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Remix Escalation Suggestion


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#4101 King Earnur

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Posted 17 August 2007 - 06:06 PM

I don't know if anyone has asked this before, but could you size down the infantry? To me it just seems unrealistic how big they are, they could be compared to being abou 10-12 feet in real life, but just a suggestion. :good:

#4102 Pendaelose

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Posted 17 August 2007 - 06:30 PM

I don't know if anyone has asked this before, but could you size down the infantry? To me it just seems unrealistic how big they are, they could be compared to being abou 10-12 feet in real life, but just a suggestion. :good:

I've already sized down infantry. Remix3 infantry are less than half the size of the original game... so 10-12 feet tall becomes a 5-6 foot tall troop and we can all be happy ;)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4103 Phoenix911

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Posted 17 August 2007 - 07:28 PM

u also have to remember if u size down infantry to much they get hard to see or make out witch infantrys what.
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#4104 olli

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Posted 18 August 2007 - 07:46 PM

Pend the range on laser generals 30mm gun battery needs to be uppped quite a bit to other anti infantry defense, e.g gattling cannons, flak cannons etc.

they are really short ranged and usually the anti infantry defense can take out a squad of about 5-6 men coming to attck it, even before they can open fire. the gun battery cant. it opens fire on them when the infantry start opening fire.
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#4105 Pendaelose

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Posted 18 August 2007 - 09:18 PM

Pend the range on laser generals 30mm gun battery needs to be uppped quite a bit to other anti infantry defense, e.g gattling cannons, flak cannons etc.

they are really short ranged and usually the anti infantry defense can take out a squad of about 5-6 men coming to attck it, even before they can open fire. the gun battery cant. it opens fire on them when the infantry start opening fire.


noted.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4106 Death_Pheonix

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Posted 19 August 2007 - 09:15 AM

YAY i noticed this on filefront Remix3_Alpha_v2.4.rar

EDIT: any particular reason i was removed from the list on filefront?
i cant download it.

Edited by Death_Pheonix, 19 August 2007 - 09:17 AM.

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#4107 Pendaelose

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Posted 19 August 2007 - 05:37 PM

YAY i noticed this on filefront Remix3_Alpha_v2.4.rar

EDIT: any particular reason i was removed from the list on filefront?
i cant download it.


it wasn't just you. I removed all but a very small group of testers. I simply had way too many people.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4108 PeeWee

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Posted 19 August 2007 - 05:50 PM

:unsure: who are these people anyways? this forum here seem kinda.... off.
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#4109 olli

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Posted 19 August 2007 - 06:00 PM

what do you mean it seems off?

it wasnt done in spite or maliciously, it was simply because Pend had far to many testers, so he cut the newer testers.
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#4110 PeeWee

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Posted 19 August 2007 - 07:24 PM

i mean there isn't a lot of traffic here.
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#4111 Gredinus

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Posted 19 August 2007 - 07:27 PM

Acctuly there is alot of traffic but only on the staff sub-forum ;P

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#4112 Pendaelose

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Posted 19 August 2007 - 07:30 PM

alot fo trafic is also releative. we have less trafic than we have had at times, but we are still BY FAR the most active forum in the Revora-General's comunity.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4113 olli

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Posted 19 August 2007 - 08:38 PM

Acctuly there is alot of traffic but only on the staff sub-forum ;P


you mean staff spam :unsure:
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#4114 PeeWee

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Posted 20 August 2007 - 11:28 AM

:dry: aw, i should have applied for being a tester when i got here at first... i wanna spam too!


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#4115 black hand

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Posted 23 August 2007 - 04:17 PM

0mg...new beta...seriously :O

Edited by black hand, 23 August 2007 - 04:17 PM.


#4116 Phoenix911

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Posted 24 August 2007 - 02:18 PM

New "staff" alpha.
Still testing and not close to being polished enough for public imo.
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#4117 Guest_Guest_Jester_*_*

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Posted 25 August 2007 - 02:46 AM

I dunno about polish, I do wanna see what you guys have tested, and what Pend has added! :) Besides, even testers don't get everything, just check the pages on the bug section of this forum. :p Hoep to see something new soon, been drooling over the changes I have seen posted to occur.

#4118 Thats me!

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Posted 25 August 2007 - 08:56 AM

i think gla should have power plants cos they build to slow cos they havent any power

#4119 PeeWee

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Posted 25 August 2007 - 11:27 AM

GLA dosn't have any powerplants, because they dont have any power need, if you capture a fusion reactor for example, it wont go any faster to build.
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#4120 ApOcOlYpS

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Posted 25 August 2007 - 01:23 PM

they build slow because they're building as a guy with a hammer. (though that seems to be changed at least for the advanced gla worker)




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