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Contra Remix 2 Released


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#201 viator

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Posted 05 July 2005 - 11:49 PM

Wow its AWESOME !!! Im sure it will be the most beautifull unit in the whole generals ! Thanks alot !!! Something else, the jagdpanther is ready ? I mean is it reay for download ?  :ohmy:

<{POST_SNAPBACK}>

thanks :huh:

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modeling finished... :p
it's ~1k polies :)
now uvmapping, skinning, animating... :p

there is a download for jagdscorp but skin is not finished :/

Edited by viator, 05 July 2005 - 11:52 PM.

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#202 Gredinus

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Posted 06 July 2005 - 07:49 AM

there is a download for jagdscorp but skin is not finished :/

erm where?
the model looks great but isnt this just stealing ideas from others ;) (from a other game)

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#203 viator

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Posted 06 July 2005 - 09:03 AM

1) here :)

2) i've only made requested model ;)
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#204 s@m

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Posted 06 July 2005 - 10:16 AM

stealing ideas from others  ;)  (from a other game)

<{POST_SNAPBACK}>

Its not stealing ideas from a strategy game!it "steals" from a 2001 simulation game :) .So theres nothing wrong with it...

#205 Guest_Guest_*

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Posted 06 July 2005 - 11:14 AM

there is a download for jagdscorp but skin is not finished :/

erm where?
the model looks great but isnt this just stealing ideas from others ;) (from a other game)

<{POST_SNAPBACK}>

He doesn't steal nothing at ALL. He just made a requested mech that i think we all gonna like it when M.E.C.H. asked it from viator i was pretty happy cause it was a very good idea, and the mech was very very very beatifull, and it will be a very good refresh for contra cause in the current versions i think that drone controller sucks !!! Also if pendaelose wants it, i think that M.E.C.H shouldn't have a problem to use it in the next version, do you have M.E.C.H. ??? :)

#206 Guest_Guest_*

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Posted 06 July 2005 - 02:30 PM

there is a download for jagdscorp but skin is not finished :/

erm where?
the model looks great but isnt this just stealing ideas from others ;) (from a other game)

<{POST_SNAPBACK}>

He doesn't steal nothing at ALL. He just made a requested mech that i think we all gonna like it when M.E.C.H. asked it from viator i was pretty happy cause it was a very good idea, and the mech was very very very beatifull, and it will be a very good refresh for contra cause in the current versions i think that drone controller sucks !!! Also if pendaelose wants it, i think that M.E.C.H shouldn't have a problem to use it in the next version, do you have M.E.C.H. ??? :)

<{POST_SNAPBACK}>

Sorry for double posting but can you post a screen with an other unit with the fafnir to compare the size ???

#207 Pendaelose

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Posted 06 July 2005 - 03:23 PM

Sorry for double posting but can you post a screen with an other unit with the fafnir to compare the size ???

<{POST_SNAPBACK}>


Model size doesn't really mean much. It can be re-scaled so easily that the unit is allways the size the modder wants it... no matter what size the model is.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#208 viator

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Posted 06 July 2005 - 04:01 PM

like Pendaelose said, model can be rescaled anytime...
M.E.C.H. wanted fafnir to be as tall as airfield tower, in this case it wont fit into warfactory, will has to be build by dozer or sth. ;)

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#209 Guest_Guest_*

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Posted 06 July 2005 - 04:10 PM

like Pendaelose said, model can be rescaled anytime...
M.E.C.H. wanted fafnir to be as tall as airfield tower, in this case it wont fit into warfactory, will has to be build by dozer or sth.  ;)

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<{POST_SNAPBACK}>

Wow it is amazing !!! But can it be a little bit smaller M.E.C.H. ??? Pls tell to viator to make it little bit smaller that it can be built by warfactory !!! And if you do that im sure that many people download the model (when its ready) cause its very beautifull !

#210 M.E.C.H.

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Posted 06 July 2005 - 04:18 PM

Wow it is amazing !!! But can it be a little bit smaller M.E.C.H. ??? Pls tell to viator to make it little bit smaller that it can be built by warfactory !!! And if you do that im sure that many people download the model (when its ready) cause its very beautifull !

