Will rivendell and Haven elves have the same skin with a different color, or brand new ones?
They will have the same basic principle for their skins, but each will have their own little... special things. One thing is their colours, as stated earlier. Also, the Rivendell Elves will have armour slightly more reminiscent of the 2nd age armour. Havens Elves will carry a sea (or possibly a swan, stupid Dol Amroth though lol) motif, but how I'm going to make the skins really different from the Galadhrim... I haven't gotten that far yet lol. Also, each of the three will have a separate helmet crest (Havens will have extremely long crests that will resemble swans, Rivendell will have a sort of "leaf-burst" motif [subject to change]).
Those Galadhrim are pretty neat, will you please PM me what units, heroes and suchlike are going to be included in this wonderful mod
I guess I could just post my rough ideas here...
Basically, the mod will add an Elven faction (lol, I know it's over-done, but I wanna do it anyway).
General Notes: The Elven faction has the most powerful units and heroes in the game. However, everything (including the basic units [I'm thinking Mirkwood Scouts will cost 350 to 400]) are very expensive in comparison to other factions. They have no walls, but many defensive plots (which, unlike everything else, will be relatively inexpensive). Don't expect perfect balance, but I'll try.
Heroes:
Elrond
General: Not exactly a powerful killing hero (uses both bow and sword, sword more powerful), his main purpose is his ability to level up nearby units four times their normal rate (and that doesn't include his Elven Wisdom ability).
Abilities: Athelas (Hero heal only), Leadership (400% experience), Elven Wisdom (like Kings Favor, but double the radius and experience), Power of the Bruinin (fires water/water horses [depends on whether or not I can get the horses to work] at a targeted area).
Arwen
General: Can be used as both an early and late game scout because of her Asfaloth ability.
Abilities: Mount, Asfaloth (increases her mounted speed significantly for a period of time [this is insanely fun to use]), Evenstar (basically the Phial of Galadriel skill), Daughter of Elrond (earns more experience when near Elrond [subject to change]), Loudwater Fury (a smaller scale Power of the Bruinin)
Galadriel
General: The Gandalf of the Elves. Her normal attack - though slow - is a small scale AoE attack. Perfect for late game for her citadel-destroying powers.
Abilities: Elven Healing (heals nearby units and heroes), Leadership (a small leadership bonus that also effects nearby heroes as well as units), Visions (basically the palantir skill), Nenya (magic attack that deals extra damage to buildings), Power of the Lady (smaller scale Word of Power)
Celeborn
General: I'm still working with him. No bow attack though, sword only.
Abilities (to date): Cloak (hobbits cloak ability), Lord of Gifts (offers faster recharge time and better auto healing to nearby heroes), Summon Galadhrim (summoning skill...)
Haldir
General: He's just Vapula's Haldir, minus the summoning skill (I'm really not a fan of summoning skills) and his Leadership only effects Elves (probably only Galadhrim at that, maybe Mirkwood Scouts too)
Legolas
Same Legolas, plus a Leadership ability to nearby Mirkwood Scouts.
Celeglin
General: Sold separately . Basically, if you want him, you download one version of the mod. If you don't, download the version without him. He's my own original character. Uses both bow and sword, but his bow is more powerful and much faster.
Abilities: Double Shot (Hawk Strike), Elf Eyes (bonus to vision and range to nearby troops), Captain of Lorien (leadership to nearby Galadhrim and maybe Mirkwood Scouts), possibly a music-type skill... depending on how well I can mod by the end of this all.
Note: I did not add in Thranduil, Elladan/Elrohir, Cirdain, or Glorfindel because I don't have the resources to create them (as they are not in the movie [I could make them from scratch, but I'm really not feeling like doing that, what with the entire rest of the mod to do]) and I don't have enough creativity (or modding skills to be creative) to really make them them different from the other Heroes.
Units
Mirkwood Scouts
General: Basic unit of the Elven faction. Longer range and faster attack than the Elves that are currently ingame, but less attack damage, and much less health and armour. They have a stealth ability and are bow exclusive.
Rivendell Riders
General: Fast cavalry units. They have less trample damage than the Rohirrim, but more actual attack damage (allowing for different strategy [I hope]).
Spearmen of the Havens
General: Pikeman units. High health and armour, but slow attack and not insanely high damage.
Galadhrim Warriors
General: Though this is not exactly true to the books, they will be the strongest Elven units (I like em best, so ). Basically they are the Elven Warriors already in game with slightly less range (to make the Scout range more impressive) but a little more damage with both sword and bow, and the sword attacks will be a little more powerful.
Other Stuff
Spellbook: Heal, Elven Gifts, Summon Elves, Elven Wood, Cloud Burst, Summon Eagles, Summon Ents, Summon Army of the Dead
Elven Barracks: Recruit Mirkwood Scouts, Spearmen of the Havens, and Galadhrim Warriors
Elven Stables: Recruit Rivendell Riders and purchase Horse Shields.
Forge: Purchase Heavy Armour, Banner Carriers, Forged Blades, and Fire Arrows. At level 3, purchase Mithril Arrows (incredibly expensive to purchase and upgrade) (may or may not be included).
Seige Equipment: I will either leave them with just Ents (and allow them to build Ent moots on settlement plots) or I will come up with some sort of seige weapon that will be appropriate for Elves.
The Elven Warriors will be removed from Rohan and replaced by Rangers of the North who will be on par with the original Elven Warriors (so no rebalancing there). Legolas may be removed from Rohan as well and replaced by another hero or two, but I'm definately not sure yet.
So yeah, as you can see this mod will is far from revolutionary. Just something I want to put together.
Edited by Celeglin, 03 June 2005 - 09:26 PM.