I'm asking you
#1
Posted 15 May 2005 - 09:52 PM
Even if you dont join, plz we need things done, like wargs with bows, hostile, you think you could do that, and beefed up regular wrags. PLZ I'M DESPARATE!!!!!
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#2
Posted 15 May 2005 - 09:55 PM
#3
Posted 15 May 2005 - 09:59 PM
#4
Posted 15 May 2005 - 10:01 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#5
Posted 15 May 2005 - 10:06 PM
#6
Posted 15 May 2005 - 10:16 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#8
Posted 15 May 2005 - 10:21 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#9
Posted 15 May 2005 - 10:26 PM
#10
Posted 15 May 2005 - 10:28 PM
edit: GT, about how long have you known hostile?
Edited by MTB, 15 May 2005 - 10:29 PM.
#11
Posted 15 May 2005 - 10:31 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#13
Posted 15 May 2005 - 10:33 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#14
Posted 15 May 2005 - 10:43 PM
The reason why your model looks like a pile of debris is because you need to extract the whole w3d file. So when you import the model it will have the skeleton to import also. Than it will stand upright.
Save the environment, use green text
Some Bullshit Somewhere
#15
Posted 15 May 2005 - 10:47 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#16
Posted 15 May 2005 - 10:49 PM
You may need to make the import button visible by customizing your toolbar.
Most people use the SKN add on to let you know it's the base model to open. See existing models...
Save the environment, use green text
Some Bullshit Somewhere
#17
Posted 15 May 2005 - 10:53 PM
Download this
Sergils Model and Coolfiles Anim importer Merged with help and bug fixes
load the script,
scroll down
select "How to -> Import Model + Skeleton, and follow the instructions
if u dont want to read them i can tell you though ^^
press "Load Skeleton"
select the skl file for the model you want to import
then import model (soldiers have a _skn.file )
--
If you want to import buildings its a bit different though, the "pile of objects" were actually animated a long time ago, well , until you import them, so dump em, and do some Modelling, just keep the names and "spheres"
Animations saved in Buildings will be used for the Build-Up Phase based on the names the object have, so you have to keep to the names (or fiddle with the ini) You dont need build up animations though
Try to build your new modell "based on" the model you try to replace, it will save oyu hassle like scaling .)
Oh yeah, another way is importing the _w models, they dont have build up animations and are mostly one object so its easier...
Listen to Admiral Gt, if u dont do it urself, it never gets done
Edited by eRe4s3r, 15 May 2005 - 10:54 PM.
#18
Posted 15 May 2005 - 10:56 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#19
Posted 15 May 2005 - 10:57 PM
(EDIT) No it's not actually so I was curiuous.
Save the environment, use green text
Some Bullshit Somewhere
#20
Posted 15 May 2005 - 11:00 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
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