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Remix Escalation Suggestion


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#801 Pendaelose

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Posted 08 July 2006 - 02:23 PM

If u can't get a game of then don't play the AI play a friend.
Pend the 4 missle 2 pass's idea is more aimed at the f44 :p cos they are stealthed near enough always.... unless a radar vehical is near by.

I'd still rather the F-44 drop its missles all at once because even though it stays stetalth I use it most for attacking enemy basses while they are still fortified.

ps: I really should build some ecm or f117 for infantry killing but i soo lazy ....
I always just thinkg fuck it i let the infantry die by my defences or ground forces, letting my air teams dish out the damage to there armoed forces while also attacking there base with bigger bombers.

sry guy, I can't let you be lazy... be proactive about destroying thier infantry instead of passive and you will do better all around.

And yes pend the ac150 pawns as i knew it would and is by far my most fav aircraft i use that for everything :D

:p

Pps: o btw the gla modluler defences the ai dose not upgrade with any, that would need fixing.
O and world of advice cyber general will hand your ass to you.

Thats cause I have ZERO time invested on the other AI factions. I have only setup Robot USa right now. The one that willl whup your ass is the one I made :)


o and thank u pend u made me cry..... CnC3 is on same engin :( our u possative? cos damn now i don't wanna buy :(

yes, I'm 1000% sure. They all use the SAGE engine... and it its the engine that is the root of all the problems.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#802 Pr0zAk

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Posted 09 July 2006 - 12:25 PM

Pend why did you remove from china tank gen the 3rd ability from internet center? i think it should be included.

#803 Pendaelose

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Posted 09 July 2006 - 04:22 PM

Pend why did you remove from china tank gen the 3rd ability from internet center? i think it should be included.


Your not the first person to say something along those lines. My fealing is simple. Tank general has BY FAR the strongest ground attack force. With the unit tech available at rank 3 and tech 2 Tank china can easily steam roller any enemy. This is why I removed his Hack3 and made his super weapons require Rank5.

After our last PvP round SupW general starting Nuke farming, and Tank china had a very hard time retaliating. I might restore the Hack3 or I might add a mobile superweapon to Tank general. Or I might do both, I'm not sure yet.

Its tough to say if the PvP round was a real balance issue or just a difference of playstyles. I'm inclined to believe it was realy a player issue, but I'm keeping an open mind about it.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#804 Guest_Guest_*

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Posted 10 July 2006 - 05:56 AM

yes, I'm 1000% sure. They all use the SAGE engine... and it its the engine that is the root of all the problems.


Didn't they say it would be heavily modified?



Pend why did you remove from china tank gen the 3rd ability from internet center? i think it should be included.


Your not the first person to say something along those lines. My fealing is simple. Tank general has BY FAR the strongest ground attack force. With the unit tech available at rank 3 and tech 2 Tank china can easily steam roller any enemy. This is why I removed his Hack3 and made his super weapons require Rank5.

After our last PvP round SupW general starting Nuke farming, and Tank china had a very hard time retaliating. I might restore the Hack3 or I might add a mobile superweapon to Tank general. Or I might do both, I'm not sure yet.

Its tough to say if the PvP round was a real balance issue or just a difference of playstyles. I'm inclined to believe it was realy a player issue, but I'm keeping an open mind about it.


I think a giving him a mobile superweapon thats slightly weaker than other mobile superweapons wouldn't be to unbalanced. Maybe give it a 4 minute countdown. Or increase the Sat hack 3 count down for him (it would make sence to because he dosen't care as much about infantry).

Edited by Pendaelose, 10 July 2006 - 04:15 PM.


#805 Pr0zAk

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Posted 10 July 2006 - 09:18 AM

No. Tank is not the strongest as Robots attack with massive tomahawk launchers (both types normal-cluster missile) along with those freaking range spiders. They kill my emperor overlords and generally all overlord class, for fun.

