Jump to content


Photo

Air Units


  • Please log in to reply
880 replies to this topic

#101 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 13 August 2005 - 02:17 PM

i know this iis an idea but heres goes

right we know about the stealh fighter in generals
its called a fighter but it cant attack air units????

it says in its voice "stealh figter ready for flyback"

shouldent be stealh bomber??? :lol: :wacko:
Posted Image

#102 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 13 August 2005 - 05:10 PM

The U.S. called it a fighter to throw off the Public and the Soviet Union.


I see what you see, 7nth.


I also see with the attack planes that they should only carry a pair of Sidewinders.

Where did you get your information on the ALRAAM? Because I have not heard of it.

Edited by Ace22, 13 August 2005 - 05:16 PM.


#103 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 13 August 2005 - 06:58 PM

The U.S. called it a fighter to throw off the Public and the Soviet Union.


I see what you see, 7nth.


I also see with the attack planes that they should only carry a pair of Sidewinders.

Where did you get your information on the ALRAAM? Because I have not heard of it.

<{POST_SNAPBACK}>


IS THAT ANSWERING MY QUESTION?
Posted Image

#104 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 13 August 2005 - 07:14 PM

The first line answers your question, Karl.

#105 Souljah^

Souljah^
  • Members
  • 9 posts

Posted 14 August 2005 - 11:23 AM

what about a mi8 transport heli and a mi8 attack heli like these for the gla

Posted Image

Posted Image

Edited by Souljah^, 14 August 2005 - 11:23 AM.


#106 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 14 August 2005 - 02:07 PM

Those would work for the GLA.

The USA F-117 is getting kinda old compared to these new stealth fighters that can engage aircraft. I would say put in the FB-22 to replace it, posssibly an upgrade.

The FB-22 is a fighter-bomber, so it is still agile enough to take out aircraft. I'm not saying it can go without an escort, just enough to defend itself from light airborne resistance.

All USA aircraft (everything else too?) should have the advantage of being able to drop a bird EXACTLY on a target from very far away. The JSF should have an impressive range for a support craft. This might give them a minimum range for air-ground missiles, but that shouldn't be too much of a problem. Also, all USA bombs should be jet-propelled.

USA weapons should have minimal splash damage, just a lot of concussion damage so it can destroy the target without killing your units or civilians around them. No impressive fireworks, just a small explosion that levels the War Factory.

To 7th Panzer: Stealth wasn't bad. The flying scenes were cool, but the in-between kinda sucked and there was a little too much of it. Still a cool movie, though.
Posted Image

#107 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 14 August 2005 - 05:43 PM

O.K. FB-22 replaces the F-117 and can defend itself against other aircraft.
Yes, Range should be long for all aircraft.

I like the concussion idea. Some weapons, like Super-unit weapons should be the exact opposite. Big, powerful explosion, blasting some things a mile away.

#108 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 14 August 2005 - 06:57 PM

this one is about laser guided missles

they should not be able to fire at air only at ground and should be able to kill tanks in 1 shot

they should be armed with air to air missles

helicoters should be armed with t.v guided missles insted of rocket pods
they do not miss and can shoot at other helicopters not planes cause there to fast :grin:

ummm
Posted Image

#109 Guest_7th_Panzer_*

Guest_7th_Panzer_*
  • Guests

Posted 14 August 2005 - 09:02 PM

The best way to upgrade the missiles of the helicopters, particularly the AH-64D Longbow, is to realise it is not an attack helicopter per say. It is a missile carrier, designed to hunt and eat tanks.

I believe by upgrading the Apaches to LONGBOW standards may allow much longer range missile attacks against vehicles and buildings, and allow Apaches to shoot at something in range of another, like the patriots. Call it networking. In reality, the UH-60 can carry and launch Hellfires this way, if they are guided by an Apache.

#110 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 14 August 2005 - 10:45 PM

Marbe not 1 shot kills, Karl.

#111 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 16 August 2005 - 12:08 AM

I was just wondering, on account of that I have no knowledge of INI and such things, if you can give certain planes different turn characeristiics. That way you could have planes made for AA have tighter and faster turn circles to make dog fights more dynamic (F-22 should have this because they do have thrust vectoring). Right now when the game's played the planes goes somewhere to attack, drops bombs leaves, while the AA planes just chase them and shoot and almost never do any damage because of ECM. I just think that something should be done to improve the air unit 'engine'.