<{POST_SNAPBACK}>

Alright ! Viator if its easy can you make it as big as you can but fit in the warfactory ??? Pls dont make it small... Just make it as big as you can but that can fit to the warfactory !!! Today i tried to rescale the tankhunter mech and i make it 1.50 it is big whats the size of fafnir right now ? Hmmm i guess that its fan club is growing !!!! When it will be finished ???

EDIT : Nooooo don't do this don't resize it ! It doesn't have to i made the tankhunter at scale 2.50 !!!!!! And it was buildable by the warfactory ! It was that big that it was filling all the screen and the enemy planes were crushing upon it when they were tried to escape from its ENORMOUS size !!! So it does no matter the size ! The warfactory works like a spawn point and the unit (no matter the size) is spawned in it and then gets out.... So if a giant of the size of the hole screen fit to pass though the warfactory then our fafnir will pass like everything else does.... Thanks again for making it for me !!!! You 're one of my heroes !!! (The other one is pendaelose) So dont rescale it let it as large as it is right now (like the pic) Thanks...

Edited by M.E.C.H., 06 July 2005 - 04:36 PM.

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Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#211 Pendaelose

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Posted 06 July 2005 - 04:53 PM

like Pendaelose said, model can be rescaled anytime...
M.E.C.H. wanted fafnir to be as tall as airfield tower, in this case it wont fit into warfactory, will has to be build by dozer or sth.  :)

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<{POST_SNAPBACK}>



Actualy I kinda like it huge. I wouldn't adjust the size at all... But it does give me a new thaught. what about a new building... a pure mech factory. it would need either a pad where it builds the mech right on the pad with scafolding (building style) or a building with a big hangar style door... kinda like an over sized warfactory with big cranes outside. I might be able to make somthing myself alondg these lines as a starter. The best trick (if it can be done) would be make the building build the big mechs on the pad with full scafolding and extrra cranes have small ones come out a door. the building can replace the barracks (new cost, stats, & prereques, etc...), sense I've replaced all infantry with drones. Each tech level of mech has differnt build prereqs ie: none, warfactory, strat center, tomahawk storm.

I've been denied my usual modding time. I normaly do my best work in my office (at work) on slow days, but this week I've got to share my office for a few days, so I can be goofing around with GMAX or ZeroHour. I could probobly do all the coding a want (they would never suspect ;) ) but thats silly if I can't test it.

If I can get my wife to layoff my case for a few I might give this a try tonight. Viator, can you give that model a quicky skin (one color is fine) so I can load it up and start working on code for it and the new building? later when you get a chance to finish it right I'll just update the model in the big file. Keep weaponlaunch bones the same name and it'll all be good.

you can email it to me. Pendaelose@hotmail.com
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#212 Pendaelose

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Posted 06 July 2005 - 04:58 PM

EDIT : Nooooo don't do this don't resize it ! It doesn't have to i made the tankhunter at scale 2.50 !!!!!! And it was buildable by the warfactory ! It was that big that it was filling all the screen and the enemy planes were crushing upon it when they were tried to escape from its ENORMOUS size !!! So it does no matter the size ! The warfactory works like a spawn point and the unit (no matter the size) is spawned in it and then gets out.... So if a giant of the size of the hole screen fit to pass though the warfactory then our fafnir will pass like everything else does.... Thanks again for making it for me !!!! You 're one of my heroes !!! (The other one is pendaelose) So dont rescale it let it as large as it is right now (like the pic) Thanks...

<{POST_SNAPBACK}>


;) :) :lol: :cool: :lol: :lol: :lol: :lol:
I love it... no... it will not be part of the Remix that way :p

I know you can build them any size at all... I actualy had to do alot of resizing on the Tankhunter because the original model was much to big to look right comming out hte door. (not that big :lol: ) I've got an idea that will make big mechs OK... so don't worry or fret.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#213 viator

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Posted 06 July 2005 - 05:05 PM

but what about animation? do you want raw model? ;)
Fear leads to anger.. anger leads to stress.. stress leads to doobies.. and doobies leads to twinkies.
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#214 Pendaelose

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Posted 06 July 2005 - 05:18 PM

but what about animation? do you want raw model?  ;)

