i can see that you took my thunder cannon idea and just remodeld it a bit.
For the light cannon barel, yes. I just modified it a little. You had an awsome concept for a lightning gun, Why change a good thing?? . Its already on the Chimera, so it made sense to use it. Though, on the Chimera I will probobly change it over to one of the heavier versions I'm working on. It will be recognizably the same weapon, but will have a number of diferences as well. Bigger, and a more involved head piece. It will be mounted on both the overlord Chassis and Chimera. I'm also working on seperate Heavy, Light, and Medium lightning strike strike versions now. Each will have different scales of impact on the target area etc... After all, its not just a single promotion point.... Its TWO points, like a level 2 power, and each point unlocks an aditional level weapon (Hvy and Light, Each weapon having unit and defense versions)
Also, I've been looking at the chimera and making plans for tank general, and I will probobly only be keeping the core idea. I'm going to change the Turret and Chassis to something ever so slightly larger. (Yes, bigger). For some this might only mean some rescaling... Others will be remodeled. Still working on details.
After a whole lot of self debating I've decided to make the Emperor and Overlord Chasis the mid grade unit and the Chimera and Super unit use something a hair bigger. There will be a price to pay though. Tank general will be the perfect army for the agressive players, and horrible for the passive. there will be almost no superweapon/Special power attacks, and the promotion powers he has will give aditional units and unit buffs. I'm working on promotion buyable tech trees instead of attack powers, So be ready to have to choose your army style (lightning, Frenzy or missiles) and play agressive! "EAT TANK! EAT TANK!"
I intend to have long enough Tech trees that a play can get only so many of the new units at once... Example, He can have his choice of OverCharged Lightning tanks and stratigic command, OR RTTD Missiles and Heavy tank drop, but he can't have it all at once.
The new tech powers list will remove artillery, cluster mines, Magnetic bomb, war factory drop and add:
At lvl1 "Adv. Missile Control" (1)
At lvl3 "RTTD Missile Control" (2)
At lvl3 "Lightning Coils" (1)
"Adv. Lightning Coil Induction" (2)
"Lightning Coil OverCharge" (3)
At lvl3 "Field Command" (1)
"Stratiegic Command" (2)
At lvl5 "Heavy Tank Drop" (4)
At lvl5 "Chimera Chassis"
:NOTE: Other powers may be moved/removed as needed.
Missile control upgrades will unlock a range of missile units and defenses. If my idea works then RTTD "Real-Time-Target-Designation" missile control should make for some very interesting long range missiles. If it doesn't it will simply unlock heavier missile units with good range.
Lightning Coils and Adv Lighting Coil induction will unlock varrying levels of lightning guns for tanks and defenses. Lightning Coil overcharge should be able to double the fire rate at the exense of health.
Field Command will unlock command units with combinations of frenzy aura, target designation, and propoganda speakers... Stratiegic command will allow a "Strategy Center" type building with passive unit bonuses.
Heavy tank drop will serve as a level 4 to the exsisting 3 levels of tank drop. Heavy Sky Crane type choppers will carry in Overlord Chassis tanks and combat drop them.
PS: I
LOVE the whole idea of the "New" tank general, so don't try and stop me!
Edited by Pendaelose, 16 February 2006 - 09:43 PM.