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Remix Escalation Suggestion


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#4721 Rosco9487

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Posted 09 March 2009 - 01:59 AM

So you're aiming to release it with generals challenge fully functional?


Yes and No. General's challenge will be function at some point, however will not be for the first release. Once the factions are finished (including new focus') I will look at general's challenge.

#4722 m3rc1l3ss

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Posted 15 March 2009 - 10:18 PM

Will the new version have additional AI for all factions, or will it come later? Also is there any plan to do a campaign mode?

Edited by m3rc1l3ss, 15 March 2009 - 10:19 PM.


#4723 Rosco9487

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Posted 16 March 2009 - 01:27 AM

Since there will only be three actual factions, there is no way I am releasing anythign without ai. The same ai will cover all US generals, the second one for all GLA generals, etc.

As far as the campaign goes, there is one major problem, the mod has no storyline. I could go through and make a storyline but that would just lead to problems. So no, I do not intend to add a campaign.

#4724 m3rc1l3ss

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Posted 16 March 2009 - 03:07 AM

It is good to hear that the next version will have AI beyond the AI general. I cant wait to take on an Air Force general with the Chinese Infantry.

#4725 MasterZH

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Posted 12 April 2009 - 04:57 PM

Is somethink new?

#4726 Guest_Guest_tim_*_*

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Posted 23 April 2009 - 10:16 PM

Is somethink new?


so when is the next release??

#4727 Rosco9487

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Posted 24 April 2009 - 02:59 AM

when it is done

#4728 Blue Phoenix

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Posted 24 April 2009 - 06:20 PM

Thats always the anwser you can get from modders :p. Anyway, is is possible to ad the Mobile Rig from the contra mod to the stealth general?
That would surely fit him.

#4729 Rosco9487

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Posted 24 April 2009 - 08:12 PM

Thats always the anwser you can get from modders :p .

And people still ask anyway.

Anyway, is is possible to ad the Mobile Rig from the contra mod to the stealth general?
That would surely fit him.

Is it possible? Yes (with permission)
Will it happen? No

#4730 m3rc1l3ss

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Posted 25 April 2009 - 01:15 PM

"When it is done" is actually what just about anyone who on a project will say

#4731 MasterZH

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Posted 14 May 2009 - 07:27 PM

Hmm somethink new? :dry: :p

#4732 Creator

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Posted 15 September 2009 - 07:41 AM

I would like to make some suggestions for new units. Many mods and games use the the same fighting vehicles. It is so boring to start them and see all the same. I tried to find the most original and unique vehicles. Take a look. Something can catch your attention. I can find more of such unique things if you want.

Iranian Tosan fighting vehicle. Designed in 1990s(probably). Armed witn 2 ATGM launchers.
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Brasilian Lanca Chamas of 1930s. Armed with 4 machineguns and flamethrower.
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Blueprint: http://img143.images...98/0001g8eb.jpg

French SAU-40 of WW2 period.
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Yet another brasilian monster of 1930s - Rio Grande do Sul - armored boot of banana empire :p
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Anti tank monster from Argentina. USA M-9 APC with 6 recoilless cannons on it. Probably, 1950s.
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Iraq. 160mm mortar mounted on T-55 chassis. Saddam's army made many of them before the war.
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USA. LT-ARES light tank with automatic 75mm cannon and Stingers. It is one of canceled projects of 1980s.
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Czech anti tank vehicle similar to argentinian one. Armed with 2 recoilless cannons. Looks like modified soviet BA-64 armored car.
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Egyptian 122mm artillery. Chassis is from M-109 Paladin, cannon is soviet D-30, turret does not rotate.
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Edited by Creator, 15 September 2009 - 07:46 AM.


#4733 Pendaelose

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Posted 15 September 2009 - 08:01 AM

I love it, a few of those are priceless, I especialy love the Armored boot.

I've not tried re-loading all the 3D software. So far I've been planning to try and finish 95% of whats left at the ini level, but if I do add anything for GLA atelast a few of those are definately choise for the list.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4734 m3rc1l3ss

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Posted 27 September 2009 - 06:56 PM

Might you mind logging into photobucket so we can see the banners again?

#4735 BrucetheMoose

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Posted 27 September 2009 - 10:43 PM

Could we have a simple launcher for Remix 3, that removes and restores Remix 3 and ZH files? Moving the files is annoying for people who use other mods, and not everyone knows how to unpack a RAR. A launcher for the current version would make Remix alot more user friendly, and maybe even more popular.

#4736 Thats me!

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Posted 11 October 2009 - 11:44 AM

Olli, part of the balance with the lightning tree is that it very nearly bars you from other superweapons. It makes you choose. Super kick ass units OR a superweapon. Adding a Super to the end of the lightning tree would undo this, even if it were a 4th point its still tied to the same tree. Now, I agree the weapon would be awsome, and it might even be worth some severe rebalancing... consider this..

Rank1:
Lightning Coils 1 (standard tank & defense)

Rank3:
Lightning Coils 2 (heavy tank)
Coil Overcharge (over charge ability)
Overcharge Stabalizers (heavy defense and super heavy tank)

Rank5:
Atmosphere Charger (superweapon)

This would add 2 levels to the lightning tech tree and would have the superweapon balanced (as far as points go) and would also get the awsome chain lightning effect more chances to be seen :p And, putting more points into the lightning tree would take away points spending in other trees (if thats the way the player wants to go).

now, while speaking of lightning tech,... the defense tower. It will have a new model, but will work effectivly like the good old tesla coil. It will NOT be SDI cannon strength, as in one suggestion... but it will be very formidable, even if slightly shorter range than some of the other late game defenses. It will use a tweeked up version of the Heavy lightning tank's overcharged gun (minus self damage). this means good range, lots chain lightning, and excelent damage to tanks and infantry alike.

The tank idea would effectivly be the same thing on tracks... very late game, comprable to the Chimera, more damage, but much less armor.

Also, with this I'll likely be updating the particle FX for the overcharge shot, to make it more distinctly different from standard lightning guns.

so just wanted to ask,are those cool things still in plan pend?

#4737 Creator

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Posted 12 October 2009 - 06:30 AM

Pend, you can upload your images to http://zhremix3.cncguild.net/ instead of using Photobucket. Zhremix3.cncguild.net is your web site hosted at Revora. But it is empty now.

Edited by Creator, 12 October 2009 - 06:30 AM.


#4738 ApOcOlYpS

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Posted 20 January 2010 - 09:52 PM

I have a suggestion!

Pend would you be willing to either decrease general's powers' power or increase reload time? In a recent game I had a bunch of chimeras die to a laser strike.

#4739 olli

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Posted 20 January 2010 - 10:18 PM

Well, in short...not really!

You have to fan your units out. The laser strike is powerful, but wont wipe out part of an army. When the major bits and bobs of the mod are done, reload times of generals powers will be looked at and reviewed.
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#4740 Guest_Guest1_*

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Posted 16 February 2010 - 04:02 PM

I dont know if that is possible, but is there a possibility you can take some models from Xenforoce mod ?
You could use several of those for Cyber general, since some of his units seem odd, like the fighter planes (tomcat etc.) like the crusader and several others....




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