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#121 link.the.first

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Posted 18 August 2005 - 08:02 PM

I think that if a Slammer hits its mark, it has a very high chance of killing the plane in the first hit. If it hits the engine, it can't fly even if the fuel tank doesn't explode. If it hits a wing, steering is out of the question and they will NEVER be able to land straight even if they could get back to base. Hit the cockpit and the pilot gets killed.

For the countermeasures thing, heres an idea: ALL USA stealth aircraft can only be attacked from a short range because you have to be close enough to use a laser designator(which is standard on pretty much all aircraft now).

Stealth aircraft aren't quite invisible to IR, but they are less visible on that than most aircraft. From moderately close range, a heatseeker can still find it.

For the random chance thing, evading missiles is up to the pilot's skill. If they dodge every missile, they would be nearly invincible. Every human has to make a mistake eventually, so sometimes your planes evade the missiles and sometimes they don't. I don't know exactly what the game should be programmed to do in terms of probability.

I like your ideas Wolfshadow. Also, I heard of the Osprey but I don't know much about it. Do you have any pics or sites?
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#122 wolfshadow

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Posted 18 August 2005 - 09:24 PM

http://www.boeing.co...v22/v22spec.htm

It's AWSOME!V-22 Osprey

The V-22 Osprey is the first aircraft designed from the ground up to meet the needs of all four U.S. armed services. The aircraft can transport Marine Corps assault troops and cargo using its medium lift and vertical takeoff and landing capabilities. It meets U.S. Navy requirements for combat search and rescue, fleet logistics support, and special warfare support.

The V-22 is a tiltrotor aircraft, taking off and landing like a helicopter, but, once airborne, its engine nacelles can be rotated to convert the aircraft to a turboprop airplane capable of high-speed, high-altitude flight.

It can carry 24 combat troops, or up to 20,000 pounds of internal or external cargo, at twice the speed of a helicopter. It includes cross-coupled transmissions so either engine can power the rotors if one engine fails.

The rotors can fold and the wing rotate so the aircraft can be stored aboard an aircraft carrier.

Boeing is responsible for the fuselage and all subsystems, digital avionics, and fly-by-wire flight-control systems. Boeing partner Bell Helicopter Textron, Inc., is responsible for the wing, transmissions, empennage, rotor systems, and engine installation.

Edited by wolfshadow, 18 August 2005 - 09:25 PM.


#123 Guest_Guest_*

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Posted 19 August 2005 - 03:07 AM

I'm gonna try and change the .ini files so that planes will fly faster and be generaly more like air planes, also they will be weaker though. So you'll use planes more but a single missle for a bit of AA fire will do alot of damage. Harder to hit and weaker armour.

-Ian

#124 Guest_7th_Panzer_*

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Posted 19 August 2005 - 07:03 AM

My doubts lay in the ability for a missile to actually hit an aircraft, 100% of the time.

#125 Guest_Guest_*

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Posted 19 August 2005 - 09:22 AM

Why would it?

Anyway, I want more air to air fighting and SAM sites.

-Ian

#126 Karlos Vandango

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Posted 19 August 2005 - 11:57 AM

;) :)

I'm gonna try and change the .ini files so that planes will fly faster and be generaly more like air planes, also they will be weaker though.  So you'll use planes more but a single missle for a bit of AA fire will do alot of damage.  Harder to hit and weaker armour.

-Ian

<{POST_SNAPBACK}>


Not a good idea
pissing about with the ini files

cause u get poof

an unexpeted error has ocrrued
blah blah blah

doing it manually ull be there for years ^_^
with an ini editors weeks :p ;)
experince with mods and ini editors still weeks ^_^ ;)
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#127 link.the.first

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Posted 19 August 2005 - 07:44 PM

To Panzer: USA missiles can hit planes at least 85% of the time. They use laser-guided rockets, so as long as they know where the plane is they can point a laser at it and have the missile track that.

China might have less sophisticated with missiles, but they are still pretty good.

Decently skilled pilots can outmaneuver anything the GLA can get their hands on.

Wolf: Niiiiiiice. The Osprey needs to be in this game. Which is bigger, a Chinook or Osprey? (in terms of capacity)
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Posted 19 August 2005 - 07:46 PM

A Chinook is.

-Ian

#129 link.the.first

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Posted 19 August 2005 - 07:53 PM

Perfect. Chinooks are for delivering a large cargo of troops or tanks, and Ospreys are a bit better armed, faster, more agile, and have less troop capacity. (Chinooks should get a basic machine gun, how often does the USA send a chopper behind enemy lines without a gun?)
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#130 wolfshadow

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Posted 20 August 2005 - 12:02 AM

General Characteristics
Primary Function: Vertical takeoff and landing (VTOL) aircraft
Contractor: Bell-Boeing
Propulsion: Two pivoting (Click link for more info and facts about Rolls-Royce/Allison AE 1007 engines) Rolls-Royce/Allison AE 1007 engines
Main rotor diameter: 38 ft (11.58 m)
Blades per rotor: Three
Weight: 60,500 lb (27 t) max gross weight
Ceiling: 25,000 feet (7,600 m) service ceiling
Speed: 272 knots (500 km/h) cruise
Armament: Provisions for two (Click link for more info and facts about .50 cal) .50 cal cabin guns or (Click link for more info and facts about 7.62 x 51 mm) 7.62 x 51 mm (Click link for more info and facts about minigun) miniguns

#131 Guest_Guest_*

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Posted 20 August 2005 - 01:19 AM

I have a good idea for China which could be transferable to USA too, since Sukoi and Mikeoyan Govenich are always competeing for contracts when playing Generals you could choose which company would supply your aircraft.

