Modding Q&A
#481 Guest_Guest_*
Posted 16 April 2009 - 01:00 PM
#482
Posted 16 April 2009 - 06:11 PM
Aurora bomber->SuperFighter
and her info...? plz
Edited by SkyStrike, 16 April 2009 - 06:12 PM.
#483 Guest_rob_*
Posted 05 June 2009 - 02:23 PM
#484 Guest_rob_*
Posted 06 June 2009 - 02:16 PM
#485 Guest_Guest_*
Posted 14 June 2009 - 09:35 PM
#486
Posted 11 August 2009 - 12:14 PM
I saw in a scrren shot of your contra mod that you have technicals with infantry garrisoned inside using firebase style garrisoning. I had done the same thing in my mod (Laser Demo Nuke mod) but i found that when any object using garrison contain enters a tunnel network and then exits it, the occupants become invisible, and when you exit them from the vehicle they become invisible and sty where you exited them. They can shoot at enemies but they cannot take damage, so they cannot be killed.
Did you find the same bug and did you find a way to fix it? I had to revert my technicals to TransportContain.
Similarly my Burton was wble to carry 1 infantry inside him using firebase style garrisoning so he could for example carry a worker across a river to build a tunnel on the other side. However i had the same problem when i had a garrisoned Burton go inside my tardis (basically a teleporting tunnel network) and exit again - the infantry became invisible and unselectable when exited.
Now i only use garrison contain for things that cannot go inside tunnel networks.
A related bug is when a cargo plane carrying units for a paradrop becomes unmanned (like sniped by Jarmen) - the units inside become in limbo and can shoot but cannot be shot. I therefore had to stop letting Jarmen snipe aircraft to make them unmanned. Now his snipe bullets will stun aircraft causing them to crash and explode.
#487
Posted 11 August 2009 - 04:50 PM
#488
Posted 21 August 2009 - 05:33 PM
Command and Conquer Generals: Zero Hour: Contra006/007 Mod
World of Warcraft: Wrath of the Lich King (Join the Danish WoW network on WoWi.dk)
Assassin's Creed
#489
Posted 01 October 2009 - 01:56 PM
my documents--->cnc gen zh data--->skirmishoptions.ini-->startingcash=10000<----change this to whatever you want.How/Where can i change to chose more that 10k in start money? Rly want up to 50k
btw,how to adjust building armor?
#490
Posted 02 October 2009 - 06:01 AM
Edited by Creator, 02 October 2009 - 06:01 AM.
#491
Posted 08 October 2009 - 10:49 AM
#492
Posted 09 October 2009 - 06:59 AM
The code for buildings is scattered around INIs. Some buildings are in the same files with units, some are elsewhere.
#493
Posted 09 October 2009 - 08:49 AM
#494
Posted 16 October 2009 - 09:38 AM
Which exactly models do i need to extract? When i extract W3D i cant open it with none of programs, dds too. Can you give me please just some basics here, the rest i will figure alone.
#495
Posted 16 October 2009 - 11:08 AM
Creator...i`ve just downloaded Gmax,Renx and W3D imorter...registrated it. Im watching some of your models (opened with big file), now i would try to edit some of them to be able to help you making some units better looking or new modelling. Im newbie with this programs but i do have experience in 3D modeling. So i would like to try.
Which exactly models do i need to extract? When i extract W3D i cant open it with none of programs, dds too. Can you give me please just some basics here, the rest i will figure alone.
I recommend use 3dmax8+BFME SDK, but GmaX good for butchering or simple editing.
For editing W3D you must use GmaX 1.2 + renX, W3D importer, Nvidia Photoshop DDS plug-in.
1. Open models on w3d viewer - then copy dds files to workdir
2. Convert DDS to TGA using Photoshop (with plugin) or another software
3. Open RenX - run Importer Script (Utilites > MaxSkript > Select from droplist "w3d importer" > Run) Note! w3dImporter.msi must be in renX\scripts\autorun\ folder
4. Weld all vertex on all meshes
5. Auto smooth all polygons on all meshes)
6. Edit a model)))
7. make all new materials for all textures
8. Export model to w3d
9. Check model in w3d viewer
#496
Posted 17 October 2009 - 06:21 PM
And you said that you had experience with 3d modelling. It is interesting for me which programs did you work with?
#497
Posted 17 October 2009 - 07:58 PM
#498
Posted 18 October 2009 - 01:42 AM
my advise:
http://cnc3.net/item-155?addview
http://www.derelicts...tnktutintro.php
http://www.derelicts...enstupintro.php
thats all you need for getting started)
#499
Posted 18 October 2009 - 08:19 AM
#500
Posted 18 October 2009 - 09:46 AM
I am familiar with these progams too. Regretably, they have nothing common with 3d max and Gmax. I recommend you to buy a book about 3d max in your language and learn from scratch.In first year of coledge i had AutoCad and i also learned some basics with ProEngineer and Catya on my own. I remember most of things and because of that i thoguht i can maybe do some modells for contra,but cant promise anything.
And you need to know that Gmax is simplified 3d max. All basic modelling and skinning tools are exactly the same in both programs. But Gmax was heavily maimed by its creators and does not have many useful things.
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