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Remix Escalation Suggestion


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#881 Pendaelose

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Posted 24 July 2006 - 03:30 PM

Still nothing against my skill and ill rub it under peoples nose until eanyone else beats pends hard ai solo.

:p ok but don't forget the chopper trick doesn't work as well anymore.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#882 Phoenix911

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Posted 24 July 2006 - 06:13 PM

Hey pend i really think cyber generals col burton needs to be a cyborg too, that would rule.

And also how about making every generals hero have abiltys uniqe to that generals skill?

like tank generals black lotus could instead of disable teh verical could capture it (if possable) or make her send an nerton beam into a terget vehical so you can capture there armor.
lazer general col burton could place a charge that signals a highly destructive orbital strike.

you get the idea :p
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#883 Pendaelose

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Posted 24 July 2006 - 06:43 PM

Hey pend i really think cyber generals col burton needs to be a cyborg too, that would rule.

If I had enough unique infnantry models what I'd like to do is make every general have thier own hero character. As we stand now thats not happening, but I like to think it could. Some generals are easy. Robot could get a character Android. Small edits to the exsisting Stormtrooper (weapon chages, etc), scale up a little, and change the skin. SupW could get a Demolitions expert... or maby an engeneer who builds super defenses, etc...

Atleast one general per side would have to keep the old hero... but its kinda a mute point without the infantry models.


And also how about making every generals hero have abiltys uniqe to that generals skill?


They do right now, but they're not overly unique. For example, they all have a bomb... for some its a neutron bomb, for some an EMP bomb, or a nuke, but they are all very similare. I agree it would be cool to make them more unique and not even resemble each other in abilities. This would play in well with the each general having a unique hero, but again, without models its gonna be tough to make it happen.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#884 Pendaelose

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Posted 25 July 2006 - 05:56 AM

Just so everbody knows I've been busy I've asembeled some pics. A few are brand new things, others have been around for a few WIP builds, but have never been pictured on Revora.

Heavy Artillery: Tank general mobile super weapon. (NEW) WIP, it needs skin work, but is near finished.


HE-Mini-MIRV: Tank general mobile super weapon.


Battle Command Tank: Tank General, Requires max command tech tree research, has frenzy aura and calls random power strikes (like a mini-hack3)


Tank Strategy Center: Tank general, requires rank3 in Command Tech tree. Has USA style strategies and frenzy/heal power.


Flight Of the Dragon: Nuke China General Power.


Heavy War Factory: All china now use the heavy factory for emperor's and other large units.


Tank china line up: Battle Master, Emperor, Chimera. A while back there had been some question or concern about the current role of the Emperor tank, and how it compares to the chimera.

Edited by Pendaelose, 25 July 2006 - 05:58 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#885 Gredinus

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Posted 25 July 2006 - 08:27 AM

Well battlemasters can be spamed (factory upgrade) and chimeras are very expensive. So the overlord shuld have a problem.

Other than that you shuld realy fix his super unit (maybe make it fire at full speed from the begining).

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#886 Phoenix911

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Posted 25 July 2006 - 09:27 AM

Nice artil, how does the standard artil work now is it like i said about a 3 round burst?
and is that like the mini mirv?
both unlimated range like the nuke gens super nuke cannon, and the mirv one needs gen point to be buildable.

Battle command tank looks cool, and i LOL when it comes to tanks.
i never build the tank gens super uint, the first time i used it back in contra it sucked and it had targeting problems and such. (as i have said before)
since then i have to say i been lazy and not cared for it or trying it.
I tend to use emperors more than most but as soon as i can build chimeras i do.

in order of tank power and order i use them in.
Chimera >>> emperors >>> then one of the other new units depending on my mood ie: electrical or rocket based tanks. >>> battlemaster.
If the shitan still has the control/targeting problem and seem to be suckage from contra then i wont touch it with a ten foot bargepole


pend is it possable to make the command vehicals not move so close into combat. You ask a group of units to move in easy to send them command vehicals in with the group.
But in doing so the command vehical always drives ahead of the pack and gets destroyed first. Maybe make then move slower or make them have a long attack range so they will move to there attack range and stop.
(Yes they don't have a weapon but if it think it has an attack range it will stop at that range right?)
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#887 fangfang

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Posted 25 July 2006 - 10:17 AM

Battle Command Tank

that's a crazy stuff!!
you make me so mad :ohmy: :p
maybe you can put 8 men in it? hackers or infantries??

