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Remix Escalation Suggestion


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#901 Ubermedic

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Posted 28 July 2006 - 09:06 AM

Maybe kinda like the Ion Cannon from CnC:TS right?
cause that thing would kill....
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#902 Phoenix911

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Posted 28 July 2006 - 11:22 AM

Maybe kinda like the Ion Cannon from CnC:TS right?
cause that thing would kill....

Does not mater, the ion cannon is teh same in all CnC games that have gdi and nod in.
But yes the ion cannon from ts if no one understood my post.... hell i not even read it since i woke up... i am sure it makes little sence lmao.


anyways i vote for an ion cannon sw for tech level 3 for laser general, his partical cannon just seems out dated for a side that is built round using lasers, And since teh partical cannon does like no damage to targets u would use it on manily it sucks.

ion cannon with extream deamage in a single blast is the best idea, small blast radius about the same as the beam it self. But high enough damage to HEAVILY! damamge or kill a sw/command center.
maybe only heavily damage it would be better than instant kill.
But it would be alot better than the partical cannon that says "strong vs buildings" strong vs buildings my ass. :umad:
Making it an ion cannon like i suggested would still keep his sw a tactical sw.
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#903 PeeWee

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Posted 28 July 2006 - 12:51 PM

maybe u could give Airgen several bomb options for his B2 (i think?)
this would be nice: CBU
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#904 Bulletas

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Posted 28 July 2006 - 01:30 PM

Maybe kinda like the Ion Cannon from CnC:TS right?
cause that thing would kill....

Does not mater, the ion cannon is teh same in all CnC games that have gdi and nod in.
But yes the ion cannon from ts if no one understood my post.... hell i not even read it since i woke up... i am sure it makes little sence lmao.


anyways i vote for an ion cannon sw for tech level 3 for laser general, his partical cannon just seems out dated for a side that is built round using lasers, And since teh partical cannon does like no damage to targets u would use it on manily it sucks.

ion cannon with extream deamage in a single blast is the best idea, small blast radius about the same as the beam it self. But high enough damage to HEAVILY! damamge or kill a sw/command center.
maybe only heavily damage it would be better than instant kill.
But it would be alot better than the partical cannon that says "strong vs buildings" strong vs buildings my ass. :umad:
Making it an ion cannon like i suggested would still keep his sw a tactical sw.


I like that idea sounds great,

Also how about a 'Man Firebase' upgrade for the firebase that would fill it with 2 rocket and 2 rangers as this would save a lot of time.

Edited by Bulletas, 28 July 2006 - 01:31 PM.


#905 Capt.Drake

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Posted 31 July 2006 - 11:13 AM

Ok, first Laser needs a Powerfull Superweapon, cause the Superweapon is sth like a joke! It has to bee much stronger!
Then I was at a LAN Party and it was pretty impossible to break a Flame Defence, and my idea is to reduce the SmerchDefence Firing speed by the half and the damage of that smaller rocket defence also.
Then I keep having problems with the LRM cause it sometimes symply doesn't fire even if the LRM tank behind it fires! Then if I spend a Generals point on that unit it shuld have a bigger range!
Then sth else, mostgames on the LAN I've been were ended by stupid technical errors and some didn't even started cause sb got stuck while loading the game can sth please be done about that!
PS: Tanks with Rader upgrade should have a bigger sight range!

Edited by Capt.Drake, 31 July 2006 - 11:24 AM.

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#906 Ironwolf

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Posted 31 July 2006 - 04:47 PM

maybe u could give Airgen several bomb options for his B2 (i think?)
this would be nice: CBU

Oh man those things are the SH*T!
Its either the B2 or the B1A2. I believe its the B2, the one that goes into the Large Airfield.
Or I just need to play Remix.... :p

But I agree with him, add different ammunition types. Like, conventional, small fuel-air bombs, cluster (like the Cybr gen's tomahawk ability), and those

#907 Striker26

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Posted 31 July 2006 - 06:20 PM

maybe u could give Airgen several bomb options for his B2 (i think?)
this would be nice: CBU

Oh man those things are the SH*T!
Its either the B2 or the B1A2. I believe its the B2, the one that goes into the Large Airfield.
Or I just need to play Remix.... :p

But I agree with him, add different ammunition types. Like, conventional, small fuel-air bombs, cluster (like the Cybr gen's tomahawk ability), and those


i dont think thats possible cause i heard that then it would never land..
and cluster warheads are cybG's only..because then they would be less unique

#908 Capt.Drake

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Posted 31 July 2006 - 07:23 PM

Different typs of ammo ould just be done if you would buy a permanent upgrade, if've seen it in quite many mods!

