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#1001 00 Nobody

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Posted 26 August 2006 - 12:56 PM

How's about this? American War Factories have a 'Supply and Demand' Upgrade, which gets the owner 1000 dollars every 60 seconds?
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#1002 mattanator

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Posted 27 August 2006 - 03:31 AM

I have some ideas that would make the mod much better. Give the Marine for laser general a futureistic looking skin. Kinda like the marines from halo 1. Oh yea, and give em lasers. Give the spec ops guy a better skin and button pic. He looks like a terrorist with a machinegun. Give regular USA snipers with no generals ability needed. allow the snipers for reg USA to be stealth while moving, in other words, stealth at all times. Give the Laser general laser planes, like the X-35 from future weapons with the tactical laser that could destroy vehciles in one hit. That should replace the raptor. Laser general should not have Aurora Bomber. thats all I have for now.
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#1003 sath

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Posted 29 August 2006 - 06:51 PM

just a quick header:

the laser gens marine already has a pretty goddamn powerful laser since regular marines are formidable but the laser gen marines are ferocius even for americas advanced arsenal

getting the usa pathfiner without a gen power needed seems good to me though the stealth at all times seems a bit much

i guess the spec ops could do with a makeover

i agree on changing his raptor for something else though a one hit kill laser Vs vehicles sounds uber powered... unless it is limited to one plane at a time and only has 1 or 2 shots for vehicle warfare and a small inacurate low powered anti infantry laser gun

i don't know what to say about the laser gen not having the aurora bomber since i remember being in a talk about bombers for the laser gen but results were how to put it, inconclusive
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#1004 00 Nobody

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Posted 29 August 2006 - 10:07 PM

Ok, how's about his raptor has a Laser Crusader Gun (just more powerful) with four shots. The Stealth Fighter has 2 lasers that are better against buildings and defenses, and can be upgraded with Bunker Penetration Lasers. The auroura has 1 laser which is very powerful against Buildings, vehicles, and defenses, but takes even longer to reload than a regular auroura. Also, all jets/helicopters require power. If the power runs out, all jets in the air crash, all on the airfield go offline, and helicopters land and cannot fire.

Edited by 00 Nobody, 29 August 2006 - 10:08 PM.

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#1005 mattanator

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Posted 31 August 2006 - 10:48 PM

Ok, good idea 00 nobody about laser raptor. But the last time I checked the marines still had gun and were just as good as the regular ones. Am I doin something wrong? It could be that I was building them from the mobile barracks instead of regular ones. But I like how powerful the marines sounded in your post. They sounded worth the generals point. Also, you should give the spec ops grenades and the marines grenades a laser effect. (this is for townes of course).
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#1006 PR 4 @LL!!!

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Posted 01 September 2006 - 01:56 PM

the bunker penertration bomb should look like the particle cannon explosion and be green!!

i think it would look cool if AFG crusader could hover, since its weaker, this would be an upgrade and reduce rate of fire. h should get a missile upgrade -----> they go faster

infs gens bunker up should cost wayyyyyyyyyyyyyyy more, i think

toxin shud get an up to make all toxins stay in da feild longer.

#1007 mattanator

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Posted 01 September 2006 - 10:35 PM

1. You mean bunker penetration laser? But yes, that would look cool
2. Yes that would be cool to have the crusader hover, but it should be for reg USA instead of Air Force general. Granger is too overpowered as he is.
3. No not really, cause thats the only good defence he has against heavy armor.
4. I dont think the toxins should stay longer for everything, only the scud storm and scud missiles.
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#1008 00 Nobody

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Posted 02 September 2006 - 02:08 AM

the AFG is getting waaaaay rebalanced. The King Raptor, surprisingly, has TWO PDLs, and VG is making it 1. Also, the Jet that has 10 or so bombs is getting the bombload down to 4 or something like that. I say a Hover Crusader is a great idea for the AFG.

Also, on the Toxins thing, I think toxins stay long enough. They stay for about 10 seconds at 75 FPS. That's more than twice as fast as the default game speed for ZH.
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#1009 THE OVERLORDS

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Posted 02 September 2006 - 06:19 PM

Im thinking about something i just saw on the history channel.


How about a 30mm. 10 shot 7 barrel gatling gun for the gla. they fired it at an abrams tank and somehow the 30mm. explosive rounds ripped the abrams apart.

I think it fits the gla's old style guns

I doubt they cancelled the aurora since I saw a picture of it in my aircraft of the world book showing a theoretical image and its airspeed was recorded at over 18,000mph somehow. I guess it uses downsized more efficent space shuttle eingine.

The aurora looks like a very advanced mix of sr-71 and xb-70 valkire.

