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an idea for the super weapon general


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#41 Karlos Vandango

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Posted 24 August 2005 - 09:33 PM

well, what is your friend's name? Vanguard should talk to him.

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soivet deso
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#42 Ace22

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Posted 24 August 2005 - 10:30 PM

O.K. I'll contact him.

#43 Karlos Vandango

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Posted 24 August 2005 - 10:34 PM

i think he has it operational ive pm in 2r stuff
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#44 Ace22

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Posted 24 August 2005 - 10:36 PM

say again? no offense.

#45 Vanguard

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Posted 24 August 2005 - 11:22 PM

I know Deso has one, but it doesn't work perfectly with out any bugs, it still has bugs.
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#46 Ace22

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Posted 25 August 2005 - 01:04 AM

Like what?

#47 link.the.first

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Posted 25 August 2005 - 05:17 PM

I would rather have a buggy carrier than no carrier as long as it can move and build and launch planes.
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#48 Bob

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Posted 25 August 2005 - 06:23 PM

I would rather have a buggy carrier than no carrier as long as it can move and build and launch planes.

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As long as it doesn't cause any game crashes online or anything like that, then I would second what link said.
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#49 Karlos Vandango

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Posted 25 August 2005 - 08:42 PM

to make the carrier more evective u can give palnes fuel limets to make carriers more usful thats what ee2 (empire Earth 2) is doing casue they are hardly used used in mutiplaya games
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#50 Vanguard

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Posted 26 August 2005 - 06:17 PM

Well the carriers are to big in gen, and there for wont fit on most water based maps, and the naval yards will be removed in the next version to make way for the Tech Naval yards. Meaning that there will be one for each player position in the water, you will automatically capture it once you have a strategy center in the base area. Also Naval units wont win the battle, so you will only have a few Hover transports to use like 6, these can carry 12 infantry, or however many vehicles can fit in there. They wont be indestructable, so you have to protect them, and I do mean protect them, because the AI will use their own Hover Transports, and ships. But this may take a couple versions to fix up, so for the next version I might actually leave the current style in there, or I might remove them completely from the next version. But bring them back in 8.0. Post you opinions on that part.
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#51 wolfshadow

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Posted 26 August 2005 - 07:09 PM

I'd like to se a 'Baby' carrier.... Like a Wasp Class LHD... 6 or so VTOL JSF Fighters (The replacement for the Harrier)

But ships are kinda big for Generals. I'd love to see a SeaFighter Hovercraft out of James H. Cobbs SeaFighter novel. A modified Navy landincraft, with stealthy shape, and either hellfire missiles, or rocket pods, and a M-230 30mm chaingun. Faster than shit and twice as deadly as your standard FAC, due to the fact that it can go across land. 50+ Knot speed. Fun~!!

#52 link.the.first

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Posted 26 August 2005 - 07:14 PM

How about a flyig aircraft carrier?
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#53 Karlos Vandango

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Posted 26 August 2005 - 07:38 PM

that would be a pain to take down

whooohoo i got my i post daily :shiftee: :D

Edited by Karl Townsend, 26 August 2005 - 07:39 PM.

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#54 link.the.first

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Posted 26 August 2005 - 09:36 PM

That's the idea.
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#55 Bob

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Posted 27 August 2005 - 05:23 AM

Well the carriers are to big in gen, and there for wont fit on most water based maps, and the naval yards will be removed in the next version to make way for the Tech Naval yards. Meaning that there will be one for each player position in the water, you will automatically capture it once you have a strategy center in the base area. Also Naval units wont win the battle, so you will only have a few Hover transports to use like 6, these can carry 12 infantry, or however many vehicles can fit in there. They wont be indestructable, so you have to protect them, and I do mean protect them, because the AI will use their own Hover Transports, and ships. But this may take a couple versions to fix up, so for the next version I might actually leave the current style in there, or I might remove them completely from the next version. But bring them back in 8.0. Post you opinions on that part.

<{POST_SNAPBACK}>



I like the idea, but I also think that the U.S. side should also have a buildable amphibious APC such as the Marines Stryker APC:

http://www.globalsec.../ground/iav.htm

We have Marines in the game, but no buildable amphibious transport of their own. China has amphib APCs in the game. Why can't the U.S. sides have one as well?

That's my two cents worth. :p
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#56 Karlos Vandango

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Posted 27 August 2005 - 11:12 AM

do u know how many time i have drove that apc in battlefield 2
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#57 Bob

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Posted 27 August 2005 - 06:06 PM

do u know how many time i have drove that apc in battlefield 2

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How is Battlefield 2? I've tried downloading the demo, but my machine wouldn't run it. I think the game balked at the fact that I dont have a video card other than the one built into the motherboard. I'm running an e-machine.

(yes, you can e-mail your sympathy cards to piece-o'-crap@crappysystems.com)

:grin:
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#58 Karlos Vandango

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Posted 27 August 2005 - 10:35 PM

omfg bobs got 1990 computor :grin: :lol:
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#59 Ace22

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Posted 28 August 2005 - 01:36 AM

So do I. That's why I don't have Generals

#60 link.the.first

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Posted 28 August 2005 - 02:40 AM

MOAB: a cruise missile with the second most powerful weapon ever developed. As powerful as a nuke with no radiation and it still has a mushroom cloud. Here is some info on it.
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