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#1041 mattanator

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Posted 21 October 2006 - 05:21 AM

Her particle cannon is less because the Air force general is hitting on her and pays for half. Yes her particle cannon should be increased but we cant keep granger from being a pervert lol.
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#1042 00 Nobody

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Posted 21 October 2006 - 02:11 PM

oooo, k. Then how come they fight each other in the General's Challenge? I really like the oranges thing in my sig tho :sleep:
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#1043 Fire Ze Missiles!

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Posted 26 October 2006 - 12:47 PM

Who doesn't? Its a perfect analogy.

Spot the orange of doom.

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Oh for fuck's sake!

#1044 00 Nobody

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Posted 26 October 2006 - 10:44 PM

ya, that's me. :dry:
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#1045 FireBlade

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Posted 15 November 2006 - 01:41 AM

where do you think SWG got her arora technology? she did a little flirting with afg and boom she gets a new prototype that she takes from him :cool: .
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#1046 00 Nobody

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Posted 18 November 2006 - 05:14 PM

Nope, i designed a flying cookie and the AirF gen stole it, turning it into the prototype plane, which the SupW gen also stole, giving it to her design specialists, which turned it into the Alpha Auroura
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#1047 Bob

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Posted 20 November 2006 - 07:30 AM

Idea for the AF General. A unit for the game that is specifically built to run out and grab those pesky little shot down pilots, and hopefully get them back to base before they get blasted into kibbles and bits. :rolleyes:

The HH-47 Combat Search and Rescue Chinook (CSAR-X):

'On 09 November 2006 the Boeing Company’s HH-47 helicopter has been selected by the U.S. Air Force as the winner of the Combat Search and Rescue (CSAR) program competition. The CSAR program calls for initial operational capability of the HH-47 aircraft in 2012. Under the program, which is valued at up to $10 billion, Boeing will build 141 production aircraft and four test aircraft at its Rotorcraft Systems manufacturing facility in Ridley Park, Pa., also home to the MH-47G Special Operations and CH-47F Chinook programs. ...'

' ... Built on a new airframe, the Boeing HH-47 CSAR-X rescue aircraft is equipped with advanced countermeasures and survivability enhancements similar to those utilized in U.S. Special Operations MH-47G heavy assault rotorcraft. With its proven long-range performance, the special operations helicopter is multi-mission capable with significant combat experience, at high altitudes, in austere environments and with limited visibility. ... '

' ... This search and rescue aircraft features more powerful and efficient T-55-GA-714A engines with full authority digital electronic control. The engines each produce 4,868 maximum shaft horsepower, which enables the aircraft to reach speeds in excess of 175 mph and provides the capability to transport a payload of up to 21,016 lbs. ... '

Quotes above from Global Security .org at:
http://www.globalsec...craft/hh-47.htm

There's a couple of different ways of getting this into the game. Either this chopper could replace the existing AF generals Chinook, or it could be a newly buildable aircraft available after a strat center has been built. I would recommend the latter of the two options.

This new Chinook would have the following characteristics:

1.) Countermeasures from the moment it's available to be built.
2.) Healing properties for infantry only. (A slow self healing for the chopper would be nice too, but optional)
3.) This is not meant to be a troop invasion helo for the game, so limit the slots to only four infantry slots (no vehicles). Also possibly have a build limit of two to four.
4.) Slightly to moderately improved armor
5.) A 30% to 50% speed increase.
6.) Bio-hazard clean-up (If that's possible to code an air unit to do). Or come preloaded with 1 bio-hazard tech infantry unit (that's down in the ini coding).
7.) Lightly armed would be nice (but optional). Perhaps as an moderately expensive upgrade. A weapon similar in strength to the militia tanks .50 cal.
8.) No (or very limited) supply gathering abilities. (disregard this one if the HH-47 ends up replacing the original Chinook in the game, which I don't recommend here)

That's it.

Edited by Bob, 20 November 2006 - 07:33 AM.

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#1048 00 Nobody

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Posted 20 November 2006 - 11:07 PM

cool idea bob. I like pumpkin pie more tho.

pumpkin pie rox0rz your sox0rz!
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#1049 squido

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Posted 21 November 2006 - 02:22 AM

The pilot recovery unit sounds like a good idea but it wouldn't be so great if it wasn't automatic. So for the most part everytime a pilot ejects it races out on its own, lands, picks them up, then flys back and drops em off at a drop pad at your base.

#1050 Bob

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Posted 21 November 2006 - 02:50 AM

cool idea bob. I like pumpkin pie more tho.

pumpkin pie rox0rz your sox0rz!

I've got to work Thanksgiving Day 2nd shift. No rest for the weary.

No pie for me this year!

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#1051 Bob

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Posted 21 November 2006 - 05:36 AM

Sorry for the double post here folks, but I ran across this over on youtube and I thought this might make a cool replacement for the Superweapon general's Avenger.


Edited by Bob, 21 November 2006 - 05:37 AM.

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#1052 Agent Donavon

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Posted 23 November 2006 - 06:03 AM

on the rescue bird woldnt that be the same as a regulary chinnok just a little upgrade. :p
but I have a new idea you drop the commache and add the little bird and make it a special transpot to have like 4 slots for spec ops and rescue :popcorn: and add a rescue helcopter like a moblie medic truck. ;)

#1053 Soul

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Posted 24 November 2006 - 02:22 AM

Sorry for the double post here folks, but I ran across this over on youtube and I thought this might make a cool replacement for the Superweapon general's Avenger.


Sounds like a good idea.

As for the Little Bird I say drop the Apache(Which is seriously overpowered) and replace it with the Little Bird.
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#1054 PR 4 @LL!!!

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Posted 25 November 2006 - 11:40 AM

that avanger for SWG would be a gr8 idea but i think her patriots shud not start with EMP but for the particle cannon you get EMP weapons upgrades that make Patriot, tow, missile defender and that avenger use EMP missile with less damage but stuns things.

Edited by PR 4 @LL!!!, 26 November 2006 - 10:39 AM.


#1055 00 Nobody

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Posted 25 November 2006 - 07:35 PM

you do realize that an EMP missile avenger would take out aircraft in 1 shot, right?

It would have to be able to be killed in a single tank shot, shoot reeeaally slowly and have a really slow-firing PDL to make it balanced.
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#1056 PR 4 @LL!!!

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Posted 26 November 2006 - 10:38 AM

actually i seen SWG emp patroits fire at planes and sometimes it doesnt actually kill them it just does the damage and not the emp, also would it poosbile to code that the emp effect will only take place after 5 missile or so? also dont give it tanke shell PDL just missile PDL to make it balanced.

#1057 00 Nobody

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Posted 26 November 2006 - 06:18 PM

only the laser gen's avenger can PDL tank shells.
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#1058 Tigs2006

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Posted 04 December 2006 - 11:21 PM

I would think that every general and the Militia should have naval units in PR 8.0

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#1059 Bob

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Posted 05 December 2006 - 12:01 AM

In 8.0 the Navies for each side will be built from a Tech Naval Yard. Grab and hold the Tech Naval Yard to build your navy.
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#1060 Tigs2006

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Posted 05 December 2006 - 10:50 PM

Is there an tech airfield because on worldbuilder I seen one. :)




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