Modding Q&A
#521
Posted 23 August 2011 - 06:35 PM
#522
Posted 23 August 2011 - 08:26 PM
Hehe, I made one 3 players map for 008, but I like this one. The idea is good. I like it.
Thanks , i thought the concept would fit the gameplay...
#523
Posted 24 August 2011 - 04:06 PM
Edited by kkasll, 24 August 2011 - 04:07 PM.
#524
Posted 11 September 2011 - 04:23 PM
#525
Posted 11 September 2011 - 04:28 PM
#526
Posted 11 September 2011 - 07:52 PM
Next time upload the map folder, not the files inside it. I will see it when I have time.
Can't upload the folder it self...i need a file of some sort .
#527
Posted 12 September 2011 - 01:33 AM
Can't upload the folder it self...i need a file of some sort .
You should be able to compress the folder into a zipped folder, and you should be able to upload those.
#528
Posted 28 October 2011 - 01:36 PM
How can i modify generals challenge player general colour ?
#529
Posted 30 October 2011 - 05:18 PM
#530 Guest_Mahdi_*
Posted 11 February 2012 - 12:23 PM
I have some question.
1-Is it possible in the Generals to do two actions by one command button at same time?
for example run an action or fire a weapon and also upgrade a unit at same time.
2- when I edit the ini files to change the units behavior is there any IF Statement.
for example write something like this IF (GAME_PASSED_TIME < 60_Sec) THEN Upgrade weapon ELSE do nothing.
I hope find my answers soon.
Thanks in advance for your Attention.
Mahdi.
#531
Posted 11 February 2012 - 01:37 PM
There is no IF in behavior. Behavior types are hard-coded into the engine. If you add something it doesn't recognize, your game would crash. However, you could code the IF into multiplayer or skirmish scripts using world builder to do specific actions you want in every game you play. You need to import the scripts and set it accordingly.
#532
Posted 11 February 2012 - 02:48 PM
I believe the main thing I have to do is add the new pilot killing weapon (which I'm not sure how to make it attack all enemy vehicles independently), and add a behavior for the chem fields in the ini where it's stored (can't remember the name but I found it: holds all GLA chemical stuff I believe) that fires the new weapon. Then I'd also need my own chance generator which should be able to work similar to stealth general's snipers for example. But I'm not sure how to actually get that all in, especially the behavior since that has a ModuleTag, and I don't know what to do with those.
#533
Posted 12 February 2012 - 03:36 PM
Like....making flashbang kills one at a time instead of kill all.
And I've seen CWC make it kinda....1 grenade hit has 20% chance of killing 1 guy inside and 1 artillery hit has 50% chance of killing 5 inside.
Does anyone have any idea how to do this?
#534
Posted 04 March 2012 - 09:55 PM
#535
Posted 16 March 2012 - 08:01 AM
It can be made easily by creating random shells. Look how normal Zero Hour creates different GLA Technicals. The same method can be used to create different shells from one cannon. One shell can kill infantry, another can not do it. This is the chance you ask about. I use this technology for toxin weapons already.I have always wonder how to specify how many garrisoned infantries are killed per weapon.
Like....making flashbang kills one at a time instead of kill all.
And I've seen CWC make it kinda....1 grenade hit has 20% chance of killing 1 guy inside and 1 artillery hit has 50% chance of killing 5 inside.
Does anyone have any idea how to do this?
Edited by Creator, 16 March 2012 - 08:06 AM.
#536
Posted 17 March 2012 - 08:29 PM
Edited by Tomeister, 17 March 2012 - 08:57 PM.
#537
Posted 19 March 2012 - 09:36 PM
#538
Posted 21 March 2012 - 03:36 AM
Will there be a multiplayer map with a train that moves though the map that can actually run through ve3hicles and stuff like that.
Edited by Alessia, 25 March 2012 - 04:19 AM.
#539
Posted 26 March 2012 - 10:16 PM
It is better to drop this idea. Teleport is glitchy and overpowered.
Okay.. Does each general have 1 super unit in your mod?
I'm trying to import a unit from your mod (with your permission)what files do I copy code from? I'm particularly confused about textures and skins. Help would be greatly appreciated.
#540 Guest_sithalo_*
Posted 10 November 2012 - 09:15 AM
i always thought firebases where rather crappy so i went in there and found it in weapons data. and then i seen it had a plus one and a plus two. right under it each with slightly improved attack power. i think. so i thought of it like. first one could spray shells wildly. the second one could spred shells more focused but with less power over a larger area. then the last one the plus two. would be very weak but increaidbly focused and have massive range. but i dont know what the pluses are. ive added people in the squares. ive gave them both armors. set down the mines. but the firebases just stay at the original state of spreading the shells all over.
ive looked it up and i cant find anything talking about the pluses.
plz help
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