News and Updates
Posted 26 August 2005 - 11:32 AM
I have been busy trying to restore alot of the basic pre-release stuff which is well known about around the community, before i try and do more complex stuff.
Here is a snapshot of what i have implemented so-far:
Also i have now restored the original Campaign Titles ingame:
Posted 26 August 2005 - 11:33 AM
Posted 26 August 2005 - 01:48 PM
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
Posted 27 August 2005 - 11:16 AM
As for the Dropship bay its going to be VERY difficult to get it to work (since no-one has managed it sofar) Its just there to look pretty atm
As For the Campaign names. That's what the pre-release names where so they stay. Mind you RA did come out before TS so i maybe that reason it sounds RAish
Ok i have now put in the Pre-Release Orca Bomber (the one with two cockpits) and i think it looks pretty nice. I still need to make a cameo for it but i will prevail
Note: Pre-Orca Bomber created by Tyler_Adams
Posted 28 August 2005 - 11:20 AM
Posted 04 October 2005 - 10:03 AM
Ok i have now got off my lazy arse and finally done some more on my mod. Also you'll be pleased to know that i have 2 ingame screenshots which i am very pleased with.
Ingame 1 - GDI
As you can see, the GDI arsenal is getting more and more complete, i have now re-activated Umagon and also put in my pre-release component tower Cameo which doesn't look too bad
If you look closely you'll also notice the pre-release waypoint icon in the toolbar which fits in really well
Ingame 2 - Brotherhood of Nod
Not much to show on the ingame shot apart from the re-activated Chameleon Spy and the Pre-release cameo i did, which (in my opinion) looks fantastic ingame.
Before anyone points it out, yes i know that there is a glitch with the waypoint button but im fixing that now.
Posted 13 November 2005 - 08:21 AM
Ok thanks to Muldrake and his pre-release voxels, i have now managed to take a step further in the development of this mod.
Have a look
Posted 13 November 2005 - 12:29 PM
Edited by Xeno, 13 November 2005 - 12:29 PM.
Posted 28 December 2005 - 11:42 AM
This is just a start (and only my first attempt) but i think it has gone quite well. Also i have finally decided upon a new name for the mod TS: Paradox.
Anyway here is the Menu background i've done:
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