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Bugs, Mismatches, and Errors. POST HERE


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#861 Karlos Vandango

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Posted 04 February 2006 - 01:31 PM

lol he is a bit of a basterd on the americans
are you ever gonna fix the discription bug i used to have when i had pr

ps my new sig will hatch on march 1st
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#862 spartan 117

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Posted 08 February 2006 - 06:13 PM

just a bug i noticed:

the tank troop crawler ( u know the armoured one ) doesn't unload it's troops when u order to attack another unit with it. and it doesn't hold 10 guys, as it says in the description


I know about the description, fixing that as we speak


ok very good and what about the issiue that they don't unload their soldiers if u give em the order to attack???????

Edited by spartan 117, 08 February 2006 - 06:14 PM.

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#863 Shroud

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Posted 11 February 2006 - 02:40 PM

Hello everyone....I like this mod and thanks goes to Vanguard & all the good poeple that helped the mod beomce something admirable

I wanted to report that when playing with USA, or any USA general, that after building a commanche, a mismatch will happen a few sceonds later.
I know about the EMP patriot and, therefore, we don't build them. And no one is playing with Millitia (sp?)

BTW, me & my friends believe the ROV for the Tank general is really overpowered for the price 800. this tank dishes lots of damage, has fire & armor-pirecing combo damage, fast, good armor ....all for the low price of 800. We recommend a price of 1100 and reduced movement speed.

Keep up the good work!

#864 Vanguard

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Posted 11 February 2006 - 07:39 PM

Note taken, can someone confirm the Comanche thing?
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#865 Karlos Vandango

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Posted 11 February 2006 - 08:01 PM

ok i will add it to my mismtahc list
ty mr ? guest
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#866 Vanguard

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Posted 11 February 2006 - 08:56 PM

I said confirm, not add it yet.
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#867 Jsmooth13

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Posted 12 February 2006 - 05:40 AM

It is confirmed with a comanche attacking a garrisoned md and the comanche is destroyed.

#868 {BS}-UsafYf-22

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Posted 12 March 2006 - 05:46 PM

i have noticed that a mismatch occures when i launch a a-10 strike wiht the laser gen then just the game after that i didnt lauch one but the afg did and it also mismatched. just leting ya know and great work on the mod. and why dont the drones for the laser gen get the allumnim oxide upgrade ?

#869 Vanguard

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Posted 12 March 2006 - 05:50 PM

Because they are already strong without them.
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#870 oo7

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Posted 19 March 2006 - 08:45 PM

:) im when im like any army or sth,i cant find a naval yard or any boat stuff,how,and where are they? :blush:

#871 Bob

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Posted 19 March 2006 - 09:08 PM

The naval yards for all sides were removed in Project Raptor version 7.0, and will return in version 8.0 as a Tech Naval Yard that you will have to capture in order to use. Just the way other tech structures work in the game.
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#872 oo7

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Posted 19 March 2006 - 09:18 PM

o,ok,and thanks,but im i got another big error :blush: :um when say im play a game,anytime in the game,it will come up to a blue error screen,and i will have to load up the game again and then so for........ :)

#873 Bob

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Posted 19 March 2006 - 10:14 PM

If your getting the 'blue screen error of death' that windows gives when windows crashes, then I doubt we help with you on that one. That very well could be a computer problem on your end. Not a Project Raptor problem.

If you are getting an error box that has like a big x in it (in win XP), and says something to the effect, 'a serious error' has occurred', then go and double click on the following file in the following location and let us know what the file says:

C:\Documents and Settings\Owner\My Documents\Command and Conquer Generals Zero Hour Data\ReleaseCrashInfo

(Note: the path name above may be slightly different due to various factors, such as type of OS and shared computer setup.)

