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Remix Escalation Suggestion


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#461 Pendaelose

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Posted 18 February 2006 - 08:06 PM

pends i am sure is working hard on it aswell as jugaling his everyday life :)


For sure on that... it is SOOO hard to code while bouncing a baby on my knee.


when it will be done?? I'm really not sure. When I started on USA I had tons of free time to work on it and I was able to finish a faction every week... the core coding was done in a month, and I tok another month to play test it... Now that my family is back in orlando I'm working about half that fast.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#462 Creator

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Posted 18 February 2006 - 08:08 PM

It is something wrong with your lightning. I see you are using FX based on missile trail (or jet contrail). But It is better to use lightning as texture. Please give me the code. I want to play with textures. I think I can make this effect more beautiful.

#463 Pendaelose

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Posted 19 February 2006 - 03:35 AM

It is something wrong with your lightning. I see you are using FX based on missile trail (or jet contrail). But It is better to use lightning as texture. Please give me the code. I want to play with textures. I think I can make this effect more beautiful.


For all to see Creator's input...


The texture changes you showed me rock... send them and you'll be my hero :)


And, the Hive-Missile

Edited by Pendaelose, 19 February 2006 - 03:36 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#464 REWENGER

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Posted 19 February 2006 - 01:58 PM

It is something wrong with your lightning. I see you are using FX based on missile trail (or jet contrail). But It is better to use lightning as texture. Please give me the code. I want to play with textures. I think I can make this effect more beautiful.


For all to see Creator's input...


The texture changes you showed me rock... send them and you'll be my hero :blink:


And, the Hive-Missile

the lightning efect rules, i cant descibe with words how mutch it rocks and the hive misile, i woudnt have any aircraft in that area

Edited by REWENGER, 19 February 2006 - 01:59 PM.


#465 Creator

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Posted 19 February 2006 - 02:31 PM

Yet another couple of screenshots.
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#466 Pendaelose

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Posted 19 February 2006 - 02:57 PM

and the hive misile, i woudnt have any aircraft in that area


Being a plane hit by hive missisles.... is alot like geing sexualy assaulted by a 5 Ton African Elefant... On the off chance you actualy survive you'll wish you hadn't.


Creator: I love it. Does this mean they'll be in Contra.05 also?
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#467 Creator

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Posted 19 February 2006 - 03:30 PM

Maybe.

#468 Capt.Drake

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Posted 19 February 2006 - 04:53 PM

Wow this is a big improvement, good work Pend, and also Creator, this looks amazing

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#469 Pendaelose

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Posted 21 February 2006 - 02:46 AM







New Toys for tank general.

Edited by Pendaelose, 21 February 2006 - 02:49 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#470 Monsunami

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Posted 21 February 2006 - 02:54 AM

Wow, the work that has been done for remix is impressive. With a functional AI to utilize everything, it will blow the other mods out of the water. I wish I had that much free time.
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#471 Pendaelose

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Posted 21 February 2006 - 05:13 AM

Tank General Modular defenses. The standard defenses are only the flak cannon and radar dish. Missile and Lightning Techtrees unlock the other 2 turrets.





Ofcourse there will be full working AI, but not durring the alpha testing. I'm not going to work on AI until after I've completed 100% of the code and modeling.

Edited by Pendaelose, 21 February 2006 - 05:15 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#472 Shandrial

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Posted 21 February 2006 - 05:54 AM

Pretty,

This mod is going to be so nice and every faction seems to have unique abilities and much more balanced over all. I just wish I hand learned how to do half of this stuff a long time ago that way I could be more help than just being a bug hunter (not that I mind for I get to see stuff as its being uploaded). I will say one thing, the tank with the two missiles on it looks very reminicent to a unit out of Red Alert 2 only this time its on land instead of in the ocean.

Hugs all,

Alyssa
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#473 Gredinus

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Posted 21 February 2006 - 09:52 AM

Hmmmm what will the comand techtree unlock then,
other than the propaganda tank?

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#474 Pendaelose

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Posted 21 February 2006 - 02:39 PM

Hmmmm what will the comand techtree unlock then,
other than the propaganda tank?

I'm still debating a little about the full command tech tree... what I have decided on is:


Field Command: Frenzy Tank, Frenzy Towers
Stratiegic Command: Strategy Center


If there is a point before of after either of these is still being decided.

Edited by Pendaelose, 21 February 2006 - 02:39 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#475 Thunder_Head

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Posted 21 February 2006 - 06:27 PM

Hey, I love all of you new stuff in remix 3.0
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#476 Pendaelose

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Posted 25 February 2006 - 07:11 AM







This is my re-work of the Chimera tank suggested by Gredinus. The most notable feature being, its built with only a pair of Overlord cannons and is then upgraded to the 3 stronger varients... THEN each of those can be further upgraded with the usual tank china overlord addons.


Also, I've gotten the Warfactory Specialization in game. Its a late game ability for the standard warfactory that allows it to focus on a standard tank. the standard tank (BattleMaseter, Gattling, etc) will be built twice as fast and at half cost.

For the sake of balance, the heavy war factory will not have a specialize ability... theres seams to be no lack of incentive to use Overlords in the late game.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#477 Capt.Drake

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Posted 25 February 2006 - 09:17 AM

Wow Pend now I know what this Plane is for
To hit these guys fast and hard a good way outside for Defence Perimeter and fast enough to get through all these gatlings and come back in one pice
Man this thing is cool, at the moment I'm trying to get my friends play Contra and not normal Zero Hour on a Lan in a week

Edited by Capt.Drake, 25 February 2006 - 09:17 AM.

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#478 Gredinus

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Posted 25 February 2006 - 10:51 AM

altrught it acctuly looks almoust exsacly as my chimera.

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#479 Pendaelose

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Posted 25 February 2006 - 12:57 PM

altrught it acctuly looks almoust exsacly as my chimera.


It does look mostly the same, ther are a few small changes.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#480 Pendaelose

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Posted 27 February 2006 - 05:02 PM

Should the Chimera get more weapon options? And what should they be?

currently it has:

Quad Tank Cannon (Hvy Anti-Tank)
HE-Mortar (Hvy Anti-building)
Lightning Coil (Anti-everything, requires promotion points, powered)

Considered options:

Gattling cannons (Hvy Anti-Infantry)
Hvy FlameThrower (Anti-Building/Infantry)
Missile Battery (Anti-Tank/Infantry)
ECM Beam (Anti-Tank/Building)

If I included all of these there would be dedicated Hvy weapons for each ground unit type, plus a more versitile option specializing in 2 of each. But I also worry that it might be exssesive


Also, I've decided to make Tribute Trucks for each faction. Each truck will cost 2000. The trucks can then transport that 2000 to your allies. If the truck is destroyed half the money will be lost and the rest will be spilled on the ground.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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