Air Units
#121
Posted 18 August 2005 - 08:02 PM
For the countermeasures thing, heres an idea: ALL USA stealth aircraft can only be attacked from a short range because you have to be close enough to use a laser designator(which is standard on pretty much all aircraft now).
Stealth aircraft aren't quite invisible to IR, but they are less visible on that than most aircraft. From moderately close range, a heatseeker can still find it.
For the random chance thing, evading missiles is up to the pilot's skill. If they dodge every missile, they would be nearly invincible. Every human has to make a mistake eventually, so sometimes your planes evade the missiles and sometimes they don't. I don't know exactly what the game should be programmed to do in terms of probability.
I like your ideas Wolfshadow. Also, I heard of the Osprey but I don't know much about it. Do you have any pics or sites?
#122
Posted 18 August 2005 - 09:24 PM
It's AWSOME!V-22 Osprey
The V-22 Osprey is the first aircraft designed from the ground up to meet the needs of all four U.S. armed services. The aircraft can transport Marine Corps assault troops and cargo using its medium lift and vertical takeoff and landing capabilities. It meets U.S. Navy requirements for combat search and rescue, fleet logistics support, and special warfare support.
The V-22 is a tiltrotor aircraft, taking off and landing like a helicopter, but, once airborne, its engine nacelles can be rotated to convert the aircraft to a turboprop airplane capable of high-speed, high-altitude flight.
It can carry 24 combat troops, or up to 20,000 pounds of internal or external cargo, at twice the speed of a helicopter. It includes cross-coupled transmissions so either engine can power the rotors if one engine fails.
The rotors can fold and the wing rotate so the aircraft can be stored aboard an aircraft carrier.
Boeing is responsible for the fuselage and all subsystems, digital avionics, and fly-by-wire flight-control systems. Boeing partner Bell Helicopter Textron, Inc., is responsible for the wing, transmissions, empennage, rotor systems, and engine installation.
Edited by wolfshadow, 18 August 2005 - 09:25 PM.
#123 Guest_Guest_*
Posted 19 August 2005 - 03:07 AM
-Ian
#124 Guest_7th_Panzer_*
Posted 19 August 2005 - 07:03 AM
#125 Guest_Guest_*
Posted 19 August 2005 - 09:22 AM
Anyway, I want more air to air fighting and SAM sites.
-Ian
#126
Posted 19 August 2005 - 11:57 AM
I'm gonna try and change the .ini files so that planes will fly faster and be generaly more like air planes, also they will be weaker though. So you'll use planes more but a single missle for a bit of AA fire will do alot of damage. Harder to hit and weaker armour.
-Ian
Not a good idea
pissing about with the ini files
cause u get poof
an unexpeted error has ocrrued
blah blah blah
doing it manually ull be there for years
with an ini editors weeks
experince with mods and ini editors still weeks
#127
Posted 19 August 2005 - 07:44 PM
China might have less sophisticated with missiles, but they are still pretty good.
Decently skilled pilots can outmaneuver anything the GLA can get their hands on.
Wolf: Niiiiiiice. The Osprey needs to be in this game. Which is bigger, a Chinook or Osprey? (in terms of capacity)
#128 Guest_Guest_*
Posted 19 August 2005 - 07:46 PM
-Ian
#129
Posted 19 August 2005 - 07:53 PM
#130
Posted 20 August 2005 - 12:02 AM
Primary Function: Vertical takeoff and landing (VTOL) aircraft
Contractor: Bell-Boeing
Propulsion: Two pivoting (Click link for more info and facts about Rolls-Royce/Allison AE 1007 engines) Rolls-Royce/Allison AE 1007 engines
Main rotor diameter: 38 ft (11.58 m)
Blades per rotor: Three
Weight: 60,500 lb (27 t) max gross weight
Ceiling: 25,000 feet (7,600 m) service ceiling
Speed: 272 knots (500 km/h) cruise
Armament: Provisions for two (Click link for more info and facts about .50 cal) .50 cal cabin guns or (Click link for more info and facts about 7.62 x 51 mm) 7.62 x 51 mm (Click link for more info and facts about minigun) miniguns
#131 Guest_Guest_*
Posted 20 August 2005 - 01:19 AM
Kind of like the MFI program:
the S-37 Bekrut vs the MiG 1.42
or
the F-22 Raptor vs the F-23 Black Widow II
It could give another dimention strategy, for example MiGs give you better A/G capability while Sukoi gives you better A/A. It all depends on the opponent.
-Ian
#132
Posted 20 August 2005 - 02:55 PM
#133 Guest_7th_Panzer_*
Posted 20 August 2005 - 07:41 PM
Your idea about the manufacturers of aircraft is somewhat similar to Blitzkrieg's style of play, except you picked to be either tank, air, or super weapon based.
And I still have my doubts about missile precision. 85% sounds nice, I'd put my money near the order of one shot in two, max. I am assuming the opponent is a pilot of equal skill, the shooter is an F-22 and the victim is a F-15/MiG-29/Su-31ish plane.
#134
Posted 20 August 2005 - 08:32 PM
One out of two would be a 50% chance of hitting. That's a bit low for USA standards.
#135
Posted 21 August 2005 - 02:08 AM
AIM-120 Kill probability and tactics
General considerations
Once in its terminal mode, the missile's advanced electronic-counter-counter-measure (ECCM) support and good maneuverability mean that the chance of it hitting or exploding close to the target is high (on the order of 90%), as long as it has enough remaining energy to maneuver with the target if it is evasive. The kill probability (PK) is determined by several factors, including aspect (is it a head-on interception, side-on or tail-chase scenario), altitude, the speed of the missile and the target, how hard the target can turn, etc. Typically, if the missile has a sufficient amount of energy during the terminal phase, which comes from being launched close enough to the target from an aircraft flying high and fast enough, it will have an excellent chance of success. This change drops as the missile is fired at longer ranges as it runs out of overtake speed at long ranges, and if the target can force the missile to turn it might bleed off enough speed that it can no longer chase the target.
So ranges in ZH are basically 90% Kill rate.
Edited by wolfshadow, 21 August 2005 - 02:09 AM.
#136 Guest_7th_Panzer_*
Posted 21 August 2005 - 04:28 AM
The AIM-120 is one of the most advanced missiles today. The only problem with the nice and pretty pictures painted, like that article posted by wolf, is that it is in a controlled environment, and there are a lot of "ifs". And, fortunately, there have been few engagements in the last 20 years between fighters of comparable technology and training, so it would be hard to quantify the success ratio. I am pessimistic in nature about these things, always underestimating my own capabilities and overestimating the opposition.
#137 Guest_Guest_*
Posted 21 August 2005 - 10:08 PM
#139
Posted 23 August 2005 - 09:31 AM
A Suhoki might be able to evade a decent number of missiles(which one has the forward-swept wings? the 37 or 35?)
The plane you're thinking of is the Su-47
Su-47 link
Anyway I have a suggestion for the Air Force General: An EA-6B, EA-18G, or EF-111 type aircraft. The Aircraft will release more flares and has twice as many PDLs of the F-22. It's sole job is to prevent too many missiles from hitting other aircraft. Launched ahead of the main airstrike, it'll saturate the area with chaff and PDL fire so that strike aircraft can go in, attack, and come out safely.
Just an idea.
Edited by dangman4ever, 23 August 2005 - 09:33 AM.
#140
Posted 23 August 2005 - 11:17 AM
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