The file may say something like this for example:

Release Crash at Sun Mar 19 09:00:27 2006
; Reason Error parsing INI file 'c:\documents and settings\owner\my documents\command and conquer generals zero hour data\maps\quarters island 024\map.ini' (Line: 'CommandSet AirF_AmericaBarracksCommandSet ')

Last error:
Current stack:

I got this one while mucking around with one of my map.ini's, on a map I was making.

Anyway, this type of info may be useful in determining your problem, possibly.

What version of Windows are you running?

Edited by Bob, 19 March 2006 - 10:15 PM.

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#874 oo7

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Posted 19 March 2006 - 10:23 PM

um,well it only happens when im in the game or on the mod,and it says like sth about that if u may have instailed a new folder or instailed sth,that may be it,and it only happens when i got the project raptor mod



and this bug sux :blush:

#875 Jsmooth13

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Posted 19 March 2006 - 10:55 PM

Is it one of those serious error things? If so, I know that sometimes it can be caused by minimizing a loading screen within the game.


BTW, to benefit from everything Revora has to offer members, I advise you to Validate your Email.

#876 oo7

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Posted 19 March 2006 - 11:11 PM

the little bar thing that says :soulous error" does it look blue............... :) when i get on the mod,or play a game in the mod,sometime it will just like go to this blue screen that fulls up the whole screen and it says like if u may have instailed a new folder or instailed sth,that may have caused it,and





the bug sux cause i can never finsh a game or sth :blush:

#877 oo7

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Posted 19 March 2006 - 11:23 PM

:sad: :blush: um i got a wayyy!! bigger problem and i need help,how do i remove the mod! cause i cant finbd a readme file or anything :) :sad: PLZ HELP

#878 Bob

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Posted 20 March 2006 - 12:43 AM

How do I uninstall Project Raptor?
Here are the steps that need to be taken to uninstall Project Raptor:

Step 1: Click on the Start button.
Step 2: Click on Control Panel.
Step 3: Click on Add/Remove Programs.
Step 4: Scroll down until you find Project Raptor 7.0.
Step 5: Click on Remove. (or uninstal)

Project Raptor is now uninstalled.

At this point you can stop; however, I highly recommend that Generals and Zero Hour also be uninstalled.

Anytime you intend to uninstall any kind of mod, (not just Project Raptor) it is highly recommended that you uninstall the mod, Generals, and Zero Hour, as well. This will prevent you from having any remnant files hanging around that uninstallers miss. These remnant files could mess up Zero Hour, or the next mod you intend to install.

To uninstall Generals and Zero Hour use the same steps as above, except in step 4 replace Project Raptor with the program that you are uninstalling. Zero Hour then Generals.

After that has been completed, then you will need to go to the following folders (using windows explorer or similar program) and delete any remaining files and folders:

C:\Program Files\EA Games\Command & Conquer Generals Zero Hour

C:\Program Files\EA Games\Command and Conquer Generals

[note exact path names may differ on your computer due to what version of windows you're using, and whether or not you're using a shared desktop or not.]

After all of that has been completed. Go ahead and reinstall all of your Generals and Zero Hour programs and patches. I know this is a lot of work but it will save you a ton of headaches in the future. Trust me on this one.
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#879 oo7

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Posted 20 March 2006 - 12:54 AM

never mind this,i found it :blush: thanks for your help everbody.....

Edited by oo7, 20 March 2006 - 01:05 AM.


#880 Bob

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Posted 20 March 2006 - 01:13 AM

There is no readme file for PR 7.0 there never was.

The installation is automatic, and the uninstallation is done via the control panel. Are you sure you don't see Project Raptor 7.0 in your control panel under Add/Remove programs? Every program that is installed on your computer shows up there.

If it's not there do this:

Uninstall Zero Hour and Generals.

After that has been completed, then you will need to go to the following folders (using windows explorer or similar program) and delete any remaining files and folders:

C:\Program Files\EA Games\Command & Conquer Generals Zero Hour

C:\Program Files\EA Games\Command and Conquer Generals

This will also delete all remaining Project Raptor files.
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