-Ian

#112 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 16 August 2005 - 01:29 AM

Yeah, you're right.

#113 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 16 August 2005 - 08:04 PM

That would be cool to see an F-22 do all sorts of crazy flips flying circles around MiGs... until you see the Nanofighter or Switchblade flying circles around the Raptor. Is it possible to code fighters to fly around like maniacs dodging missiles, other fighters, brush the ground(and be momentarily vulnerable to AG fire) and just generally make them look more like skilled pilots who don't fly in a straight line when under fire? The main emphasis is dodging missiles, is there any way to make a plane do a tight turn when someone is locked on and make the missile miss, possibly hitting something behind them? If so, this would be a good upgrade for USA aircraft.
Posted Image

#114 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 August 2005 - 06:04 AM

Well if it is possible could some one with a generally greater knoladge or INI direct me to where I'd need to look to see the possibilities.

The only idea I have in my head is different reactions to different atacks so it could seem random but, when you look at it it's the same animation for say a missle each time but a different one for a SAM site.

-Ian

#115 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 17 August 2005 - 05:49 PM

I don't think they can brush the ground.

#116 link.the.first

link.the.first

    Supreme commander

  • Project Team
  • 3,577 posts
  • Location:West Palm Beach, Florida
  • Projects:War Games Moderator (UNSC), Dragon Slayers Moderator (Link)
  •  You want a piece of me boy?

Posted 17 August 2005 - 07:36 PM

I would say if a MiG is chasing a Raptor the Raptor tilts a random direction just before the missile hits with a 50/50 chance of evading it, then do some tricks to get behind the MiG and shoot it down. If a SAM shoots at it, it gets a steep vertical climb then veers off course at the last second, again with a 50/50 chance of evading. If machine guns are shooting at it, it will fly around randomly and evade some of the bullets.

Also, make the missiles more powerful and make sure Raptors don't drop more than necessary for a target. Those six Slammers and two Sidewinders together could take out eight MiGs.
Posted Image

#117 Ace22

Ace22

    Commander of all that is toast

  • Project Team
  • 2,773 posts
  • Location:Acea, Acean Universe
  • Projects:War Games, War Games mod
  •  War Games Recruitment officer

Posted 18 August 2005 - 12:52 AM

I don't like random chances in computer games. Try something else.

I really agree with you on the non-overkill rule. I hope it can be coded.

Edited by Ace22, 18 August 2005 - 12:52 AM.


#118 Guest_7th_Panzer_*

Guest_7th_Panzer_*
  • Guests

Posted 18 August 2005 - 03:31 AM

Sort of off-topic: Do you (link and Ace22) really believe the F-22A is that good, in that its speed and maneuverability is so superior it can gain such an advantage that one AIM-120 or AIM-9 will take out one MiG, 100% of the time? Looking at the history of air-to-air missiles, I would be impressed if one shot in three scored a kill, even such an advanced missile as the AIM-120.

On topic: Upgrade countermeasures for all stealth aircraft, like the F-22A/B/C (assuming King Raptor is F-22B), F-117A, FB-22 and B-2A. Instead of a 20% chance of spoofing a missile, give it 50% as most missiles fired are likely infrared guided, and stealth aircraft are specifically made to be invisble in the IR spectrum.

#119 wolfshadow

wolfshadow

    title available

  • Members
  • 288 posts

Posted 18 August 2005 - 06:17 AM

Hi all,

Fairly new to the mod, having lots of fun with it.

Ideas for aircraft:

Any thoughts of using a V-22 Osprey for anything?
It's big, faster than a chopper... Every branch of the Armed Forces wants them...
Easy to arm, (Anyone read Dale Brown's book Hammerheads?)
Development is currently stalled at the moment. Would make a creat Special Forces transport. (Blackhawk is almost as old as the F-15)

GLA:

The Gazelle helicopter would make a good light gunship.

Militia:
Old Cobra Gunships would be cool.

China:

SU-35 copies would be awsome as an Air Superiority fighter. especially the one that the Russkies have fitted with Vector thrust nozzles for increased manouverablilty,

#120 Karlos Vandango

Karlos Vandango

    I Post Every Second Of My Life

  • Project Team
  • 2,139 posts
  • Location:Cheltenham , England , Europe , The Earth
  • Projects:Beta Tester Project Raptor
  •  The Posting Maniac

Posted 18 August 2005 - 01:40 PM

when the last time someone had a dogfight against a comp with planes

me is never
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users