Kind of like the MFI program:
the S-37 Bekrut vs the MiG 1.42
or
the F-22 Raptor vs the F-23 Black Widow II

It could give another dimention strategy, for example MiGs give you better A/G capability while Sukoi gives you better A/A. It all depends on the opponent.

-Ian

#132 link.the.first

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Posted 20 August 2005 - 02:55 PM

I like the choose your supplier idea. How about that is the first choice at the Barracks, Factory, and Air Field? The first one is free, but if you want more suppliers you have to be rich. Also, you have to have all options for some weapons. For example: The XM-29 oICW is a joint project from HK, ATS, Brashear and Omega. The GLA choose to buy stuff from people who stole a few classified weapons but demand a lot of money, some people who made off with the standard massive cache of AK-47s, etc. I don't know who builds Chinese weapons.
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#133 Guest_7th_Panzer_*

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Posted 20 August 2005 - 07:41 PM

Link: Most Chinese weapons are indigenous copies of Soviet-bloc weaponry. As far as I know, they do not have competing companies designing weapons like the Americans and the Soviets did (the Chinese believed the Soviets corrupted Communism).

Your idea about the manufacturers of aircraft is somewhat similar to Blitzkrieg's style of play, except you picked to be either tank, air, or super weapon based.

And I still have my doubts about missile precision. 85% sounds nice, I'd put my money near the order of one shot in two, max. I am assuming the opponent is a pilot of equal skill, the shooter is an F-22 and the victim is a F-15/MiG-29/Su-31ish plane.

#134 link.the.first

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Posted 20 August 2005 - 08:32 PM

Part of the reason the USA stuff is more expensive is because the people running it have more training. Result: Raptor pilots would probably be better pilots than MiG pilots. Besides, it would take a pretty agile plane to dodge a modern missile. Raptors have thrust-vectoring, Switchblades have backwards wings, and MiGs don't. A Suhoki might be able to evade a decent number of missiles(which one has the forward-swept wings? the 37 or 35?)

One out of two would be a 50% chance of hitting. That's a bit low for USA standards.
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#135 wolfshadow

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Posted 21 August 2005 - 02:08 AM

From Answers.com:


AIM-120 Kill probability and tactics

General considerations

Once in its terminal mode, the missile's advanced electronic-counter-counter-measure (ECCM) support and good maneuverability mean that the chance of it hitting or exploding close to the target is high (on the order of 90%), as long as it has enough remaining energy to maneuver with the target if it is evasive. The kill probability (PK) is determined by several factors, including aspect (is it a head-on interception, side-on or tail-chase scenario), altitude, the speed of the missile and the target, how hard the target can turn, etc. Typically, if the missile has a sufficient amount of energy during the terminal phase, which comes from being launched close enough to the target from an aircraft flying high and fast enough, it will have an excellent chance of success. This change drops as the missile is fired at longer ranges as it runs out of overtake speed at long ranges, and if the target can force the missile to turn it might bleed off enough speed that it can no longer chase the target.

So ranges in ZH are basically 90% Kill rate.

Edited by wolfshadow, 21 August 2005 - 02:09 AM.


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Posted 21 August 2005 - 04:28 AM

It would be as difficult to copy the kill rate in a game from real life, even if the information in real life would be released.

The AIM-120 is one of the most advanced missiles today. The only problem with the nice and pretty pictures painted, like that article posted by wolf, is that it is in a controlled environment, and there are a lot of "ifs". And, fortunately, there have been few engagements in the last 20 years between fighters of comparable technology and training, so it would be hard to quantify the success ratio. I am pessimistic in nature about these things, always underestimating my own capabilities and overestimating the opposition.

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Posted 21 August 2005 - 10:08 PM

I personaly think we require the returm of the rapton 'spin' upon rocket launch. Or at least something like it.

#138 link.the.first

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Posted 22 August 2005 - 08:31 PM

I think it should fly all over the place in every direction whille still making progress to the objective when under heavy fire and actually be able to dodge some AA from every weapon, whether it shoots rockets or bullets.
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#139 dangman4ever

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Posted 23 August 2005 - 09:31 AM

A Suhoki might be able to evade a decent number of missiles(which one has the forward-swept wings? the 37 or 35?)

<{POST_SNAPBACK}>


The plane you're thinking of is the Su-47

Su-47 link

Anyway I have a suggestion for the Air Force General: An EA-6B, EA-18G, or EF-111 type aircraft. The Aircraft will release more flares and has twice as many PDLs of the F-22. It's sole job is to prevent too many missiles from hitting other aircraft. Launched ahead of the main airstrike, it'll saturate the area with chaff and PDL fire so that strike aircraft can go in, attack, and come out safely.

Just an idea.

Edited by dangman4ever, 23 August 2005 - 09:33 AM.


#140 Ace22

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Posted 23 August 2005 - 11:17 AM

That would be nice against the Superweapon General in challenge mode.




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