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Remix Escalation Suggestion


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#421 Pendaelose

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Posted 09 February 2006 - 12:40 AM

It's that creepy AI from the summer 2005 movie Stealth.
Think HAL crossed with an automatic VTOL with many bombs.


OK, I emember him... I rather liked the character... he reminded me of a "Johny 5" with Emo problems.

a good idea, but very late for adding. Even the stryker, highly demanded, is endanger of being dropped just because of how late it came up.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#422 Thunder_Head

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Posted 09 February 2006 - 05:21 AM

It's that creepy AI from the summer 2005 movie Stealth.
Think HAL crossed with an automatic VTOL with many bombs.


OK, I emember him... I rather liked the character... he reminded me of a "Johny 5" with Emo problems.

a good idea, but very late for adding. Even the stryker, highly demanded, is endanger of being dropped just because of how late it came up.


Oh nevermind just keep some idea in contra 005 :p
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#423 Pendaelose

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Posted 15 February 2006 - 02:45 AM

I've been working on a new lightning strike weapon. Unlike beam based lightning weapons, this one is particle based and creates a unique strike every time.

The pic is just the lightning itself. The weapon, hit FX and more are sound are still in the works.

All 3 strikes are generated from the same weapon at the same spot.




EDIT: After I took this pic I cleaned up the lightning bolt a little more and made it more opaque, so it looks better. I also finished the hit FX and added a chain lightning effect to brighten up many faces :shiftee:

Edited by Pendaelose, 15 February 2006 - 05:53 AM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#424 oops2005

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Posted 15 February 2006 - 06:46 AM

Amazing,Pend!
So, which gen/unit can get it?

#425 7th_Panzer

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Posted 15 February 2006 - 11:13 AM

Pend, that looks outstanding.
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#426 Phoenix911

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Posted 15 February 2006 - 11:15 AM

Very nice dude i can't wait for the next alpha i am soo dieing for it *dies slowing in pain*
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#427 Pendaelose

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Posted 15 February 2006 - 01:52 PM

Tank general will have a lvl3 promotion power, "Lightning Coils" (I'm tired of the word Tesla)

With that promotion, he will be able to build light and heavy tanks and base defenses with it.


This is a temp unit for testing, but this is a finished pic of the final heavy lightning gun.


The smaller lightning steam off the back of the target is the chain lightning. Its very random. Sometimes it doesn't spawn at all, sometiems it just keeps following along the ground, and other times it arcs in between units and even leap frogs back to the first unit. Very large units and buildings can be hit several times by the chain lightning.

Edited by Pendaelose, 15 February 2006 - 01:55 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#428 Capt.Drake

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Posted 15 February 2006 - 02:12 PM

nlooks amaizing, hope there will be a new alpha soo

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#429 Phoenix911

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Posted 15 February 2006 - 04:48 PM

nlooks amaizing, hope there will be a new alpha soo

Same.
Dos ethis chain lighting hurt frendly units and buildings?
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#430 Pendaelose

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Posted 15 February 2006 - 10:49 PM

nlooks amaizing, hope there will be a new alpha soo

Same.
Dos ethis chain lighting hurt frendly units and buildings?


Yes/No
Yes, the strike has a blast radius, and every unit in it takes damage.
No, due to code limits, it only arcs to enemy targets.


So if you are standing next to the enemy, an arc can hurt you, but it won't seek out your own troops.


Nuke and Flame are above the 90% done marks. They're only waiting on a hand full of models from Rosco. Tank is being started now, and I think will go pretty quick. Infantry is being saved for last and I expect will be the most involved project. when all 4 chinas are done I will release another alpha.

Edited by Pendaelose, 15 February 2006 - 10:51 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#431 Pendaelose

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Posted 16 February 2006 - 03:40 AM





The Standard Lightning Tank. (Its using the heavy gun for testing)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#432 Phoenix911

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Posted 16 February 2006 - 01:10 PM





The Standard Lightning Tank. (Its using the heavy gun for testing)

very nice dude.
Do these get any upgrades?
and this is one of the general points u need to use to unlock yes?
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#433 Pendaelose

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Posted 16 February 2006 - 03:43 PM

Do these get any upgrades?
and this is one of the general points u need to use to unlock yes?


The only planned upgrades are the usual Nuke tanks and nationalism. there MIGHT be an overload option that lets them shoot faster, with higher damage.

the overload might be tied to another upgrade, but all this is still subject to what the code will allow.

And yes, It will require a promotion point to unlock all the lightning units.

Edited by Pendaelose, 16 February 2006 - 03:44 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#434 Luke888

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Posted 16 February 2006 - 03:59 PM

excellent work they are fantastic!

#435 Gredinus

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Posted 16 February 2006 - 05:10 PM

hmmm
chassis = battlemaster
turret = overlord
thunder coil = ummm my chimera addon

Edited by Gredinus, 16 February 2006 - 09:00 PM.

