Crazy Ideas
#1001
Posted 26 August 2006 - 12:56 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#1002
Posted 27 August 2006 - 03:31 AM
#1003
Posted 29 August 2006 - 06:51 PM
the laser gens marine already has a pretty goddamn powerful laser since regular marines are formidable but the laser gen marines are ferocius even for americas advanced arsenal
getting the usa pathfiner without a gen power needed seems good to me though the stealth at all times seems a bit much
i guess the spec ops could do with a makeover
i agree on changing his raptor for something else though a one hit kill laser Vs vehicles sounds uber powered... unless it is limited to one plane at a time and only has 1 or 2 shots for vehicle warfare and a small inacurate low powered anti infantry laser gun
i don't know what to say about the laser gen not having the aurora bomber since i remember being in a talk about bombers for the laser gen but results were how to put it, inconclusive
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#1004
Posted 29 August 2006 - 10:07 PM
Edited by 00 Nobody, 29 August 2006 - 10:08 PM.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#1005
Posted 31 August 2006 - 10:48 PM
#1006
Posted 01 September 2006 - 01:56 PM
i think it would look cool if AFG crusader could hover, since its weaker, this would be an upgrade and reduce rate of fire. h should get a missile upgrade -----> they go faster
infs gens bunker up should cost wayyyyyyyyyyyyyyy more, i think
toxin shud get an up to make all toxins stay in da feild longer.
#1007
Posted 01 September 2006 - 10:35 PM
2. Yes that would be cool to have the crusader hover, but it should be for reg USA instead of Air Force general. Granger is too overpowered as he is.
3. No not really, cause thats the only good defence he has against heavy armor.
4. I dont think the toxins should stay longer for everything, only the scud storm and scud missiles.
#1008
Posted 02 September 2006 - 02:08 AM
Also, on the Toxins thing, I think toxins stay long enough. They stay for about 10 seconds at 75 FPS. That's more than twice as fast as the default game speed for ZH.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#1009
Posted 02 September 2006 - 06:19 PM
How about a 30mm. 10 shot 7 barrel gatling gun for the gla. they fired it at an abrams tank and somehow the 30mm. explosive rounds ripped the abrams apart.
I think it fits the gla's old style guns
I doubt they cancelled the aurora since I saw a picture of it in my aircraft of the world book showing a theoretical image and its airspeed was recorded at over 18,000mph somehow. I guess it uses downsized more efficent space shuttle eingine.
The aurora looks like a very advanced mix of sr-71 and xb-70 valkire.
Edited by THE OVERLORDS, 02 September 2006 - 06:20 PM.
#1010
Posted 02 September 2006 - 09:50 PM
also another cool button to add to that would be say i wanted to make my tanks all attack the enemies base but i didnt want them to waste their time shooting infantry i could tell them not to shoot infantry and send in infantry who have a button set in to only attack other infantry that would be really cool as i could just sit back and watch the battle instead of trying to control (and failing) lots of groups of units
#1011
Posted 02 September 2006 - 10:12 PM
also another cool button to add to that would be say i wanted to make my tanks all attack the enemies base but i didnt want them to waste their time shooting infantry i could tell them not to shoot infantry and send in infantry who have a button set in to only attack other infantry that would be really cool as i could just sit back and watch the battle instead of trying to control (and failing) lots of groups of units
impossible the sage engine(Engine genals uses) but woud be nice
bit off topic but its funny how u happen to be member 5,555
#1012
Posted 02 September 2006 - 10:32 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#1014
Posted 03 September 2006 - 07:12 PM
#1015
Posted 11 September 2006 - 12:27 AM
#1016
Posted 12 September 2006 - 12:40 AM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#1017
Posted 16 September 2006 - 04:14 AM
Generals Challenge: while fighting toxin general destroying all the power plants causes the scud storm to become useless, and he never seems to rebuild them.
All general AI's tend to lack a full variety of PR's wide selection of different units and buildings, when building. Perhaps, depending on the general an AI fights, the programed stratagy could be modifed to best defeat that specific general. For example, if one computer player is Stealth general, fighting Air Force general, the AI for Stealth could build a larger assortment of anti air weapons and defenses, while AFG builds and places more stealth detecting objects or units.
For missile based USA defenses, I thought it would be cool to add a speed difference between generals, and even go so far as different missile graphics. AFG could have high speed missiles that reach over long distances after a unit comes into range(like an aircraft running away from defenses) smaller but simular in appearence to the MLARS missiles or whatever its called(havn't been AFG in a while so I forgot ) its that art thing.
The SWG could have missiles that don't fly as far as normaly, at a higher speed, shaped with a fat end at the front, hiting with more "weight" in how it impacts an object.
The building graphic for all GLA general powerplants, cant be clicked correctly if a worker is killed(to finish building with another worker), or if you wish to cancel the building process.
Edited by ???????, 16 September 2006 - 04:15 AM.
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#1018
Posted 18 September 2006 - 08:38 PM
The Overlords signing off
#1019
Posted 18 September 2006 - 11:04 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#1020
Posted 19 September 2006 - 09:31 PM
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