic Turret?
You havent replaced Howitzer with it?
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#123 SSTG

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Posted 11 August 2008 - 02:11 AM

or the hack tower I dont see any around there ethier
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#124 Theory

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Posted 11 August 2008 - 02:34 AM

If I am not wrong, I believe the Radar is actually the hack Tower.


And when are you gonig to start working on Osiris Building? (Just asking. :x)

#125 Apollo

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Posted 11 August 2008 - 10:55 AM

Why does Nexus have MadHqs Sonic Turret?
You havent replaced Howitzer with it?


No replacements, just more options. Hack Tower and Howitzer are still there and depending on technology branch, available defenses can change as well units. More on the tech branches when all is sorted out.

And those shots are pretty nice! Made me feel like opening 3dsmax... :crazed: Maybe I can separate my self from RA3 for a little bit...


you BETTER do it :p
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The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#126 SSTG

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Posted 11 August 2008 - 11:08 AM

Got a go ahead on revealing the AL regenerator

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which explains the black spots I had on this pic eariler
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#127 SSTG

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Posted 11 August 2008 - 11:55 AM

thats from my mod CNC dark rising still early mod
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#128 FallenDwarf

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Posted 11 August 2008 - 12:06 PM

SSTG: Very nice voxel there.

Made me feel like opening 3dsmax... :crazed: Maybe I can separate my self from RA3 for a little bit...

yes please :p


No replacements, just more options. Hack Tower and Howitzer are still there and depending on technology branch, available defenses can change as well units. More on the tech branches when all is sorted out.

Very good, like AG:SA
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#129 WrathOfLust

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Posted 13 August 2008 - 06:48 AM

The terrain you got looks wonderfull,did you make that ur self sstg?

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~Fear My Kirovs!~


#130 SSTG

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Posted 13 August 2008 - 06:52 AM

Its Mad HQs terrian kinda unfinished though but most of its done

can be extracted from his mod files
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#131 FullMetal Patrykos

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Posted 14 August 2008 - 10:04 AM

Really good looking screenies. I really like RS and I hope you will complete it with no further problems, fast, and it will rock over all mods ever seen by humanity!

I'd also ask (maybe beg if asking doesn't work for ya :D) for more Osiris screenies and especially videos. Also the Osiris section on home page - it would be very nice to see it filled out. (Yea, I know it's just a detail and all but anyway...) :D

Edited by FullMetal Patrykos, 14 August 2008 - 08:59 PM.


#132 SSTG

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Posted 13 September 2008 - 02:06 PM

Is it just me or are the FL defenses trainable atleast the rad cannon cause I see afew elite ones in one of those screenshots
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#133 Ash

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Posted 13 September 2008 - 03:28 PM

Yes, Apollo has added the promotion of defences as a new game mechanic.

#134 rsborl

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Posted 11 October 2009 - 02:22 AM

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Hmm, I can't help but think that the black-and-white trails on the blue lightning animation-projectile looks weird. If it is smoke, it should be more random, but this one has a streak behind it. It looks like an animation/special effect turned into a projectile.

#135 SSTG

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Posted 11 October 2009 - 03:13 AM

that ones already been change I think the old one was the weather bolt explosion
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#136 Apollo

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Posted 11 October 2009 - 07:34 PM

Haha, 2008 stuff is already somewhat outdated where 2009 has been a total animations overhaul year :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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