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#141 Karlos Vandango

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Posted 23 August 2005 - 12:35 PM

has any ever had this bug (well i dont know if its a bug)

but when u realse a fae,carpart bomber,lefet bomber

when gets to the hill it gets disabled

by the emp patriots


but on the way it gets hit by them
and dosent???????????????????????

should aircraft be disbaled on cotact or should all aircraft have emp shielding
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#142 Guest_Guest_*

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Posted 23 August 2005 - 07:44 PM

Okay, the Electronic Warfare planes should be slow so if you want it to work for you you need to micro all your planes. Microing in Generals can be trouble some so it doe scome as an advantage.

Second, Not only should we have the company choosing we should have 'evolutions' you choose sukoi to develop the MFI (Su-37), but for the next evolution a new company comes against sukoi for the stealth fighter, or the UCAV.

This would be alot of fun in longer campaigns, kind of like a long battle in Blitzkreg 2.

I'll make a list of planes we should use and try to make as many of them as possible ones that already exist in this mod and maybe other mods who are nice enought to lend some.

But, for now:

http://www.abovetops...hread108082/pg1

#143 Karlos Vandango

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Posted 23 August 2005 - 08:40 PM

u could have a truck tht realseses a little spy plane with a small camra on the nose
it can go anywere on the map when it gets to its target it circles it for 30 seconds
then self destruct

since it so small it can not be targeted by missles and gattling cannons
it takes 1:30 to reload its mini aircraft
cost 2000 to build in war factoire

u could do a veration with a small missle that does little damage
and it will cost 2500
the plane will circle its target for 20 secs
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#144 link.the.first

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Posted 23 August 2005 - 08:52 PM

USA:

Hornet:

Four (insert missile type): Very good vs ground and air

Two Sidewiders(upgrade?): Very accurate at close range, AA only

Two Bombs: Ground only, good damage, jet propelled?

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Super Hornet:

Six AA/AG missiles: see above

Two Sidewinders

Three Bombs

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Raptor: Stealth

Six Slammers: Long range, great vs aircraft, takes longer to track target at close range, extreme minimum range when attacking ground forces but still very accurate, laser guiding allows it to go through chaff but not PDLs

Two Sidewinders: Short range, AA only, most accurate short-range missile in the game

Machine gun: Good vs aircraft, inaccurate with minimum range vs ground

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FB-22(someone said Condor): Stealth

Two Sidewinders: same as Raptor

Six missiles: OK vs air, great vs ground

Two JDAMs: Big huge f***ing bombs

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F-35A JSF(CTOL)

Stealth

Four Sidewinders: same as Raptor

Four (unknown missile type): Great for ground, OK for air

Machine gun: Better than Raptor machine gun

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F-35B JSF(VTOL)

Not Stealth

6-8 AA/AG missiles: same as before

Two Sidewinders

Dual machine guns: min. range is very small

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Switchblade/Bird of Prey:

Stealth

Hi-speed mode: Supersonic, most guns won't even have time to aim at it
4 Seeker cluster bombs: Leave them behind the plane and they will find their own targets(AG only)

Fighter mode: Agile enough to dodge almost anything due to FSWs, not good vs ground
6 Slammers: same as Raptor

Machine gun: same as Raptor, less accurate but smaller min range vs ground forces

Bomber Mode: slow, all AG attacks are very accurate
2 Fuel Air Missiles: Bigger and better than Aurora Alpha

2 JDAMs?

1 Implosion Bomb: Drop one for very slight damage to buildings and usually instant kill if you're lucky enough to actually hit anything else, wait 3 seconds and the building will collapse on itself and anything nearby will be pulled toward it, older aircraft may spin out of control, infantry and vehicles get minor damage, all nearby buildings take decent damage, no building can survive a direct hit

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Nanofighter(Ace22's idea):

Stealth

3 forms:
Hypersonic:

Seeker Bombs: Same as Switchblade but they are unlimited and will automatically be dropped as it flies by

Air-air:

Slammers: same as Switchblade

Sidewinders: same as Raptor but slightly more powerful

Machine gun: more powerful than Raptor

Bomber:

Fuel Air Bombs: Same as Switchblade

Implosion Bombs: same as Switchblade, you must RTB to get more

Upgrade to MOAB: makes nuclear silos obsolete because it reloads LOTS faster without much damage reduction, must RTB to get more

********************************************************************
China

MiG 1.42

Stealth

Six missiles, compromise between Slammer and Sidewinder

2 Napalm rockets

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Su-47:

Agile enough to evade a lot of missiles

Eight AA missiles, very inaccurate vs ground at any range

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Any other ideas?
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#145 Ace22

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Posted 23 August 2005 - 09:44 PM

I love the Ideas, but the Nanofighter's Hypersonic weapons probably shouldn't be seeker bombs, however that is a great idea.

