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#81 The Defender

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Posted 06 August 2005 - 11:30 AM

I believe this is due to fact that the NOD & GDI sides are emaluated versions of Soviet & Allied teams so you would get "incorrect" infantry from buildings so to eliminate this issue the buildings must have crewed=no i guess but it seems that Yuri's side was forgotten - I could be wrong but that is my opinion
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#82 Hellraiser

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Posted 06 August 2005 - 11:44 AM

I found a bug, everytime the ai tries to attack me with superweapons, i get an internal error.

<{POST_SNAPBACK}>

Please describe more, cuz that's never happend when the AI attacked me!

<{POST_SNAPBACK}>


Its when in skirmish mode, the timer goes to 00:00 and then when the ai tries to use the superweapon internal error comes up, it is possibly the nuke or tiberium shower (not sure). I have no other mods in the ra2 folder btw.

I will play it again to see.

Edited by Hellraiser, 06 August 2005 - 11:48 AM.


#83 The Defender

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Posted 06 August 2005 - 02:31 PM

I believe I have heard of this and it is caused by Soviet/Allies using SW against GDI/Nod I think - not sure how to sort this but if you check around I think you should find answer
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#84 Guest_Dr. Leo_*

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Posted 09 August 2005 - 01:07 AM

Speaking of superweapons, an amazing thing happened to me today. I was playing on the map Night of the Mutants, and there was only me and my AI partner left on the map, since one of our AI enemies didn't register as defeated, even after it had sold all of its buildings and rushed us. Before I quit the game, I dropped a Tiberium Bomb into my partner's base for fun. But what happened? The bomb landed and didn't blow up! I took a screenshot, but don't know how to upload images. It took 5 recon bikes a few minutes to destroy the bomb, since it had a very strong armour. Talk about a weird and wonderful quirk, huh? I'm just glad that it didn't happen in the heat of battle when I really needed it to go off.

#85 The Defender

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Posted 09 August 2005 - 05:15 PM

that is extremely odd and quite frankly I have no clue what was going on but I suggest it gets sorted - hmm there are a lot of bugs in this hopefully once pd patch is intergrated then they will all be gone
Kane lives through death
Peace through Power
I AM the future - Kane
Terminate ALL Biological Lifeforms - THE Defender

#86 joey11223

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Posted 27 September 2005 - 06:11 PM

I just got the mod and it is very cool but i cant seem to play on capture the flag. When the map loads there is an internal error straight away :p

#87 FS-21

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Posted 28 September 2005 - 10:47 AM

Tell me exactly what map you played, & if is from a Map Pack tell me what Map Pack & what .pkt file is in your Red Alert 2 folder when C&C:R is activated. :-)

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