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#436 Red Alpha

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Posted 16 February 2006 - 07:10 PM

fantastic its gonna rule the game dude

#437 Pendaelose

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Posted 16 February 2006 - 09:41 PM

i can see that you took my thunder cannon idea and just remodeld it a bit.


For the light cannon barel, yes. I just modified it a little. You had an awsome concept for a lightning gun, Why change a good thing?? . Its already on the Chimera, so it made sense to use it. Though, on the Chimera I will probobly change it over to one of the heavier versions I'm working on. It will be recognizably the same weapon, but will have a number of diferences as well. Bigger, and a more involved head piece. It will be mounted on both the overlord Chassis and Chimera. I'm also working on seperate Heavy, Light, and Medium lightning strike strike versions now. Each will have different scales of impact on the target area etc... After all, its not just a single promotion point.... Its TWO points, like a level 2 power, and each point unlocks an aditional level weapon (Hvy and Light, Each weapon having unit and defense versions)


Also, I've been looking at the chimera and making plans for tank general, and I will probobly only be keeping the core idea. I'm going to change the Turret and Chassis to something ever so slightly larger. (Yes, bigger). For some this might only mean some rescaling... Others will be remodeled. Still working on details.

After a whole lot of self debating I've decided to make the Emperor and Overlord Chasis the mid grade unit and the Chimera and Super unit use something a hair bigger. There will be a price to pay though. Tank general will be the perfect army for the agressive players, and horrible for the passive. there will be almost no superweapon/Special power attacks, and the promotion powers he has will give aditional units and unit buffs. I'm working on promotion buyable tech trees instead of attack powers, So be ready to have to choose your army style (lightning, Frenzy or missiles) and play agressive! "EAT TANK! EAT TANK!"

I intend to have long enough Tech trees that a play can get only so many of the new units at once... Example, He can have his choice of OverCharged Lightning tanks and stratigic command, OR RTTD Missiles and Heavy tank drop, but he can't have it all at once.

The new tech powers list will remove artillery, cluster mines, Magnetic bomb, war factory drop and add:

At lvl1 "Adv. Missile Control" (1)
At lvl3 "RTTD Missile Control" (2)

At lvl3 "Lightning Coils" (1)
"Adv. Lightning Coil Induction" (2)
"Lightning Coil OverCharge" (3)

At lvl3 "Field Command" (1)
"Stratiegic Command" (2)

At lvl5 "Heavy Tank Drop" (4)
At lvl5 "Chimera Chassis"

:NOTE: Other powers may be moved/removed as needed.

Missile control upgrades will unlock a range of missile units and defenses. If my idea works then RTTD "Real-Time-Target-Designation" missile control should make for some very interesting long range missiles. If it doesn't it will simply unlock heavier missile units with good range.

Lightning Coils and Adv Lighting Coil induction will unlock varrying levels of lightning guns for tanks and defenses. Lightning Coil overcharge should be able to double the fire rate at the exense of health.

Field Command will unlock command units with combinations of frenzy aura, target designation, and propoganda speakers... Stratiegic command will allow a "Strategy Center" type building with passive unit bonuses.

Heavy tank drop will serve as a level 4 to the exsisting 3 levels of tank drop. Heavy Sky Crane type choppers will carry in Overlord Chassis tanks and combat drop them.



PS: I :p LOVE :p the whole idea of the "New" tank general, so don't try and stop me! :p

Edited by Pendaelose, 16 February 2006 - 09:43 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#438 Pendaelose

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Posted 16 February 2006 - 09:51 PM

hmmm
chassis = battlemaster
turret = overlord
thunder coil = ummm my chimera addon


Chassis = Battlemaster
Turret = Manticore (close, I think the manticore uses some parts from the overlord)
ThunderCoil = A slightly Modified Chimera addon... which you made from the dragon tank parts...

You had a good idea in the Chimera addon. No sense in not using it. And you had already shared it. Not to mention even the Chimera addon is made from another model... so I COULD go and edit the dragon tank model myself to make the same weapon, but you already did a good job, and already said I could use it. I only tweeked it a little more. And I'm not shorting you credit on the zapper... Like I said, you had a good idea.

Besides, the only part I'm gloating over is my lightning strike :p THAT was all me, baby! YEAH! :p
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#439 Gredinus

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Posted 16 February 2006 - 09:59 PM

I wonder what you will make for the heavy version of it.

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#440 Pendaelose

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Posted 16 February 2006 - 10:13 PM

I wonder what you will make for the heavy version of it.



My thinking right now....

The same core dragon tank "mouth piece" but instead of 2 make it with 3, Tri-symetrical, so it looks like a clutching talon, and put a white or Silver Orb at the end so it looks like its being held. Then the shaft off the back will be shorter and wider. Also it will have more electrical lines. that go all the way down to the head piece. Instead of a nuke cylinder, it might have a more built up reactor of some kind, but I've not worked out details yet.


Finaly, I'm going to add a sparking particle system at the end of both light and heavy versions.

Edited by Pendaelose, 16 February 2006 - 10:13 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.





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