Tank Strategy Center

cool stuff, but the flags on the top, some are red, the other are green, I think it's a mistake, maybe??

Edited by fangfang, 25 July 2006 - 10:22 AM.


#888 Phoenix911

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Posted 25 July 2006 - 10:34 AM

Battle Command Tank

that's a crazy stuff!!
you make me so mad :ohmy: :p
maybe you can put 8 men in it? hackers or infantries??

Tank Strategy Center

cool stuff, but the flags on the top, some are red, the other are green, I think it's a mistake, maybe??


No to the infantry in the command vehical.
1) it is for the tank general, not infantry gen.
2) it has a level 2 frenzy aura around it and it can call in small strikes like a mini sat hack 3.
anymore and it would be over powered/unbalenced. Besides it is a command vehical not a combatent.

the flags are no mistake, and it looks fine.
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#889 Ubermedic

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Posted 25 July 2006 - 11:13 AM

Although I understand why it needs it...
Those big satillites on the Battle Command Center make me laugh...
The last time I saw one that big it was like 9 years ago...
But sadly it was in my back yard....

Edited by Ubermedic, 25 July 2006 - 11:19 AM.

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#890 Pendaelose

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Posted 25 July 2006 - 12:47 PM

Well battlemasters can be spamed (factory upgrade) and chimeras are very expensive. So the overlord shuld have a problem.

I think its problem is it isn't as cheap as the battlemaster but isn't as strong as a chimera. It maynot sound like a big problem, but it keeps me from building them.

Other than that you shuld realy fix his super unit (maybe make it fire at full speed from the begining).

you know, I've not messed with a Shiatan sense I was working on Remix2.0 I'll check it out. Pheonix has complained about it several times.

Nice artil, how does the standard artil work now is it like i said about a 3 round burst?
and is that like the mini mirv?
both unlimated range like the nuke gens super nuke cannon, and the mirv one needs gen point to be buildable.

Exactly. but its a 2 ound burst instead of 3.... couldn't fit 3 barrels.


pend is it possable to make the command vehicals not move so close into combat. You ask a group of units to move in easy to send them command vehicals in with the group.
But in doing so the command vehical always drives ahead of the pack and gets destroyed first. Maybe make then move slower or make them have a long attack range so they will move to there attack range and stop.
(Yes they don't have a weapon but if it think it has an attack range it will stop at that range right?)

Yes that can be done. I will do so.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#891 Capt.Drake

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Posted 25 July 2006 - 05:51 PM

Well, Pend this stuff looks awsome!!!!!!!!!!!!!
And the Emporer still has it's place in my Army since the Chimera has no Propaganda Tower!
A mix between chimeras and emporers is the best!
And could the Gattling upgrade be avaibal again for emporers and chimeras?
And will the Problem with targeting the Cluster Tomahawk Storm be fixed in the next version?
Also I have some problems with the LRM tank. it seams that he sometimes isn't in the mood to fire

Edited by Capt.Drake, 25 July 2006 - 07:37 PM.

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#892 Phoenix911

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Posted 25 July 2006 - 09:38 PM

Well, Pend this stuff looks awsome!!!!!!!!!!!!!
And the Emporer still has it's place in my Army since the Chimera has no Propaganda Tower!
A mix between chimeras and emporers is the best!
And could the Gattling upgrade be avaibal again for emporers and chimeras?
And will the Problem with targeting the Cluster Tomahawk Storm be fixed in the next version?
Also I have some problems with the LRM tank. it seams that he sometimes isn't in the mood to fire


Yes thats what i do with the emporers and chimeras, emporers are only unit strong enough to move with the chimeras to help them live. and i don't think the gattling gun upgradeds are needed imo, chimara lighting gun add on deals with men, and well a good 3 or 4 mantacors are great for aint infantry and air.
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#893 Gredinus

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Posted 26 July 2006 - 12:05 AM

So that means that tank need a heavy armored support vehicle (only health bonus but with the armor of a overlord).

