Jump to content


Photo

Remix Escalation Suggestion


  • Please log in to reply
5260 replies to this topic

#4681 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 09 October 2008 - 03:49 PM

+a fifth US faction, spec ops?
does that possilbly mean there will be a fifth for China and GLA?


Yes. It's all in the news section. It has been there for a while
Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#4682 veritas vos liberabit

veritas vos liberabit
  • New Members
  • 3 posts

Posted 10 October 2008 - 09:01 AM

Yes. It's all in the news section. It has been there for a while


oh sorry, thats the reason why i didn't know, it hasn't been updated in while and haven't read it :p

also Rosco, are you thinking of enabling the generals challenge, once GLA is implimented, i dont mean make new maps but just allow the original/improved generals back as it was in normal zh, but with their new units?

Edited by veritas vos liberabit, 10 October 2008 - 09:02 AM.

Questions aren't always to be answered, but instead, to inspire thinking.

The irony of battle- A commander once said, "They couldn't even hit an elephant at this dis.." Before he was shot in between the eyes.

#4683 Rosco9487

Rosco9487

    title available

  • Project Team
  • 250 posts

Posted 10 October 2008 - 12:10 PM

also Rosco, are you thinking of enabling the generals challenge, once GLA is implimented, i dont mean make new maps but just allow the original/improved generals back as it was in normal zh, but with their new units?


Probably not

#4684 Jester22

Jester22
  • Members
  • 78 posts
  • Location:Jacksonville, FL
  •  That "one guy"

Posted 14 October 2008 - 04:28 PM

PLEASE do NOT allow tech buildings to regenerate. I realize capturing one and having it blown to smithereens suck ass, but hey... that's what you get when you cap something and don't send it some defenses.

I basically treat capped tech like any other building in my base, it needs defenses, and occasionally it needs to be repaired.

Is a tech building inside your base? No. (normally) Is it valuable? Yes. Will it get pounded just like any other building you own if left undefended? Yes.

My point is, if you can't defend something why take it? You can either wait to cap it until you can send a dozer out to make a defense site, send a few units to guard it, or let it get destroyed. In a worst case scenario NOT capping it until you can defend is better than capping it and having it destroyed. If your impatience nets you a permanently lost tech that's your problem.
Ugh, why can't you just DIE? Seriously.

#4685 ApOcOlYpS

ApOcOlYpS

    title available

  • Project Team
  • 523 posts
  • Projects:Remix Escalation

Posted 14 October 2008 - 08:39 PM

I basically treat capped tech like any other building in my base, it needs defenses, and occasionally it needs to be repaired.


...but can't be replaced. Tech buildings are always in the middle, and usually players will just charge in and kill the building instantly to prevent the other guy from getting it. Or they're in the back and no one tries to kill them. If they respawn it should be like a five to ten minute wait for it.

#4686 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 14 October 2008 - 09:03 PM

how about a sensable compromise on this... the builds are destroyable, and leave behind a permanent wreckage. The wreckage has the option to *for a heafty cost* repair the building. that way they arn't lost for forever but there is still a $$$ incentive to defend them.

and as the Wreckage can be captured just like the normal structure you don't have to be to gentle when trying to take it from the enemy, so long as your willing to anny up the cash.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4687 ApOcOlYpS

ApOcOlYpS

    title available

  • Project Team
  • 523 posts
  • Projects:Remix Escalation

Posted 15 October 2008 - 12:30 AM

So....
Well I suppose you didn't say you wouldn't check up on us :shiftee:
That's a good idea. I mean, it's always annoying when you have to nuke a place just to take a tech building and the location it's in, and now you don't get the building.
Question. Is it possible for there to be a unit "tax" so that the larger your army the more money you lose over time? That would help deal with tank general spam of overlords and would keep down spam in general. There than could be discounts like tank gen would have lower "taxes" on tanks and inf would have lower "taxes" on his troops. It would give economy a bigger role. At the moment money doesn't seem to be important, and neither does the promotion of your units :shiftee:
Also, any possibility of putting in specialists for each side. Special tanks for tank general, and special infantry for inf gen, don't know what for AFG or SWG, prototype laser tank/inf for laser gen etc. Not as powerful as super units, but more like powerful heroes. The heroes currently are few and weak. I want units that are powerful, not necesarily with a lot of health, expensive, and special to each general. What do people think?

#4688 Rosco9487

Rosco9487

    title available

  • Project Team
  • 250 posts

Posted 15 October 2008 - 01:02 AM

you can make each unit gradually deduct money but, if you have less money then the unit deducts it pushs your balance to a negative value. If you have "negative money" then it is the same as infinite money, so it defeats the purpose of a "tax".