<{POST_SNAPBACK}>


hmmm animation would be nice to have, but I can get started without it. if you can send an update soon with animations it would be gravy. to get started I just need the model so I know what bounds to build the mech house around and to test the scafolding ideas. by the time I get all that modeled and going you should be alot closer to done with the animations and skin.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#215 matador

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Posted 06 July 2005 - 05:19 PM

i dont like robots at all ;)
so i dont care about anything of it


maybe a small thing for all sides
you can have 1 unit upgraded to "officer" and that unit will be stronger, better line of, sight further range and autoheal nearby units.

that would give some nice tactics :)

#216 Pendaelose

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Posted 06 July 2005 - 05:24 PM

i dont like robots at all :)
so i dont care about anything of it


maybe a small thing for all sides
you can have 1 unit upgraded to "officer" and that unit will be stronger,  better line of,  sight further range and autoheal nearby units.

that would give some nice tactics :lol:

<{POST_SNAPBACK}>



I know robots aren't for everyone, but I love em ;)

the officer idea is pretty good... I would like to make alot of small changes to the way infantry are played in game. thus the whole idea for squads. the AI was to buggy and the squads as they are now will have to go, but I still want to find ways to improve infantry in game.

Edited by Pendaelose, 06 July 2005 - 05:24 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#217 matador

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Posted 06 July 2005 - 05:25 PM

if some1 need a skinner or 2d artist pm me
i can do it probal with my low photoshop skills ;)

#218 M.E.C.H.

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Posted 06 July 2005 - 09:59 PM

Hell yeah thats a very good idea !!! I mean that for the hangar that builts mechs !!!! It is a very good idea for robot ! Pendaelose can you make the code for it ? (when its done ?) cause i have no idea with making a new code i can only remake existing ones !
I will give you the info of how i want it to be and then you can save it to word and use when the fafnir is ready to use :
................................................................................
.......
Weapon:
Weapon HeavyGaussBlasterWeapon
PrimaryDamage= 600.0
PrimaryDamageRadius= 10.0
AttackRange = 280.0
MinimumAttackRange = 30.0
DamageType= ARMOR_PIERCING
DeathType = EXPLODED
WeaponSpeed = 999999.0
ProjectileObject= NONE
ProjectileDetonationFX = WeaponFX_NukeCannon
RadiusDamageAffects= ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0
ClipSize = 1
ClipReloadTime = 9000
AutoReloadsClip = Yes
AntiAirborneVehicle= No
AntiAirborneInfantry = No
AntiSmallMissile= No
AntiBallisticMissile = No
AntiGround= Yes
LaserName = Penetrator_IntenseConnectorLaser
LaserBoneName= MUZZLEFX01
FireSound = Penetrator_GroundAnnihilationSoundLoop
FireSoundLoopTime = 90
PreAttackDelay = 1000
PreAttackType= PER_ATTACK
End

Weapon HeavyGaussBlasterWeaponOffhand
PrimaryDamage= 600.0
PrimaryDamageRadius= 10.0
AttackRange = 280.0
MinimumAttackRange = 30.0
DamageType= ARMOR_PIERCING
DeathType = EXPLODED
WeaponSpeed = 999999.0
ProjectileObject= NONE
ProjectileDetonationFX = WeaponFX_NukeCannon
RadiusDamageAffects= ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 0
ClipSize = 1
ClipReloadTime = 9000
AutoReloadsClip = Yes
AntiAirborneVehicle= No
AntiAirborneInfantry = No
AntiSmallMissile= No
AntiBallisticMissile = No
AntiGround= Yes
LaserName = Penetrator_IntenseConnectorLaser
LaserBoneName= WEAPONA01
FireSound = Penetrator_GroundAnnihilationSoundLoop
FireSoundLoopTime = 90
PreAttackDelay = 1000
PreAttackType= PER_ATTACK
End
Second weapon (it will be fired from the hands):
Weapon XpulseLaserCannon
PrimaryDamage = 20.0
PrimaryDamageRadius = 0.0
ScatterRadiusVsInfantry = 10.0
AttackRange = 330.0
MinTargetPitch = -15
MaxTargetPitch = 15
DamageType = ARMOR_PIERCING
DeathType= BURNED
WeaponSpeed = 99999
WeaponRecoil= 0
LaserName= Lazr_CrusaderLaserBeam
LaserBoneName = TurretFX01
FireFX= Lazr_WeaponFX_LaserCrusader
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 400
ProjectileCollidesWith = STRUCTURES WALLS
End
And its life armor etc:
BuildCost = 6000
BuildTime = 40
VisionRange = 350
ShroudClearingRange = 350