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#894 Phoenix911

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Posted 26 July 2006 - 02:22 AM

I vote for one of the american teams to get one of these cougar vehicals.
Cougar vehical

Could make multipal version of it for someone. like an apc version, radar version, medvac version and so on.
this would replace the standard humvee for the side that has this unit.

Edited by Phoenix911, 26 July 2006 - 10:53 AM.

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#895 Gredinus

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Posted 26 July 2006 - 08:35 AM

maybe for SupW gen.

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#896 Ubermedic

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Posted 26 July 2006 - 12:08 PM

I vote for one of the american teams to get one of these cougar vehicals.
Cougar vehical

Could make multipal version of it for someone. like an apc version, radar version, medvac version and so on.
this would replace the standard humvee for the side that has this unit.


Well this would defeat the purpose of mines.
At least against Americans... Hell, the thing is damn near impenatrable.
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#897 Phoenix911

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Posted 26 July 2006 - 04:04 PM

I vote for one of the american teams to get one of these cougar vehicals.
Cougar vehical

Could make multipal version of it for someone. like an apc version, radar version, medvac version and so on.
this would replace the standard humvee for the side that has this unit.


Well this would defeat the purpose of mines.
At least against Americans... Hell, the thing is damn near impenatrable.

Not all americans only 1 side would have this.

But having you say that yes this is a mine protected vehical. so maybe if possable make it so mines don't damage it, or maybe make mines do a highly reduced amount to it.
if it is possable that is, and only 1 us team should get this sort of replacment for there humvees and med hummers
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#898 Ubermedic

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Posted 27 July 2006 - 06:41 AM

I vote for one of the american teams to get one of these cougar vehicals.
Cougar vehical

Could make multipal version of it for someone. like an apc version, radar version, medvac version and so on.
this would replace the standard humvee for the side that has this unit.


Well this would defeat the purpose of mines.
At least against Americans... Hell, the thing is damn near impenatrable.

Not all americans only 1 side would have this.

But having you say that yes this is a mine protected vehical. so maybe if possable make it so mines don't damage it, or maybe make mines do a highly reduced amount to it.
if it is possable that is, and only 1 us team should get this sort of replacment for there humvees and med hummers


Hmm... maybe laser... cause I haven't heard much in the way of new units for him
(Laser Cougar - Mines and Light arms do very little peirces light tank armor and infantry?)
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#899 Capt.Drake

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Posted 27 July 2006 - 10:26 AM

It think laser is ok, atleast i can't really think of sth for him, cause his APCs rule, they could use more armour but in good combination laser is very good

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#900 Phoenix911

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Posted 28 July 2006 - 02:37 AM

Ok so i just got off another game of generals and i just desided the partical cannon for the laser general suck ass.

It says it is strong vs buildings but i fail to see how ?
it hardly damages a SW or command center, and i mean wtf??? this is the laser general rank 5 super weapon.
Every other generals rank 5 sw spells doom where i find there mid game sw more better.

now then thinking this i vote that the laser general as he is all about lasers get a new level 5 sw.
Can use the same building as the partical cannon, it can start as a normal partical cannon like it is now.
But has an upgrade on it like the nuke gen and the sw gen having hydrogen bomb and mirv missile upgrades on.
This upgrade would be called an ion cannon (CnC 1 w00t)
basicly it would make a single blast strike the target, this would deal extream!!! damage on a single target with a smallish blast radias. Reason for extream damage is that it is a more tactical strike sw.
Make it loks super uber cool lol >.>

anyways hope this make sence cos i tired and i could be typing complete crap for all i care.

So al wip testers tell me what your opion is on how effective the partical cannon is for the laser gen.
Personly i rather have more orbital strike sw than a pc. they do more damage over an area and 2 of them can do more damage to a command cente/sw than 2 pc can on them.

Anyways i vote ion cannon w00t :p
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