#4689 ApOcOlYpS

ApOcOlYpS

    title available

  • Project Team
  • 523 posts
  • Projects:Remix Escalation

Posted 15 October 2008 - 02:04 AM

could it be applied when you have money only?
or just remove the possibility of negative money?

#4690 Rosco9487

Rosco9487

    title available

  • Project Team
  • 250 posts

Posted 15 October 2008 - 02:14 AM

As far as I know neither is possible

#4691 Jester22

Jester22
  • Members
  • 78 posts
  • Location:Jacksonville, FL
  •  That "one guy"

Posted 16 October 2008 - 02:35 AM

I suppose having the buildings be rebuildable, for a hefty price, would be more realistic and allow for people who want the tech to get/reacquire it if it is destroyed while still penalizing it being destroyed in the first place. Kick ass idea Pend. :xcahik_:

I like the idea of taxation on spammers, but I don't see how that would work overly well. Is there a way to make people pay for passing a unit limit?

EXAMPLE: You have 15 tanks and can't build more until you pay an extra $2.5k, then to make 30 tanks it would be like $3.5k or something.

I'm not sure how you could balance that. I mean most armies use vehicles and you can count those pretty easily, but Infantry is all about large numbers and spamming the shit outta infantry.
Ugh, why can't you just DIE? Seriously.

#4692 Rosco9487

Rosco9487

    title available

  • Project Team
  • 250 posts

Posted 16 October 2008 - 02:49 AM

There will be no tax system simply because there are too many problems that come with it.

#4693 Black Knight

Black Knight
  • New Members
  • 4 posts
  • Location:New York

Posted 17 October 2008 - 01:06 AM

Ya I agree, I think the Tax system is a bad idea. Ya tha tank general can spam with tanks, but hes no different from the other generals. The infantry General spams Infantry, The tank General spams Tanks, The Airforce General Spams aircraft.
Its part of the game, and having massive forces collide is a hell of a fun experience. Let them spam, its not like you dont have a way to counter it. Tanks horde? Meet Missile Soldier horde. Just about everything in the game can be countered if you are smart and no how to use your units.
I have beaten Tank Spammers dozens of times, the more tanks they have, the more satisfied I am when the Nuke Drops.
No fool ever won a war by dying for his country.
He won it, by making the other sorry bastard die for his.

#4694 ApOcOlYpS

ApOcOlYpS

    title available

  • Project Team
  • 523 posts
  • Projects:Remix Escalation

Posted 17 October 2008 - 05:07 PM

I just don't like that spam takes almost all strategy out of the game. That and the small map sizes makes everything come in some massive line.
And missle defender horde, meet napalm mig horde ;)
I want a system that makes you choose what units you build carfully. not just, "well, I have 10 manticores and 10 overlords, lets build 10 more overlords and 3 earth shakers to join the fun."

#4695 Black Knight

Black Knight
  • New Members
  • 4 posts
  • Location:New York

Posted 17 October 2008 - 07:06 PM

Well if thats how you feel then go play Warhammer or Company of Heroes.
Each RTS has its own style of Gameplay, Generals was meant to have large forces.
No fool ever won a war by dying for his country.
He won it, by making the other sorry bastard die for his.

#4696 Blue Phoenix

Blue Phoenix
  • Members
  • 74 posts
  • Location:Holland

Posted 27 October 2008 - 04:30 PM

Well, is there already some progressing news?
It's been quiet on the forum these days...

#4697 Rosco9487

Rosco9487

    title available

  • Project Team
  • 250 posts

Posted 27 October 2008 - 08:28 PM

There won't be much news until I get the internal alpha ready. Once that is ready there will be more of a steady flow of news.

#4698 Blue Phoenix

Blue Phoenix
  • Members
  • 74 posts
  • Location:Holland

Posted 28 October 2008 - 07:38 PM

great to hear that :wink_new:

#4699 morsematten

morsematten
  • Members
  • 238 posts
  • Location:Singapore

Posted 28 November 2008 - 01:50 PM

hey hey
since there is a takeover,
can i re apply to become a tester?
I'm the nut cracker, and i'll crack your nuts.

#4700 Rosco9487

Rosco9487

    title available

  • Project Team
  • 250 posts

Posted 28 November 2008 - 04:34 PM

There really isn't an apply process and the original mod team is still intact. If the time comes that more testers are needed i'll let everyone know if I don't have people to fill the positions.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users