MaxHealth = 2800
InitialHealth = 2800
SubdualDamageCap = 960
SubdualDamageHealRate = 500
SubdualDamageHealAmount = 50

The twin heavy gauss will be fired from those giant holes next to his head and the xpulse laser from the hands... When it is ready pls make it as i requested it to be... And put it for download... THANKS ALOT (to you for all those info and for the code and to viator for this GREAT model) Viator when it will be completely ready ??? :rolleyes: :) :cool:
Posted Image
Posted Image
Mod Progress:
Models:----------------------------------------
INI___:----------------------------------------

Link : http://forums.revora...p?showforum=859

#219 Pendaelose

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Posted 06 July 2005 - 10:15 PM

I will give you the info of how i want it to be and then you can save it to word and use when the fafnir is ready to use...
... When it is ready pls make it as i requested it to be...

<{POST_SNAPBACK}>


:rolleyes:
whoah... slow down if you like I can post a readme with the finshed version of the mech the way you ask, but I've not made any definate plans for how it will be included in the remix. weapons health or cost will be changed many many times while balancing the game. I do know for sure I'm a little reluctant to go and make it all the way a BattleTech mech. the model is already way to much copied (still very sweet and a will use item) for comfort. I like the way you drew up the big guns though. I might MIGHT use it that way in the remix... it will take alot of game balancing and playing around to decide exactly how it should be set up. Creator will also be releasing a finished mech with contra .04 (if all is still going well with it) and I don't want to double up the roles. much play balancing needs to be done.

I will be working on the mechbay though. I've thaught alot about it at work today and have some ideas how to make it happen.
Posted Image
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#220 s@m

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Posted 06 July 2005 - 10:17 PM

like Pendaelose said, model can be rescaled anytime...
M.E.C.H. wanted fafnir to be as tall as airfield tower, in this case it wont fit into warfactory, will has to be build by dozer or sth.  :cool:

Posted Image

<{POST_SNAPBACK}>



Actualy I kinda like it huge. I wouldn't adjust the size at all... But it does give me a new thaught. what about a new building... a pure mech factory. it would need either a pad where it builds the mech right on the pad with scafolding (building style) or a building with a big hangar style door... kinda like an over sized warfactory with big cranes outside. I might be able to make somthing myself alondg these lines as a starter. The best trick (if it can be done) would be make the building build the big mechs on the pad with full scafolding and extrra cranes have small ones come out a door. the building can replace the barracks (new cost, stats, & prereques, etc...), sense I've replaced all infantry with drones. Each tech level of mech has differnt build prereqs ie: none, warfactory, strat center, tomahawk storm.

I've been denied my usual modding time. I normaly do my best work in my office (at work) on slow days, but this week I've got to share my office for a few days, so I can be goofing around with GMAX or ZeroHour. I could probobly do all the coding a want (they would never suspect :) ) but thats silly if I can't test it.

If I can get my wife to layoff my case for a few I might give this a try tonight. Viator, can you give that model a quicky skin (one color is fine) so I can load it up and start working on code for it and the new building? later when you get a chance to finish it right I'll just update the model in the big file. Keep weaponlaunch bones the same name and it'll all be good.

you can email it to me. Pendaelose@hotmail.com

<{POST_SNAPBACK}>

So everyone likes "mechs"(and thing that was mine idea) :rolleyes: ...THEN...Why dont make Robot General a mech General with that great new buildings that Pandaelose came up and make all of robots units "MECHS"!!!it whould be a great idea if Pandaelose could make a new weapon(Gauss from Mechwarrior)its like a supersonic missile that creats an electric twisted like line at the missiles way i've got a photo here it is:
Attached File  gauss.rar   17KB   34 downloads
it could work realy well and it could used as his tank weapon if you place a tank to him




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