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#909 Striker26

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Posted 31 July 2006 - 07:27 PM

oh i thought he meant that you can change warheads in flight..

#910 Pendaelose

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Posted 31 July 2006 - 08:14 PM

to a limited extent this is already done. I have 2 varients of the B2. A carpet bomber and a moab bomber (super unit).
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#911 Phoenix911

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Posted 31 July 2006 - 11:53 PM

Ok, first Laser needs a Powerfull Superweapon, cause the Superweapon is sth like a joke! It has to bee much stronger!
Then I was at a LAN Party and it was pretty impossible to break a Flame Defence, and my idea is to reduce the SmerchDefence Firing speed by the half and the damage of that smaller rocket defence also.
Then I keep having problems with the LRM cause it sometimes symply doesn't fire even if the LRM tank behind it fires! Then if I spend a Generals point on that unit it shuld have a bigger range!
Then sth else, mostgames on the LAN I've been were ended by stupid technical errors and some didn't even started cause sb got stuck while loading the game can sth please be done about that!
PS: Tanks with Rader upgrade should have a bigger sight range!



Flame defence is strong but not invincable tho, artil and airstrikes can bring it down sharpish.
smerch fire rate is fine, BUT when u get the upgrade for the thermoblical(sp?) mixture i think this should make it fire a little slower, there like mulitable fuel airbombs and can be evil.
so standard speed is fine once upgraded they should fire a little slower to compensate for there incressed damage. Range is fine, mini mrls turrets are fine aswell.

Can u please give more information about these technical errors, such as teams that was in play how far into game was u, what was u doing at the time and soo forth.
Are u sure it was not just the ai script error bug that generals has?
And your friends game just not loading i would not say its the mod i say its more likly he lost connection to the host and so it just stopped loading or his game froze due to something else, never have i seen or heard of a mod making it freeze during load up, mismatchs technicals erroes and such but this is a new one.

radar upgrad on tanks could be boosted a little i guess it is kinda small, atlest it seems that way. I would have to check the big files to know.

Edited by Phoenix911, 31 July 2006 - 11:54 PM.

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#912 Creator

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Posted 01 August 2006 - 07:05 AM

maybe u could give Airgen several bomb options for his B2 (i think?)
this would be nice: CBU

CBU bomb already added. But it is general's power.

Edited by Creator, 01 August 2006 - 07:12 AM.


#913 PeeWee

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Posted 01 August 2006 - 10:28 AM

maybe u could give Airgen several bomb options for his B2 (i think?)
this would be nice: CBU

CBU bomb already added. But it is general's power.


Will it be anything like this, or just a bomblet dropper?
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#914 Phoenix911

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Posted 01 August 2006 - 10:58 AM

Will it be anything like this, or just a bomblet dropper?

I think thats a bit complecated for the generals engin.

Edited by Creator, 02 August 2006 - 05:53 AM.

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#915 PeeWee

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Posted 01 August 2006 - 11:01 AM

:umad: Even the last part? it was the target designation i was after...
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#916 Phoenix911

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Posted 01 August 2006 - 11:27 AM

:umad: Even the last part? it was the target designation i was after...

i am not sure i think maybe a no in being able to do.
but pend or creator will be able to anwser this, there is already cluster bombers in the game tho.
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#917 Ubermedic

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Posted 01 August 2006 - 12:16 PM

Will it be anything like this, or just a bomblet dropper?

Why not just one big boom. instead of parabombing. What if the wind changed?haha.

Edited by Creator, 02 August 2006 - 05:53 AM.

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#918 Phoenix911

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Posted 01 August 2006 - 03:14 PM

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you know i am kinda amazed that f16 was carrying such a big bomb >.> lol
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#919 Capt.Drake

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Posted 01 August 2006 - 03:35 PM

I think that sth like that isn't needed in Remix, cause we have the B-1B.

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#920 fangfang

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Posted 02 August 2006 - 03:15 AM

what about remix technologies :lol:
the american tomahawk or some weapons will get nuke warhead if captured a chinese nukesilo and upgraded the UraniumShells,
Chinajetmig will get CountermeasuresBehavior if captured an american airfield and upgraded the tech.

ranger and redguard get AP bullet upgrade after captured GLA's blackmarket and upgraded the tech.

and so on...




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