#806 Phoenix911

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Posted 10 July 2006 - 10:41 AM

Tank general is uber powerful, And i don't think they should get a hack 3 general power, they already get hack 3 on internet centers.
Also a mobile sw would be nice as it is hard to combat sw farming players with the tank general.
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Posted 10 July 2006 - 11:43 AM

No. Tank is not the strongest as Robots attack with massive tomahawk launchers (both types normal-cluster missile) along with those freaking range spiders. They kill my emperor overlords and generally all overlord class, for fun.

Are you seriouse?

That shouldn't happen. If it does thats pretty stupid.

China owns america owns GLA owns china. You must keep the balance.

#808 Phoenix911

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Posted 10 July 2006 - 12:39 PM

No. Tank is not the strongest as Robots attack with massive tomahawk launchers (both types normal-cluster missile) along with those freaking range spiders. They kill my emperor overlords and generally all overlord class, for fun.

Chimras? yes please.
Emperors are second rate compaired to these beasts.
also its called tactics, ther long range missle lunchers are weak armored use your jets to take them out.
And don't just build an attack force out of one type of tank.
Make atlest 2 warfactors specilize in battle masters and one for lighting tanks.
make this group 2 and your heavy tanks group 1.
in group 1 have a command vehical to incress there fighting potental, the fast group is rapid responce and fast attack for a reason take out any long range artil u find and use jets for air support while there are busy attacking your lighter fast force then u can drive the bigger babys into range for there attacks.
Also while your attacking keep your warfactors on battlemaster production, keep a steady stream of fast tanks coming in. and your heavy plant building chimras this will put the pressure on them and if done right could push them back.

Also remember the hard ai for cyber is next to impossable to do alone.
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#809 Guest_Guest_*

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Posted 10 July 2006 - 01:15 PM

No. Tank is not the strongest as Robots attack with massive tomahawk launchers (both types normal-cluster missile) along with those freaking range spiders. They kill my emperor overlords and generally all overlord class, for fun.

Chimras? yes please.
Emperors are second rate compaired to these beasts.
also its called tactics, ther long range missle lunchers are weak armored use your jets to take them out.
And don't just build an attack force out of one type of tank.
Make atlest 2 warfactors specilize in battle masters and one for lighting tanks.
make this group 2 and your heavy tanks group 1.
in group 1 have a command vehical to incress there fighting potental, the fast group is rapid responce and fast attack for a reason take out any long range artil u find and use jets for air support while there are busy attacking your lighter fast force then u can drive the bigger babys into range for there attacks.
Also while your attacking keep your warfactors on battlemaster production, keep a steady stream of fast tanks coming in. and your heavy plant building chimras this will put the pressure on them and if done right could push them back.

Also remember the hard ai for cyber is next to impossable to do alone.


Still, It's ridiculouse! China is supposed to have the Advantage, versus America no Vehicle, especially an American one should be able to beat an Emperor tank 1v1.

Also. Since china is supposed to have the advantage versus America why does Robot get cluster tomahawk launchers? (sorry if it dosn't my memory isn't that great).

Those devistate china and would fit the GLA more.

#810 Pendaelose

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Posted 10 July 2006 - 01:57 PM

Still, It's ridiculouse! China is supposed to have the Advantage, versus America no Vehicle, especially an American one should be able to beat an Emperor tank 1v1.

Also. Since china is supposed to have the advantage versus America why does Robot get cluster tomahawk launchers? (sorry if it dosn't my memory isn't that great).

Those devistate china and would fit the GLA more.


Your confusing the AI's advantage over you as America's advantage over China. Your horribly confused and thinking that because the AI is whupping your ass its because the general's are unbalanced. No, it is because the AI is whupping your ass and out numbering your units 10 to 1.