The Weapons should be Pulse Missiles, cannot fire against ground, very long range, emit a particle pulse.


We should get Vanguard to implement this in the next version.

#146 link.the.first

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Posted 24 August 2005 - 02:01 AM

Pulse missiles sound cool. How about creating a small explosion on impact and releasing a sharp, sudden shockwave half a second later? It could hit ground units directly below it, too, since the shockwave would expand in all directions and not just horizontally.
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#147 Ace22

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Posted 24 August 2005 - 03:03 AM

It could hit ground units below it, but no delayed shockwave, as the enemy plane could get away, and pulse doesn't work that way.

would look cool on an anti-tank version though. CoughcoughJSFupgradecough.

#148 Guest_7th_Panzer_*

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Posted 24 August 2005 - 03:26 AM

Good list, link.

Is it possible to add a variant of the F-18, the EF-18? This drastically altered (but superficially quite similar) version of the F-18E Super Hornet is designed to fill the gap from what was the E-6 Prowler, and the SEAD version of the F-16 Viper. Equipped with powerful radars, larger engines with more fuel and the most formidable ECM/ECCM suite ever fitted to a fighter sized plane, the EF-18 is designed to be the ultimate 'Wild Weasel'. Armed with AIM-88 HARM (high speed, anti-radiation[radar]) missiles and precision-guided bombs, the EF-18 not only scrambles enemy radar screens and confuses enemy missiles, its weaponry is quite adept at obliterating enemy anti-aircraft missile and artillery units. Pilots of these aircraft are described as either criminally insane, or stupid, as SEAD pilots are selected on a voluntary basis, and they have a higher attrition rate.....

Another plane would be the B-1B Lancer, having a selectable armament of the long-range JAASM (in game terms, similar to the Tomahawk missile) or cluster bombs, with a much wider dispersion pattern than the F-23 has.

#149 Karlos Vandango

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Posted 24 August 2005 - 09:13 AM

Good list, link.

Is it possible to add a variant of the F-18, the EF-18?  This drastically altered (but superficially quite similar) version of the F-18E Super Hornet is designed to fill the gap from what was the E-6 Prowler, and the SEAD version of the F-16 Viper.  Equipped with powerful radars, larger engines with more fuel and the most formidable ECM/ECCM suite ever fitted to a fighter sized plane, the EF-18 is designed to be the ultimate 'Wild Weasel'.  Armed with AIM-88 HARM (high speed, anti-radiation[radar]) missiles and precision-guided bombs, the EF-18 not only scrambles enemy radar screens and confuses enemy missiles, its weaponry is quite adept at obliterating enemy anti-aircraft missile and artillery units.  Pilots of these aircraft are described as either criminally insane, or stupid, as SEAD pilots are selected on a voluntary basis, and they have a higher attrition rate.....

Another plane would be the B-1B Lancer, having a selectable armament of the long-range JAASM (in game terms, similar to the Tomahawk missile) or cluster bombs, with a much wider dispersion pattern than the F-23 has.

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WERE THE FUCK DO U FIND ALL THIS PANZER!!!!
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Posted 24 August 2005 - 01:21 PM

History student, majoring in WWII.

#151 Karlos Vandango

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Posted 24 August 2005 - 05:52 PM

oooooooooooooooooooooooooooooooooooK :lol: :p
il pretend i get it the idea
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#152 Bob

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Posted 24 August 2005 - 07:43 PM

History student, majoring in WWII.