Edited by THE OVERLORDS, 02 September 2006 - 06:20 PM.


#1010 Timus

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Posted 02 September 2006 - 09:50 PM

I allways find it annoying when i send in my army and the planes fly in too fast and get shot down before my tanks are near maybe a nice idea would be to make the planes have a guard unit button so they can fly/circle around a specific unit or squad and attack enemy bases at the same time as the unit or squad

also another cool button to add to that would be say i wanted to make my tanks all attack the enemies base but i didnt want them to waste their time shooting infantry i could tell them not to shoot infantry and send in infantry who have a button set in to only attack other infantry that would be really cool as i could just sit back and watch the battle instead of trying to control (and failing) lots of groups of units

#1011 Karlos Vandango

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Posted 02 September 2006 - 10:12 PM

also another cool button to add to that would be say i wanted to make my tanks all attack the enemies base but i didnt want them to waste their time shooting infantry i could tell them not to shoot infantry and send in infantry who have a button set in to only attack other infantry that would be really cool as i could just sit back and watch the battle instead of trying to control (and failing) lots of groups of units


impossible the sage engine(Engine genals uses) but woud be nice

bit off topic but its funny how u happen to be member 5,555
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#1012 00 Nobody

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Posted 02 September 2006 - 10:32 PM

That thing you talked about is possible in the Empire Earth 2 Engine.
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#1013 THE OVERLORDS

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Posted 03 September 2006 - 05:44 PM

The sage eingine sucks for modifying and you cant do much with it including what is said above me. :shiftee:

About the aurora YF82 . thats what there calling the aurora.

Edited by THE OVERLORDS, 03 September 2006 - 05:50 PM.


#1014 Timus

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Posted 03 September 2006 - 07:12 PM

darn it, so you cant make any new buttons? oh well how about an armoured transport vehicle for china infantry gen. like the assault troop crawler but more armour and able to stand more tank blasts and it could have a flame gun upgrade thatd be a cool addition

#1015 THE OVERLORDS

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Posted 11 September 2006 - 12:27 AM

Wow i just saw what looked like a fully armed apache fly over my house. I could tell by the sulliuete and i had binoculars (i was watching yellow jacket horenets at the time and got stung). Im wondering what the F**k a fuly armed military helicopter is doing in civilian airspace. It looked good i know that ;)

#1016 00 Nobody

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Posted 12 September 2006 - 12:40 AM

lol. I bet it was after you for 'disturbing the natural environment' or something :p
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Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!

#1017 FireBlade

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Posted 16 September 2006 - 04:14 AM

Alllrighty, their are several possibly resolved issues, but I'll just mention all of them anyway ^_^

Generals Challenge: while fighting toxin general destroying all the power plants causes the scud storm to become useless, and he never seems to rebuild them.

All general AI's tend to lack a full variety of PR's wide selection of different units and buildings, when building. Perhaps, depending on the general an AI fights, the programed stratagy could be modifed to best defeat that specific general. For example, if one computer player is Stealth general, fighting Air Force general, the AI for Stealth could build a larger assortment of anti air weapons and defenses, while AFG builds and places more stealth detecting objects or units.

For missile based USA defenses, I thought it would be cool to add a speed difference between generals, and even go so far as different missile graphics. AFG could have high speed missiles that reach over long distances after a unit comes into range(like an aircraft running away from defenses) smaller but simular in appearence to the MLARS missiles or whatever its called(havn't been AFG in a while so I forgot :blink: ) its that art thing.
The SWG could have missiles that don't fly as far as normaly, at a higher speed, shaped with a fat end at the front, hiting with more "weight" in how it impacts an object.

The building graphic for all GLA general powerplants, cant be clicked correctly if a worker is killed(to finish building with another worker), or if you wish to cancel the building process.

Edited by ???????, 16 September 2006 - 04:15 AM.

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#1018 THE OVERLORDS

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Posted 18 September 2006 - 08:38 PM

I heard that Vanguard is taking away the YF-23's incredible missile and bomb capacity and if he does im not getting 8.0 cause i love cluster bombing the crap out of my enemies. and can the us or china get super napalm bombs (super napalm is an advanced version of the regular napalm developed during the veitnamese war, and fun fact the name napalm came from the chemecals used in making it super napalm dosent have those chemecals) and try and make the napalm have a lasting efect like the real stuff.





The Overlords signing off :)

#1019 00 Nobody

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Posted 18 September 2006 - 11:04 PM

It's because it's unbalanced for there to be so many bombs on a single jet. It has a pretty short reload time too.
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#1020 THE OVERLORDS

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Posted 19 September 2006 - 09:31 PM

Just take of the countermeasures and its rebalanced and slow it down a bit.




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