The cluster tomahawk launchers are only pretty good. They are not incredible. Whats killing you is not a 1 Tomahawk launcher destroying your overlord. Its 10 assorted missile Artillery units killing you overlords. A single cluster tomahawk does not stand a chance against an Emperor, Especialy an emperor with a sniper addon!. The Spider Artillery can solo an overlord only because of its huge range advantage and the fact that its a whole tech level higher up the tech tree, but Tanks tech tree goes far beyond just emperor tanks. You should try using an LRM tank vs a spider... I think you'd get a laugh out of how fast the spider dies. Or, like Pheonix suggested, build MIXED groups. Light and heavy tanks (you have multiple war factories for a reason)Lots of Battlemasters, SRM tanks, and Lightning tanks makes an incredibly fierce oponenent. Throw in a few gattling tanks for air deffense and your pretty boss. (BTW, gattling tanks can shot down cluster tomahawks, so quit whining.) A fast attack group can make short work of enemy artillery, especily when combined with heavy counter artillery (Earth shaker, LRM tank, Heavy Lightning) If you are really getting pounded by enemy artillery, fan your units out, this will help.


Why did america get cluster weapons?? Because in real life america has cluster weapons... ... simple.

Lastly. you can abandon the old concept of China strong vs USA, USA stong vs GLA, GLA strong vs China. Thats gone. This is Remix, Not original Generals. Even ZeroHour did away with the balance you keep harping. There are 12 generals. Some are strong vs others and its not broken up as a USA vs China theme. Some generals are just strong vs others. Tank china lays a smack down vs most armies. Robot is decently matched for Tank, but is week vs SupW, Nuke and, Infa. (infa not yet modded) and so on.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#811 Phoenix911

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Posted 10 July 2006 - 02:23 PM

the game is all about fun tactics and balance, no faction as stated should have an advantage over another faction. As pend said most gens have a strenth vs some generals, and that same general could suck vs another general.

ie: infantry vs flame or toxin general aint going to be pretty for the infantry side thats for sure.

where as a heavy tank betallian can easly march into a HEAVILY defended base line and hold there ground while pound through, mixed with long ranged support artil. Not even the great sw base defence could hold out long if attacked right.

Know your enemys and there weakness and EXPLOTE it. thats the best way to win, every general has a weakness/hole in there stratagy.
Question is can u find it?

No matter how small a weakness it can be made into a big problem for the general who has this weakness.

pend, i think tank general should get a artil like the nuke gens super nuke cannon that can fire from anywhere.
Make it so if fires a volley of 3 HE shells onto a target from anywhere on map every say 3 mins, a weak mobile sw.
This would anwser the calls for a counter SW unit, as the tank general is teh only side that i found has massive truble defending or standing a chanse to destroy a sw quickly. And it would fit in with chinas obsession with artil heh.

But could u make it so the barrel on the srtil dose not face directly up, thats moronic as the shell would simply come back down on u. Make it aim at the target at an angel would look more asteticly(sp?) pleasing.
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#812 Pendaelose

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Posted 10 July 2006 - 04:14 PM

pend, i think tank general should get a artil like the nuke gens super nuke cannon that can fire from anywhere.
Make it so if fires a volley of 3 HE shells onto a target from anywhere on map every say 3 mins, a weak mobile sw.
This would anwser the calls for a counter SW unit, as the tank general is teh only side that i found has massive truble defending or standing a chanse to destroy a sw quickly. And it would fit in with chinas obsession with artil heh.

But could u make it so the barrel on the srtil dose not face directly up, thats moronic as the shell would simply come back down on u. Make it aim at the target at an angel would look more asteticly(sp?) pleasing.


I was thinking something like that, but instead of mounted on a truck, put it on an overlord Chassis. Another option is a big missle version. Once I get around to playing with models I might make both. A cannon version always available, and a missle version needing the Missile3 Tech. (missle would be stronger)

These are still ideas that will need playing with. The next few days I'll be working on Laser then moving back to china. Nuke China has a mystery crash, Tank china has internet center bugs, and could use a mini-super. Infa china needs to be started.