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Cool. :lol:
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#153 link.the.first

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Posted 24 August 2005 - 07:48 PM

I never heard it called the EF-18, but I know a thing or two about the Super Hornet, and it might be the same thing. It looks pretty similar, but the whole plane is bigger, the intakes are square instead of round, and it carries more weapons. Also, the wings flex five degrees, so it is a lot more maneuverable. I don't know anything about the electronics.

Which one was the B1B? Was that the big bomber with the swing wings?
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#154 Karlos Vandango

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Posted 24 August 2005 - 09:32 PM

Which one was the B1B?  Was that the big bomber with the swing wings?

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pretty sure it was
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#155 Ace22

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Posted 24 August 2005 - 10:27 PM

the Super Hornet and the Jammer hornet, are not the same.

#156 link.the.first

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Posted 24 August 2005 - 11:05 PM

So the EF-18 was the jammer hornet and it is designed to scramble radars, disrupt communications, render seeker missiles useless, etc? That would be a good plane. Is everything but the electronics and fuel capacity the same? If the weapons and agility are the same, it should be the upgrade of the regular Hornet and the Super Hornet is a different plane entirely.

Or, you build a Hornet and can upgrade it once to either the EF-18 or the Super Hornet. To balance, the EF-18 has a few less missiles, and teh Super Hornet is a completely better fighter.

Edited by link.the.first, 24 August 2005 - 11:06 PM.

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#157 Ace22

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Posted 24 August 2005 - 11:14 PM

no, different weapons.

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Posted 25 August 2005 - 02:36 AM

Every single aircraft designed for air defense suppression was designed from an already existing airframe, out of cost concerns, and that the mission is constantly changing, based upon new threats (for example, stealth planes now have to worry about early SAMs fielded by the Russians, like the SA-3).

The military *might* produce an EF-18. I've read that the design and theory is in the works, the current plane is a variant of the F-16 Viper, or Falcon.

I've chosen the EF-18 for the SEAD role for a few reasons. It is a survivable airframe, and more likely to return home after sustaining damage than an F-16, due to its twin engine design. The F-18E, as you said, is larger than the F-18A/B/C/D. It seems logical that the extra space could be devoted to a larger wing area, for increased performance and range, and more fuel, again, for more range.

Another reason that the F-18 is a superb candidate is that the plane was designed from the beginning to be able to deliver any type of ordinance dreamed up by armament engineers. As a fighter, the F-18E would carry Amraam (slammers), AIM-9 Sidewinders and, eventually (if its adopted) the ALRAAM. In attack mode, it would carry anything: JDAMs, cluster munitions, Mavericks, freefall bombs, JAASMs, anything.

But our EF-18 would be quite limited to HARM (High Speed, Anti-radiation Missiles). For the game, these missiles would have an attack bonus against any anti-aircraft unit or structure. It would also be able to jam radars, and confuse missiles, as some already existing units can.

The other modification would be an entirely different engine. During its attack phase, the EF-18 would dive towards its target, reducing damage taken. These afterburners drink a lot of fuel: it would need a much more efficient engine to be able to use afterburners and return to base.

#159 7th_Panzer

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Posted 25 August 2005 - 06:14 AM

Finally got around to re-registering.

The B-1B, along with the venerable but aging B-52, comprises the USAF's current heavy bomber force. The B-2A, though stealth, has a more limited weapons capacity and is *very* expensive, about $2 billion a piece. The B-2A also is a very important part of the US's nuclear triad, and likely the second most survivable (the Navy's ballistic missile submarines are the most survivable, and the most stealthy machines ever created).

At very low altitutes, the B-1B, it is said, can not be caught by any fighter in existance. This, with its stealthy radar cross section and powerful ECM suite, give it vastly improved penetration capabilities as opposed to the B-52.

The B-1B can deliver both nuclear and conventional weapons, though today mostly the latter. A single B-1B can carry 125,000lbs of ordinance, and is the only bomber in the world that can carry a mixture of weapons.

Compare the bombload to a B-17 of the Second World War. A B-1B can carry the equivalent munitions of 16 B-17s, at three to four times the speed and three times the range.

The B-52 can carry half the bombload of the B-1B. Half.
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#160 Ace22

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Posted 25 August 2005 - 11:10 AM

Yes, we implement the B1-B. How do we get it off the ground?

Since you are a military genius, what is the difference between the Army and the Marine Corps?




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