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Remix Escalation Suggestion


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#861 Phoenix911

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Posted 19 July 2006 - 07:20 PM

Ou the skin only looks dark becose i mesed up the light when i renderd it, it uses the comanche skin (org). it still isnt finnished so hang on it.

And this model vas original ment as a transport, that why it has the rotors there, altrugh the whole comanche is under a rotor so it wouldnt disturb the weapons.

Ummm thats why it has the wings back there.

Image it has cameras back there.

i think commanchi skin sucks >.< lol too plan, but its better than the render.

if for transport then cool.

As for the rotor and weapons, the commanchi is a totly diff style the rotors are up high the weapons on that when firing would be a LOT closer to them so any rocket/missle exsorst (sp) could be problematic to it.

A wing at the back maybe able to stablize it turn it but it wont make it go forword, the rotors need to do that.
alot of halos have wings on there back but they don't have anything to dow ith forword motion.

Cameras = unreliable, they can be damaged or fucked up from electrical interfirance.
Personly if it was that of a apachi i had to choose it would be the apachi, simply because i feel safer knowing not only do i have a good weapon load and radar systems but i also can see around me without reliying on computers and systems incase shit go's wrong.
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#862 Gredinus

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Posted 19 July 2006 - 08:54 PM

well you forgot that the heli has multiple rotors (decrase one rotors speed and the aircraft will tilt in that way), unlike a normal heli this uses the coanda effect (flying saucer effect) to get forward.

not even a normal heli can see behind him, they already use camers if you dont know that.

And heres a more polished up version of my heli:
dolphin_2.jpg

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#863 Ubermedic

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Posted 19 July 2006 - 11:35 PM

oh.. I just had an Idea... Maybe the Level 3 Helo could be like a floating specter gun ship... Not the same model but like Howitzers and MG's and it would be slow but If a it could make the tank crews fear the sky more than ever.
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#864 Striker26

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Posted 20 July 2006 - 01:55 AM

so your saying 4 helis and 1 spectre?

#865 Phoenix911

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Posted 20 July 2006 - 09:37 AM

a flooting spector?
How about NO.
thats just stupid.... (no offence ment)
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#866 Gredinus

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Posted 20 July 2006 - 10:55 AM

Ok i made a slim version of my heli and heres the comparison of a comanche end my dolphin:
comparison.JPG

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#867 Capt.Drake

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Posted 20 July 2006 - 02:51 PM

Sorry Gerdinus but I have to say that I don't like that thing at all, I simply don't like it! Maybe it's your style, but defenetly not mine

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#868 Gredinus

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Posted 20 July 2006 - 07:31 PM

Dont worry it still inst finnished. So it might come out very nice.

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#869 Ubermedic

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Posted 21 July 2006 - 04:36 AM

I didn't mean Like a specter that floats I meant
a heli the has the firepower and works kinda like a specter
but still floats like a heli kinda like a support gunship...
And don't worry I've taken no offense.
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#870 Gredinus

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Posted 21 July 2006 - 09:15 AM

Robot gen has that kind of a heli.

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#871 Phoenix911

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Posted 22 July 2006 - 07:09 PM

Ok so i said this before and i'll say it again, the robot gens standaer cyborgs don't capture buildings.
i tryed this meny times and they don't, when you build them the icons is lit up already unlike other infantry for other gens where they are blanked out and have to wait.
But ever tho it says they can use it str8 away you can't after a short time it will let you target a building, But after targeting a building they just stand there looking dumb as if they don't know what to do.
My friend who has played it over mine also has seen this problem.
Maybe its just my version, but can some other ppl with the alpha test this and see if it just my copy and if so then i'll try redowloading it.
But so far its happend on multupal games and so it can't be that bug where the units forgets it orders like pend said'd.
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#872 Capt.Drake

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Posted 22 July 2006 - 07:53 PM

Phoenix I don't have that problem, my cyborgs capture perfectly

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#873 Bozopof

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Posted 22 July 2006 - 09:30 PM

I suggest giving airF an Osprey, and give it some combat abilities.

http://www.suurland....m...gif&id=9045

They can be a good super unit.

#874 Phoenix911

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Posted 22 July 2006 - 10:03 PM

Phoenix I don't have that problem, my cyborgs capture perfectly

Weird.....
ok well idk whats up with that then... lol.
owell guess it will work next time i download the next version.
kind odd it just wont capture lol
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#875 Pr0zAk

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Posted 22 July 2006 - 10:40 PM

I think there's a certain bug with little bird spotter. Whenever we kill this thing and by the time it falls onto ground the game crashes.
We've noticed it after many games.
Plz check it pend and let me know.

#876 Phoenix911

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Posted 22 July 2006 - 11:28 PM

I think there's a certain bug with little bird spotter. Whenever we kill this thing and by the time it falls onto ground the game crashes.
We've noticed it after many games.
Plz check it pend and let me know.

really? o.O
i never noticed.... i never have any die lmao. Seriosly i never had one die >.> its crazy
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#877 Striker26

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Posted 23 July 2006 - 07:25 AM

how about after the mirv upgrade nuke's mig's missles split into 5 tactical missles

#878 Pendaelose

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Posted 23 July 2006 - 08:04 AM

Ok so i said this before and i'll say it again, the robot gens standaer cyborgs don't capture buildings.

This was a bug with the first WIP release of the Cyborg. the newer version has it corrected. Its already downloadable.

I suggest giving airF an Osprey, and give it some combat abilities.
They can be a good super unit.

I played around with an Osprey. I had alot of plans for it and they just didn't work out I eventualy abandoned the unit. I donot intend to start it up again. besides, AirF already has some outragous super unts and the Osprey is just not in the same class.

I think there's a certain bug with little bird spotter. Whenever we kill this thing and by the time it falls onto ground the game crashes.
We've noticed it after many games.
Plz check it pend and let me know.

really? o.O
i never noticed.... i never have any die lmao. Seriosly i never had one die >.> its crazy


Same here, never seen that, but I will test it.

how about after the mirv upgrade nuke's mig's missles split into 5 tactical missles

I think maby a little over the top..... besides the MIRV upgrade is quite powerful enough.

Edited by Pendaelose, 23 July 2006 - 08:06 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#879 Capt.Drake

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Posted 23 July 2006 - 11:23 AM

Wow, I finally managed to beat the normal ai, both matches I had took about 2 hours and I teared down over 1000 enemies, I never had that in normal zh, the kill ration is about 1:10 and even higer for me, it's just a two hour butching! Destroying the enemy in the end got as difficult as destroying a steath gen cause he builds his base everywhere, but I was having a great time when I finally surunded his last base and threw everything at it!
Pend keep up with this, this is maybe the best mod in the world

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#880 Gredinus

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Posted 23 July 2006 - 04:01 PM

Still nothing against my skill and ill rub it under peoples nose until eanyone else beats pends hard ai solo.

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