As for pointing strieght up... while you have a point for tactical artillery, don't forget this is labeled intercontenental artillery. Even most modern tactcal artillery has the option of 2nd stage rockets and guidance systems. I think a AC cannon would fire strieght up to hit the upper atmosphere (less resistance) then swap to rocket propulsion and GPS guidance to reach the target... so it COULD shoot streight up, or just a half a degree angle (not even noticeable in game) would be enough if the shell hit high enough altatudes... and it you were using a true IC cannon on a tactical scale, I'm sure it would hit high enough. it would look like its going strieght up and strieght down, and would probably tough outerspace somethwere in between.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#813 alpha86

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Posted 10 July 2006 - 04:42 PM

What about a shell that gets shot from a cannon or mounted overlord chassie, goes as high up as the "atmosphere" and then on hitting it, it breaks and on its way down there's a shower of rockets.. a bit like the ones shot from RPG or missile troopers?

Yeah not quite as clear in explaining as i thought i could explain it.. does it even make sense? :mellow:

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#814 Pendaelose

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Posted 10 July 2006 - 05:56 PM

What about a shell that gets shot from a cannon or mounted overlord chassie, goes as high up as the "atmosphere" and then on hitting it, it breaks and on its way down there's a shower of rockets.. a bit like the ones shot from RPG or missile troopers?

Yeah not quite as clear in explaining as i thought i could explain it.. does it even make sense? :mellow:

That's possible but with some limits. But yes, possible. I think what you're describing could be called MIRV or Cluster, just depending on the details. Thats an option to keep open. I also like what Pheonix suggested about a 3 round burst.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#815 Phoenix911

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Posted 10 July 2006 - 06:45 PM

as your making or thinking opf adding 1 missile type when needing missile general power and 1 normal aril, why not make the normal artil a 3 shell burst.
And make the missile version, fire 1 missile that looks kind like a scud that lunchs and when comes down burst into meny rockets like alpha thought off?

I think the missile one if a better delivery system for rockets as it would seem strange fitting meny rockets into a artil. IMO.
and both artil units could be built from eavy war factory on overloard bases, and have mini radars ontop to add to the effect of targeting them :mellow:
normal artil version would be avaliable always as u said and missile requiering gen power.
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#816 Pendaelose

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Posted 10 July 2006 - 07:15 PM

as your making or thinking opf adding 1 missile type when needing missile general power and 1 normal aril, why not make the normal artil a 3 shell burst.
And make the missile version, fire 1 missile that looks kind like a scud that lunchs and when comes down burst into meny rockets like alpha thought off?

I think the missile one if a better delivery system for rockets as it would seem strange fitting meny rockets into a artil. IMO.
and both artil units could be built from eavy war factory on overloard bases, and have mini radars ontop to add to the effect of targeting them :mellow:
normal artil version would be avaliable always as u said and missile requiering gen power.


I think that would work. yes. A 3 round burst artillery and a HE mini-mirv. Should have him very well to do.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#817 Gredinus

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Posted 10 July 2006 - 11:47 PM

Other than that a lightning coil plane could be made for tank (aka. thunderbird).

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#818 Phoenix911

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Posted 11 July 2006 - 12:55 AM

Thats a cool idea, but it should be a fast ground strike jet only, no air to air capablitys imo Good at anti armor and attacking buildings(note that i said fast :mellow:). Maybe make a version that would drop bombs that when they hit burst into a ball of electric more for groups of infantry and light armor.

Edited by Phoenix911, 11 July 2006 - 12:56 AM.

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#819 Pendaelose

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Posted 11 July 2006 - 04:25 PM

Nuke china seams to be causing a crash. But for the life of me, I can't pinn it down. It looks like it has seomthing to do with the nuke ammo upgrade, but I can't narrow down EXACTLY what causses it. The game doesn't ALWAYS crash after the upgrade, so it has to be a certain unit or weapon that, when upgraded, crashes the game.

I made my best effort to figure out what crashes the game, but I can't find it.

I'm asking for everybody who has an alpha copy to test play atleast a few rounds as nuke general, and tell me when it crashes exactly, and whether or not specific units were in combat when it crashed. One thing I think it might be is the nuke migs, when they get upgraded their weapon set changes, and if they are on return to rearm when the weapon set changes it might be causing it. I really don't know.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#820 Phoenix911

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Posted 11 July 2006 - 06:34 PM

okie pokie skipp will give it a bash in a few moments after i check'd mail and stuff.
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